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Lumine Visual Shade Shader Mcpe Wiki › Guides › Turn On Lumine Visual Shade and Check That It's Working

Turn On Lumine Visual Shade and Check That It's Working

Lumine Visual Shade is a Bedrock (MCPE) shader. You switch it on through the game's resource pack menus, the same way you would any other pack. It does not use a Java shader loader.

Activate the pack

1. From the main menu, open Settings.

2. Go to Global Resources. This applies the pack to every world.

3. Find Lumine Visual Shade in the Available list and tap Activate.

4. Make sure it now sits under Active. If you have other packs, move Lumine to the top of the Active list so nothing overrides it.

5. Go back to the main menu and load a world.

If you only want the shader in one world, use Edit World → Resource Packs for that world instead of Global Resources.

Confirm the shader is applied

The changes are meant to look familiar rather than dramatic, so compare carefully:

  • Sky: In daytime it should look brighter and more colorful than vanilla.
  • Water: It should look radiant and clear, not flat.
  • Terrain: Colors should feel more vivid and "alive" while blocks still look like vanilla.
  • Overall tone: The image should feel balanced. The pack uses ACE tone mapping and white balance adjustments, so bright scenes shouldn't look blown out.

A quick test is to stand near open water in daylight and look toward the horizon. If the sky and water look noticeably richer than usual, the shader is running. If everything looks plain vanilla, see the troubleshooting guide.