| 1 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <pos: POS> <position: POSITION_FLOAT> <rot: ROT> <xRot: RVAL> <yRot: RVAL> |
| 2 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <pos: POS> <position: POSITION_FLOAT> <facing: FACING> <lookAtEntity: SELECTION> |
| 3 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <pos: POS> <position: POSITION_FLOAT> <facing: FACING> <lookAtPosition: POSITION_FLOAT> |
| 4 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <pos: POS> <position: POSITION_FLOAT> |
| 5 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <rot: ROT> <xRot: RVAL> <yRot: RVAL> |
| 6 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <facing: FACING> <lookAtEntity: SELECTION> |
| 7 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <facing: FACING> <lookAtPosition: POSITION_FLOAT> |
| 8 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> [<default: DEFAULT>] |
| 9 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <pos: POS> <position: POSITION_FLOAT> <rot: ROT> <xRot: RVAL> <yRot: RVAL> |
| 10 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <pos: POS> <position: POSITION_FLOAT> <facing: FACING> <lookAtEntity: SELECTION> |
| 11 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <pos: POS> <position: POSITION_FLOAT> <facing: FACING> <lookAtPosition: POSITION_FLOAT> |
| 12 | /camera <players: SELECTION> <attach_to_entity: ATTACH_TO_ENTITY> <entity: SELECTION> |
| 13 | /camera <players: SELECTION> <detach_from_entity: DETACH_FROM_ENTITY> |
| 14 | /camera <players: SELECTION> <play_spline: PLAY_SPLINE> <name: ID> |
| 15 | /camera <players: SELECTION> <targetEntity: TARGET_ENTITY> <entity: SELECTION> |
| 16 | /camera <players: SELECTION> <targetEntity: TARGET_ENTITY> <entity: SELECTION> <targetCenterOffset: TARGET_CENTER_OFFSET> <xTargetCenterOffset: VAL> <yTargetCenterOffset: VAL> <zTargetCenterOffset: VAL> |
| 17 | /camera <players: SELECTION> <removeTarget: REMOVE_TARGET> |
| 18 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL> |
| 19 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL> |
| 20 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <rot: ROT> <xRot: RVAL> <yRot: RVAL> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL> |
| 21 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <rot: ROT> <xRot: RVAL> <yRot: RVAL> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL> |
| 22 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL> |
| 23 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <rot: ROT> <xRot: RVAL> <yRot: RVAL> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL> |
| 24 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL> |
| 25 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL> |
| 26 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <rot: ROT> <xRot: RVAL> <yRot: RVAL> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL> |
| 27 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <rot: ROT> <xRot: RVAL> <yRot: RVAL> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL> |
| 28 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL> |
| 29 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <ease: EASE> <easeTime: VAL> <easeType: EASING> <rot: ROT> <xRot: RVAL> <yRot: RVAL> <view_offset: VIEW_OFFSET> <xViewOffset: VAL> <yViewOffset: VAL> <entity_offset: ENTITY_OFFSET> <xEntityOffset: VAL> <yEntityOffset: VAL> <zEntityOffset: VAL> |
| 30 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <pos: POS> <position: POSITION_FLOAT> |
| 31 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <rot: ROT> <xRot: RVAL> <yRot: RVAL> |
| 32 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <facing: FACING> <lookAtEntity: SELECTION> |
| 33 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> <facing: FACING> <lookAtPosition: POSITION_FLOAT> |
| 34 | /camera <players: SELECTION> <set: SET> <preset: CAMERAPRESETS> [<default: DEFAULT>] |
| 35 | /camera <players: SELECTION> <clear: CLEAR> |
| 36 | /camera <players: SELECTION> <fade: FADE> <time: TIME> <fadeInSeconds: VAL> <holdSeconds: VAL> <fadeOutSeconds: VAL> <color: COLOR> <red: INT> <green: INT> <blue: INT> |
| 37 | /camera <players: SELECTION> <fade: FADE> <time: TIME> <fadeInSeconds: VAL> <holdSeconds: VAL> <fadeOutSeconds: VAL> |
| 38 | /camera <players: SELECTION> <fade: FADE> <color: COLOR> <red: INT> <green: INT> <blue: INT> |
| 39 | /camera <players: SELECTION> <fade: FADE> |
| 40 | /camera <players: SELECTION> <fov_set: FOV_SET> <fov_value: VAL> [<fovEaseTime: VAL>] [<fovEaseType: EASING>] |
| 41 | /camera <players: SELECTION> <fov_clear: FOV_CLEAR> [<fovEaseTime: VAL>] [<fovEaseType: EASING>] |