Fix Final Shader Not Showing or Looking Wrong
If your world looks plain after enabling Final Shader, or the colors seem off, work through these checks in order.
The shader isn't visible at all
1. Confirm it's active. Open Settings > Global Resources and check that Final Shader is under Active, not just My Packs.
2. Check per-world packs. Edit the world and look at Resource Packs. A world can have its own packs that sit on top of your global ones.
3. Fix the pack order. Move Final Shader to the top of the Active list. Another texture, lighting or shader pack above it can replace its lighting and colors.
4. Run one shader at a time. Deactivate any other shader packs. Two shaders fighting over lighting usually means only one shows, or neither looks right.
5. Restart the game after changing packs. Some visual changes only fully apply on a fresh launch.
Colors or brightness look off
- Washed out: Lower the Brightness slider in Settings > Video. The shader already makes scenes luminous, so maximum brightness can flatten the colors.
- Too dark in caves: This is normal for a shader that deepens shadows. Bring torches, or raise brightness slightly.
- Missing shadows or flat lighting: Make sure Fancy Graphics and Smooth Lighting are on.
Still broken?
Deactivate every pack except Final Shader and test in a new world. If it works there, add your other packs back one at a time to find the one causing the conflict.