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How Damage and Healing Popups Work

In addition to static health bars, the Damage Indicator Addon displays floating numbers whenever an entity takes damage or recovers health. Knowing how the pack calculates these numbers helps you judge your weapon output accurately.

Tracking Damage and Healing

Whenever an entity within 20 blocks loses or gains health, a number appears to show the exact amount of HP lost or healed. Because the addon operates as an achievement-friendly resource pack, it calculates these popups by monitoring changes in the entity's remaining health pool rather than reading your weapon's raw attack value.

Calculation Limits to Keep in Mind

Because the indicator tracks remaining HP rather than raw attack damage, there are two important limitations you will notice during gameplay:

  • Finishing Blows (Overkill Damage): If your attack deals more damage than the target has health left, the popup will only show the entity's remaining HP. For example, if a mob has 5 HP left and you hit it with an attack that normally deals 20 damage, the indicator will display 5.
  • Maximum Damage Cap: The highest single-hit damage number the indicator can display is 100. If you use high-level enchantments, strength effects, or custom weapons that deal more than 100 damage in a single hit, the popup will simply read 100.