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Getting Overgrown Cities to Actually Generate in Your World

If you've installed the add-on but can't find a single ruined city, the cause is usually world settings rather than bad luck.

Turn on Experimental Settings

If the add-on does not work, enable Experimental Settings in your world options.

1. From the main menu, go to Play and press the edit (pencil) button next to your world. For a new world, use Create New.

2. In the Game settings, scroll down to the Experiments section.

3. Turn on the experimental toggles. Accept the warning that the world will be marked as experimental.

4. Open Behavior Packs and Resource Packs. Make sure the add-on appears under Active, not just Available.

5. Load the world.

Explore Fresh Terrain

Structures generate as new land is created. Areas you already explored before activating the add-on usually won't change.

  • Head into unexplored land. Travel well away from your base, past any chunks you've already loaded.
  • Start a new world for best results. This lets cities appear everywhere from the start, including near spawn.
  • Look for the right landmarks. You're searching for big clusters of ruined buildings smothered in trees and vines, not a single small structure.

Still Nothing?

  • Go back into world settings and confirm Experiments is still on.
  • Check that both the behavior and resource parts of the add-on are active.
  • If you're using several add-ons, make sure each one is active in the correct pack list. Then test again in a brand-new world.