Wiki › Avian Transit Matrix › Configuration
Avian Transit Matrix — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
ability | Ability |
cancancelability | Can Cancel Ability |
clientClient | Central configuration screen for client-side options |
cooldown | Cooldown |
disabled | Disabled |
duration | Duration |
enabled | Enabled |
optionsGame | General options for Wathe and supported add-ons |
hasshop | Has Shop |
itemsItems | Control various options related to in-game items |
modifiersModifiers | ID: %s |
playerlimit | Player Limit |
price | Price |
rolesRoles | ID: %s |
on | |
off | |
Category
| Option | What it does |
|---|---|
acidbarrelbonusenabledAcid Barrel Coin Bonus | When enabled, the Cleaner receives coins upon using the Sulfuric Acid Barrel on a dead body. When disabled, no coins are given. Default: OFF |
acidbarrelcoinsAcid Barrel Coin Reward | How many coins the Cleaner receives when using the Sulfuric Acid Barrel on a dead body. Default: 50 |
adjust_passive_incomeAdjust Passive Income | When enabled, modifies to vanilla passive income to scale with the the distance to the nearest player. Only applies to non-innocents. Default: Disabled |
affectsmovementspeedAffects Movement Speed | When enabled, the Starstruck's movement speed will be altered while their ability is active. Default: ON |
allowcivillianAllow Civilian Guessers | Civilians can receive the Guesser modifier. Default: OFF |
fakeroleAllow Fake Roles | Can the Bodymaker be allowed to create dead bodies with disabled roles or roles that are not actually present in the current game? Default: ON |
alonedrainmultiplierAlone Drain Multiplier | Mood drain multiplier applied each tick when the Introverted player is alone or with only one other nearby player. Default: 0.5 |
areas | Areas |
autostartAuto Start | The number of seconds after which the game will automatically start. Default: 0 |
backfireBackfire Chance | The percentage chance that a shot will backfire and kill the shooter instead of the target. Set to 0 to disable backfire. Default: 0 |
base_passive_incomeBase Passive Income | Adjusts the passive income increment. Default: 5§ |
bodiesglowBodies Glow | Do dead bodies glows for the Amnesiac? Default: ON |
canpickupgunCan Pick Up Gun | Whether the Executioner can pick up a dropped Revolver. Default: ON |
canuseinstinctCan Use Instinct | Whether the Guesser is allowed to use Instinct. Default: ON |
cooldown | Cooldown in seconds applied to Blackout after it is triggered. Default: 300 |
cooldown | Cooldown in seconds applied to Power Restoration after it is purchased. Default: 180 |
cooldown | Cooldown in seconds applied to Psycho Mode after it is activated. Default: 300 |
cooldown | Cooldown in seconds applied to Refresh Ability Cooldown after it is purchased. Default: 300 |
cooldown | Cooldown in seconds applied to Refresh Potion Effect after it is purchased. Default: 180 |
cooldown | Cooldown in seconds applied to Refresh Weapon Cooldown after it is purchased. Default: 180 |
cooldown | Cooldown in seconds applied to the Blowgun after it is used. Default: 60 |
cooldown | Cooldown in seconds applied to the Body Bag after it is used to dispose of a body. Default: 300 |
cooldown | Cooldown in seconds applied to the Capture Device after it is placed. Default: 60 |
cooldown | Cooldown in seconds applied to the Crowbar after it is used to pry open a door. Default: 10 |
cooldown | Cooldown in seconds applied to the Grenade item after it is thrown. Default: 90 |
cooldown | Cooldown in seconds applied to the Hunting Knife after it is used. Default: 45 |
cooldown | Cooldown in seconds applied to the Jerry Can after dousing a player. Set to 0 to use Stupid Express' dynamic formula (45 |
cooldown | Cooldown in seconds applied to the Knife after it is used to kill a player. Default: 60 |
cooldown | Cooldown in seconds applied to the Knockout Drug after it is used. Default: 60 |
cooldown | Cooldown in seconds applied to the Lighter after igniting oiled players. Set to 0 to use Stupid Express' dynamic formula |
cooldown | Cooldown in seconds applied to the Lockpick after it is used to jam a door. Default: 180 |
cooldown | Cooldown in seconds applied to the Medical Kit after it is used. Default: 60 |
cooldown | Cooldown in seconds applied to the Pan after it is used. Default: 45 |
cooldown | Cooldown in seconds applied to the Pill after it is used. Default: 180 |
