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Makima Visual Theme Shader Mcpe Wiki › Guides › See the Shader's Dynamic Water Effects on Rivers and Oceans

See the Shader's Dynamic Water Effects on Rivers and Oceans

The Makima shader includes dynamic water effects that add depth to rivers and oceans. Water can look very different depending on where you stand and what time it is, so it's worth checking it from a few angles.

Finding good water views

1. Head to an ocean or a long river. A wide body of water shows the depth effect more clearly than a small pond.

2. First, stand right at the shoreline and look across the surface at a low angle.

3. Next, climb a hill, cliff, or tower beside the water and look down. Compare how deep the water appears from above versus from the shore.

4. Swim along the surface for a short distance to see how the water reacts around you.

Comparing day and night

The shader's lighting changes a lot over the day, and the water picks that up:

1. Watch the water in daytime, when the world is bathed in soft pink light.

2. Return at sunrise to see the water alongside the pink sky.

3. Come back at night to see the water under the glowing moon and heavy shadows.

If cheats are enabled, /time set day and /time set night let you flip between phases while standing in one spot. This makes side-by-side screenshots easy: press F1 to hide the HUD and F2 to capture each one.

If the water looks flat or no different from vanilla, open the Shader Packs screen. Make sure the Makima pack is still the active selection, and check its settings for any water-related options.