How to Tell If a Mod Actually Needs Bad Packets
Bad Packets is a compatibility library, not a gameplay mod. It only does something when another mod is built to use its API. If you installed it hoping for new blocks, items, or mechanics, you will see nothing change.
Signs a Mod Requires Bad Packets
Check the mod's own description or dependencies list. If it names Bad Packets as a required dependency, keep Bad Packets installed alongside it. If the mod lists Bad Packets as optional, the mod will still run without it, but cross-platform packet handling may be limited.
A reliable test is to remove Bad Packets temporarily and launch the game. If the other mod crashes on startup, refuses to load, or throws a missing dependency error, it genuinely needs Bad Packets. If nothing changes, that mod does not use it.
What It Does Not Do
Bad Packets does not make arbitrary mods work across loaders. A developer has to deliberately integrate its API for that to happen. Installing it next to an unrelated mod will not magically fix compatibility problems.
If you are troubleshooting a crash, treat Bad Packets as a supporting library: confirm the mod that depends on it is present and correctly versioned, rather than expecting Bad Packets itself to resolve the issue.