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Aether Visual Dimension Shader Mcpe Wiki › Guides › Explore Caves and Underwater Ruins With the Shader's Depth Effects

Explore Caves and Underwater Ruins With the Shader's Depth Effects

Why caves and oceans feel different

The pack adds a sense of depth to dark caves and underwater areas. Glowing light sources also get smooth glow effects. Together, these turn ordinary dives and mining trips into atmospheric scenes, as long as you bring light with you.

Underwater exploring

1. Bring a few water breathing potions or a turtle shell so you can stay down longer.

2. Find an ocean monument or ocean ruins. The pack's screenshots show prismarine ruins and a stone monument with lanterns glowing in deep water.

3. Place lanterns or other light sources on the seabed near structures. The glow against the deep water is one of the pack's best effects.

4. Swim slowly and look outward into open water. You'll see how the view fades with distance, which creates the feeling of depth.

Cave exploring

1. Carry plenty of torches or lanterns. The glow effects make each light source feel warm against the dark surroundings.

2. Space your lights out instead of flooding an area. This lets the darkness between them show the shader's depth.

3. In large caverns, stand at the edge and look across. Distant walls will recede into shadow.

If caves feel too dark to navigate, nudge up the Brightness slider in Settings > Video. You can also place more light sources. Either way keeps the atmosphere without losing visibility.