cooldown | Cooldown in seconds applied to the Poison Injector after it is used. Default: 60 |
cooldown | Cooldown in seconds applied to the Revolver after it is fired. Default: 10 |
cooldown | Cooldown in seconds applied to the Sulfuric Acid Barrel after it is used. Default: 60 |
cooldown | Cooldown in seconds applied to the Wrench after it is used. Default: 120 |
cooldown | Cooldown in seconds of the Tape item after being used on a player. Default: 20 |
coughchanceCough Chance | The chance, in percent, that an infected player coughs. Default: 5 |
crowdcountCrowd Count | Minimum number of nearby players (within the Crowd Range) required for the Introverted player to consider themselves in a crowd and start feeling anxious. Default: 3 |
crowddrainmultiplierCrowd Drain Multiplier | Mood drain multiplier applied each tick when the Introverted player is considered in a crowd. Default: 2.0 |
crowdrangeCrowd Range | Radius in blocks within which other players are counted toward the crowd threshold. Default: 5.0 |
debugDebug | Debugging tools for OPs. |
armorchanceDefense Chance | The relative chance that the Allergic receives a Defense Shield when their allergy triggers. Default: 1 |
defensemaximumtimeDefense Maximum Time | How long the defense from a vial lasts, in ticks. -1 makes the defense last until it is used. Default: -1 |
defensevialpriceDefense Vial Price | How many coins a defense vial costs. Default: 200 |
displaysilencedtipdelayDisplay Silenced Tip Delay | The delay in seconds before the "This player is Silenced" tip appears. Default: 120 |
noellestweaksEnable Noelle's Roles Tweaks | When enabled, Noelle's Roles tweaks will be applied. Default: OFF |
wathetweaksEnable Wathe Tweaks | When enabled, Wathe tweaks will be applied. Default: OFF |
extra_optionsExtra Options | Configure various extra options related to WATHE gameplay and mechanics. |
error | Failed to load modifiers! |
error | Failed to load roles! |
fogFog | Toggle Wathe's custom fog rendering to enhance scenery immersion. Default: ON |
forbiddenForbidden Lovers | When enabled, the Lovers pair will always consist of one Killer/Neutral and one Non-Killer. Default: OFF |
chanceForbidden Lovers Chance | Probability that Forbidden Lovers are actually assigned each game. Default: 0.25 |
gamerulesGamerules | Control various gamerules and features options. |
generatewithmimicGenerate With Mimic | Whether the Hacker can be generated alongside the Mimic. Default: OFF |
global | Global |
glowtoeachotherGlow to Each Other | Lovers can see each other through walls via a glow effect. Default: ON |
glowsdifferentlyGlows Differently | Do the Amnesiac glows a different color to the Killers? Default: OFF |
hackingtimeHacking Time | Time in seconds required for the Hacker to complete a role crack. Default: 30 |
hud | HUD |
initialcivilianincomeInitial Civilian Income | Will not be applied if "Enable Wathe Tweaks" is disabled. The starting amount of coins for civilian players at the beginning of a game. Default: 0 |
initialquantityInitial Dream Imprint Count | The starting amount of Dream Imprints the Dreamer will be given at the beginning of a game. Default: 1 |
initialkillerncomeInitial Killer Income | Will not be applied if "Enable Wathe Tweaks" is disabled. The starting amount of coins for killer players at the beginning of a game. Default: 100 |
initialnnetralincomeInitial Neutral Income | Will not be applied if "Enable Wathe Tweaks" is disabled. The starting amount of coins for neutral players at the beginning of a game. Default: 0 |
instinctchanceInstinct Chance | The relative chance that the Allergic receives Instinct when their allergy triggers. Default: 1 |
instinctdurationInstinct Duration | The duration in seconds of the Instinct effect granted by the Allergic modifier. Default: 3 |
itemboundscheckItem Bounds Check | When enabled, any items that falls outside the play area during an active game will be automatically teleported back to the nearest alive player or dead body. Default: Enabled |
jumpmodeJump Mode | Controls when players are allowed to jump. • DEFAULT Use Wathe's standard behavior • LOBBY Allows jumping only outside an active game • EVERYWHERE Allows jumping everywhere, like vanilla Minecraft Default: LOBBY |
keepsgamegoingKeeps Game Going | When enabled, the game won't end while the Arsonist is still alive. Meaning that the Arsonist needs be the last alive in order to win the game. Default: ON |
