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/camera

/camera

Command

/camera in Minecraft Bedrock Edition 1.26.70.21, read straight from the game files.

Contents (3)
  1. Data
  2. Syntax
  3. See also

Data

Identifier/camera
DescriptionIssues a camera instruction
Permission level1
Requires cheatsYes

Syntax

OverloadSyntax
1/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <pos: POS> <position: POSITION_FLOAT> <rot: ROT> <xRot: RVAL> <yRot: RVAL>
2/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <pos: POS> <position: POSITION_FLOAT> <facing: FACING> <lookAtEntity: SELECTION>
3/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <pos: POS> <position: POSITION_FLOAT> <facing: FACING> <lookAtPosition: POSITION_FLOAT>
4/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <pos: POS> <position: POSITION_FLOAT>
5/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <rot: ROT> <xRot: RVAL> <yRot: RVAL>
6/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <facing: FACING> <lookAtEntity: SELECTION>
7/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <facing: FACING> <lookAtPosition: POSITION_FLOAT>
8/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> [<default: DEFAULT>]
9/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <pos: POS> <position: POSITION_FLOAT> <rot: ROT> <xRot: RVAL> <yRot: RVAL>
10/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <pos: POS> <position: POSITION_FLOAT> <facing: FACING> <lookAtEntity: SELECTION>
11/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <pos: POS> <position: POSITION_FLOAT> <facing: FACING> <lookAtPosition: POSITION_FLOAT>
12/camera <players: SELECTION> <attach_to_entity: ATTACH_TO_ENTITY> <entity: SELECTION>
13/camera <players: SELECTION> <detach_from_entity: DETACH_FROM_ENTITY>
14/camera <players: SELECTION> <play_spline: PLAY_SPLINE> <name: ID>
15/camera <players: SELECTION> <targetEntity: TARGET_ENTITY> <entity: SELECTION>
16/camera <players: SELECTION> <targetEntity: TARGET_ENTITY> <entity: SELECTION> <targetCenterOffset: TARGET_CENTER_OFFSET> <xTargetCenterOffset: VAL> <yTargetCenterOffset: VAL> <zTargetCenterOffset: VAL>
17/camera <players: SELECTION> <removeTarget: REMOVE_TARGET>
18/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL>
19/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL>
20/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <rot: ROT> <xRot: RVAL> <yRot: RVAL> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL>
21/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <rot: ROT> <xRot: RVAL> <yRot: RVAL> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL>
22/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL>
23/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <rot: ROT> <xRot: RVAL> <yRot: RVAL> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL>
24/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL>
25/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL>
26/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <rot: ROT> <xRot: RVAL> <yRot: RVAL> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL>
27/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <rot: ROT> <xRot: RVAL> <yRot: RVAL> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL>
28/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL>
29/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <rot: ROT> <xRot: RVAL> <yRot: RVAL> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL>
30/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <pos: POS> <position: POSITION_FLOAT>
31/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <rot: ROT> <xRot: RVAL> <yRot: RVAL>
32/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <facing: FACING> <lookAtEntity: SELECTION>
33/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <facing: FACING> <lookAtPosition: POSITION_FLOAT>
34/camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> [<default: DEFAULT>]
35/camera <players: SELECTION> <clear: CLEAR>
36/camera <players: SELECTION> <fade: FADE> <time: TIME> <fadeInSeconds: VAL> <holdSeconds: VAL> <fadeOutSeconds: VAL> <color: COLOR> <red: INT> <green: INT> <blue: INT>
37/camera <players: SELECTION> <fade: FADE> <time: TIME> <fadeInSeconds: VAL> <holdSeconds: VAL> <fadeOutSeconds: VAL>
38/camera <players: SELECTION> <fade: FADE> <color: COLOR> <red: INT> <green: INT> <blue: INT>
39/camera <players: SELECTION> <fade: FADE>
40/camera <players: SELECTION> <fov_set: FOV_SET> <fov_value: VAL> [<fovEaseTime: VAL>] [<fovEaseType: EASING>]
41/camera <players: SELECTION> <fov_clear: FOV_CLEAR> [<fovEaseTime: VAL>] [<fovEaseType: EASING>]

See also

Extracted from Minecraft Bedrock 1.26.70.21 — Mojang’s own published sample packs. 9Minecraft is not affiliated with Mojang or Microsoft.

/camera
Identifier/camera
DescriptionIssues a camera instruction
Permission level1
Requires cheatsYes