keycountvisibleKey Visible Player Count | Minimum number of players for the Master Key to look like a Master Key instead of a Lockpick. Default: 10 |
killifcheckedatzeroKill If Checked At Zero Mood | When enabled, completing a tape check on the muzzled player when they're at 0% mood will kill them. Default: ON |
increasemoneywhenkilllKill Income | Will not be applied if "Enable Wathe Tweaks" is disabled. The amount of coins players receives when they kill a player. Default: 100 |
coinreductionKill Income Reduction | Fraction of kill income deducted when a Taxed player exceeds the kill threshold within the time window. Default: 0.5 |
killincreasetimeKill Increase Time | Time in seconds added to the game timer when a player is killed. Set to 0 to disable kill time addition entirely. Default: 60 |
killthresholdKill Threshold | Number of kills within the time window before the tax starts applying to kill income. Default: 1 |
killtimeKill Time | How long an infection takes to kill its victim, in ticks. Default: 1100 |
killwindowsecondsKill Window | Time window in seconds during which kills are counted towards the tax threshold. Default: 60 |
preventkillerdroprevolverKiller Drop Revolver | Will not be applied if "Enable Wathe Tweaks" is disabled. When enabled, Killers will not drop their revolver when shooting at civilians. Default: OFF |
roledividend_killerKiller Role Dividend | The dividend value used to determine how many Killers are assigned per number of players. Default: 5 |
knowimmediatelyKnow Immediately | Lovers are told who their partner is at the start of the round. Default: ON |
laststandLast Stand | When enabled, players targeted by remote kills methods (Guesser correct guess, Voodoo doll death, Lovers heartbreak) will get a countdown before they actually die, instead of dying instantly. Default: Disabled |
laststandcooldownLast Stand Duration | Duration in seconds of the Last Stand countdown before the player dies. Default: 30 |
lobbyareaLobby Area | Format: <x1> <y1> <z1> <x2> <y2> <z2> Bounding box covering the full lobby. When World Protection is enabled, only blocks inside this area, the Ready Area, and the Play Area will be protected. |
maxdefensevialsMax Defense Vials | How many defense vials can be bought by one bartender per round. Default: 1 |
max_passive_income_distanceMax Passive Income Distance | Distance in blocks from the nearest player at which scaled passive income drops to zero. Standing on top of another player yields double income. Requires Adjust Passive Income to be enabled. Default: 10 |
min_passive_incomeMinimum Passive Income | Lower bound applied to scaled passive income, so distant players still earn something. Requires Adjust Passive Income to be enabled. Default: 0 |
modifiers_maximumModifier Maximum | The maximum number of modifiers a player can have at the same time. Default: 1 |
modifiers_multiplierModifier Multiplier | How many modifiers should be given relative to the Killer Dividend. Default: 1 |
conductorinstinctModify Conductor Instinct | Will not be applied if "Enable Noelle's Roles Tweaks" is disabled. When enabled, modifies the Conductor's instinct ability to see dropped items. Default: OFF |
coronerinstinctModify Coroner Instinct | Will not be applied if "Enable Noelle's Roles Tweaks" is disabled. When enabled, modifies the Coroner's instinct ability to see player bodies. Default: OFF |
morphpsychosisMorph Psychosis | When enabled, insane players will no longer see players names and randomly see other players morph into other players skins. Default: Disabled |
empty | No registered modifiers found! |
empty | No registered roles found! |
none | No teleportation slots configured. You can use the /watheextended:rtp slot add command to create slots. |
nothingchanceNothing Chance | The relative chance that the Allergic receives no effect when their allergy triggers. Default: 3 |
offsets | Offsets |
playareaPlay Area | Format: <x1> <y1> <z1> <x2> <y2> <z2> The area where the game will play and outside of which players will be eliminated. |
playareaoffsetPlay Area Offset | Format: <x> <y> <z> The offset players will be teleported by from the ready area into the play area. |
player | Player |
collisionsPlayer Collisions | When disabled, players will no longer collide on to each others. Default: Enabled |
poisonchancePoison Chance | The relative chance that the Allergic is poisoned when their allergy triggers. Default: 1 |
killincomePoison Kill Income | The amount of coins the Drugmaker receives when they kill a player with poison. Default: 50 |
positions | Positions |
price | Price of Power Restoration in the Technician's shop. Default: 300 |
price | Price of Refresh Ability Cooldown in the Hacker's shop. Default: 400 |
price | Price of Refresh Potion Effect in the Hacker's shop. Default: 200 |
price | Price of Refresh Weapon Cooldown in the Hacker's shop. Default: 300 |
price | Price of the Blowgun in the Drugmaker's shop. Default: 175 |
price | Price of the Capture Device in the Technician's shop. Default: 100 |
price | Price of the Defense Vial in the Pharmacist's shop. Default: 200 |
price | Price of the Delusion Vial in the Framing Roles shop. Default: 30 |
price | Price of the Hunting Knife in the Hunter's shop. Default: 100 |
price | Price of the Knockout Drug in the Kidnapper's shop. Default: 75 |
price | Price of the Pan in the Cook's shop. Default: 250 |
price | Price of the Pill in the Physician's shop. Default: 300 |
price | Price of the Poison Injector in the Drugmaker's shop. Default: 125 |
price | Price of the Role Mine in the Trapper's shop. Default: 100 |
price | Price of the Tape in the Muzzler's shop. Default: 75 |
price | Price of the Wrench in the Technician's shop. Default: 100 |
pronounsPronouns | Example: she/her, he/him, they/them Setup your pronouns! These will be shown under your username when other players look at you up close. If the value is empty, pronouns will not be shown. |
rtpRandom Teleportation | When enabled, players inside the ready area at game start will each be assigned a unique teleportation slot and teleported to it. Default: Disabled |
rtp_slotsRandom Teleportation Slots | View and edit the teleportation slots used by random teleportation. |
readyareaReady Area | Format: <x1> <y1> <z1> <x2> <y2> <z2> The lobby area which players need to be in to be selected for a game. |
resetpasteoffsetReset Paste Offset | Format: <x> <y> <z> The offset at which the template should be pasted. |
minepriceRole Mine Price | How many coins a role mine costs. Default: 100 |
safeprepcooldownSafe Preparation Cooldown | The preparation time in seconds players have at the start of a game before they can use deadly weapons. Default: 30 |
safepreptimeSafe Preparation Time | When enabled, players will have a safe preparation period when the game starts. Default: OFF |
penaltyreductionSame-Method Penalty | Fraction of kill income deducted when a killer repeats the same kill method consecutively (e.g. 0.25 = -25% income awarded). Default: 0.25 |
screenshakeScreen Shake | Toggle the screen shake effect completely. Default: ON |
seesnamesSees Names | Whether the Recon sees the names of the players they scan, on top of their roles. Default: OFF |
shooterpunishmentShooter Punishment | Controls what happens when someone shoots an innocent player with a Revolver. • Default: Shooter will drop their Revolver and cannot pick it back up. Can still pick up guns other players drop. • Prevent Gun Pickup: Shooter will drop their Revolver and cannot p |
price | Shop price of Blackout. Default: 200 |
price | Shop price of Psycho Mode. Default: 300 |
price | Shop price of the Body Bag. Default: 200 |
price | Shop price of the Crowbar. Default: 25 |
price | Shop price of the Firecracker. Default: 10 |
price | Shop price of the Grenade. Default: 350 |
price | Shop price of the Knife. Default: 100 |
price | Shop price of the Lockpick. Default: 50 |
price | Shop price of the Note. Default: 10 |
price | Shop price of the Poison Vial. Default: 100 |
price | Shop price of the Revolver. Default: 300 |
price | Shop price of the Scorpion. Default: 50 |
shotlikeevilShot Like Evil | Voodoos act like Evil players when shot by a Revolver (no backfire, no gun lost). Default: ON |
showboxboundariesShow Area Boundaries | When enabled, renders outlines around the configured area boxes: • Play Area • Ready Area • Lobby Area |
showkeyassignmentsShow Key Assignments | When enabled, highlights all doors that have a key ID assigned to them, while showing what key ID the door has. |
showrtpslotsShow RTP Slots | When enabled, renders a box at each configured RTP teleportation slot exact coordinates. • White Box: Player Position • Aqua Line: Yaw/Pitch |
snowflakesSnowflakes | Toggle the rendering of custom snowflake particles that appear during gameplay. Default: ON |
spawnposSpawn Position | Format: <x> <y> <z> <yaw> <pitch> The spawn position and orientation players will be reset to once the game ends. |
readyareaspawnposSpawn Position (Ready Area) | Format: <x> <y> <z> <yaw> <pitch> The position players are teleported to when they use the "Teleport to Ready Area" item. |
spectatorspawnposSpawn Position (Spectators) | Format: <x> <y> <z> <yaw> <pitch> The spawn position and orientation players will be set to when set as spectators at the start of a game. This value is also used as the teleportation destination of the "Teleport to Scenery" item. |
sprintspeedSprint Speed | Starstruck's sprinting speed while their ability is active. Default: 0.15 (Wathe = 0.10) |
staminabarStamina Bar | When enabled, displays the stamina bar HUD element. Default: OFF |
suffocationtimeSuffocation Time | The time in seconds it takes for a silenced player to suffocate when outside. Default: 60 |
suppressabilityvfxsfxSuppress Ability Effects | When enabled, suppresses the visual and sound effects triggered by ability use. Affects: • Starstruck (Particles + Sound) • Robot (Sound) • Bellringer (Sound) Default: Disabled |
tapetearcheckcountTape Tear Check Count | The number of times players need to tear the tape off of a silenced player to unsilence them. Default: 5 |
tapetearmoodchangeTape Tear Mood Change | The amount of mood (0.0 to 1.0) taken from the muzzled player when someone attempts to tear their silencing tape off. Default: 0.1 |
taskcooldownreductionTask Cooldown Reduction | The number of seconds to reduce the Starstruck's ability cooldown by upon completing a task. Default: 5 |
taskreducescooldownTask Reduces Cooldown | When enabled, completing a task as the Starstruck will reduce their ability cooldown. Default: ON |
showchatToggle Chat | When enabled, restore the chat HUD in read-only mode during an active game. OP players are still able to send messages and commands during a game. Default: ON |
ultraperfmodeUltra Performance Mode | When enabled, completely disable the scenery to improve performance during a game. Default: OFF |
bonusmultiplierUnique-Method Bonus | Fraction of kill income added as a bonus when a killer uses a different kill method from their last kill (e.g. 0.50 = +50% income awarded). Default: 0.5 |
variablesVariables | Manage various map variables that control important locations and areas for the game. |
roledividend_vigilanteVigilante Role Dividend | The dividend value used to determine how many Vigilantes are assigned per number of players. Default: 5 |
visual | Visuals |
nonkillerdeathsVoodoo on Natural Deaths | Allow natural deaths to trigger Voodoo. Default: OFF |
walkspeedWalk Speed | Starstruck's walking speed while their ability is active. Default: 0.12 (Wathe = 0.07) |
wathe_optionsWathe Options | Configure various core options related to WATHE gameplay and mechanics. |
winwithciviliansWin With Civilians | Lovers count as a win condition for the Civilian team. Default: ON |
winwithkillersWin With Killers | Lovers count as a win condition for the Killer team. Default: OFF |
worldprotectionWorld Protection | Not recommended on custom maps as some modded blocks might not be compatible with this feature. When enabled, players will not be able to interact with containers, buttons, levers, trapdoors, doors, and other interactable blocks. Will not be applied on lam |
wrongguessmodeWrong Guess Outcome | What happens to a Guesser after an incorrect guess. • None - Cooldown • Death - Voodoo death • Explode - Kills nearby players Default: None |
knife | Knife |
revolver | Revolver |
lighter | Lighter |
lockpick | Lockpick |
role_mine | Role Mine |
tape | Tape |
jerry_can | Jerry Can |
defense_vial | Defense Vial |
delusion_vial | Delusion Vial |
psychomode | Psycho Mode |
blowgun | Blowgun |
bodybag | Body Bag |
crowbar | Crowbar |
firecracker | Firecracker |
grenade | Grenade |
huntingknife | Hunting Knife |
knockoutdrug | Knockout Drug |
medicalkit | Medical Kit |
note | Note |
pan | Pan |
pill | Pill |
poisoninjector | Poison Injector |
poison_vial | Poison Vial |
sulfuricacidbarrel | Sulfuric Acid Barrel |
scorpion | Scorpion |
blackout | Blackout |
refreshabilitycooldown | Refresh Ability Cooldown |
refreshpotioneffect | Refresh Potion Effect |
refreshweaponcooldown | Refresh Weapon Cooldown |
wrench | Wrench |
capturedevice | Capture Device |
powerrestoration | Power Restoration |