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Avian Transit Matrix — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
abilityAbility
cancancelabilityCan Cancel Ability
clientClientCentral configuration screen for client-side options
cooldownCooldown
disabledDisabled
durationDuration
enabledEnabled
optionsGameGeneral options for Wathe and supported add-ons
hasshopHas Shop
itemsItemsControl various options related to in-game items
modifiersModifiersID: %s
playerlimitPlayer Limit
pricePrice
rolesRolesID: %s
on
off

Category

OptionWhat it does
acidbarrelbonusenabledAcid Barrel Coin BonusWhen enabled, the Cleaner receives coins upon using the Sulfuric Acid Barrel on a dead body. When disabled, no coins are given. Default: OFF
acidbarrelcoinsAcid Barrel Coin RewardHow many coins the Cleaner receives when using the Sulfuric Acid Barrel on a dead body. Default: 50
adjust_passive_incomeAdjust Passive IncomeWhen enabled, modifies to vanilla passive income to scale with the the distance to the nearest player. Only applies to non-innocents. Default: Disabled
affectsmovementspeedAffects Movement SpeedWhen enabled, the Starstruck's movement speed will be altered while their ability is active. Default: ON
allowcivillianAllow Civilian GuessersCivilians can receive the Guesser modifier. Default: OFF
fakeroleAllow Fake RolesCan the Bodymaker be allowed to create dead bodies with disabled roles or roles that are not actually present in the current game? Default: ON
alonedrainmultiplierAlone Drain MultiplierMood drain multiplier applied each tick when the Introverted player is alone or with only one other nearby player. Default: 0.5
areasAreas
autostartAuto StartThe number of seconds after which the game will automatically start. Default: 0
backfireBackfire ChanceThe percentage chance that a shot will backfire and kill the shooter instead of the target. Set to 0 to disable backfire. Default: 0
base_passive_incomeBase Passive IncomeAdjusts the passive income increment. Default: 5§
bodiesglowBodies GlowDo dead bodies glows for the Amnesiac? Default: ON
canpickupgunCan Pick Up GunWhether the Executioner can pick up a dropped Revolver. Default: ON
canuseinstinctCan Use InstinctWhether the Guesser is allowed to use Instinct. Default: ON
cooldownCooldown in seconds applied to Blackout after it is triggered. Default: 300
cooldownCooldown in seconds applied to Power Restoration after it is purchased. Default: 180
cooldownCooldown in seconds applied to Psycho Mode after it is activated. Default: 300
cooldownCooldown in seconds applied to Refresh Ability Cooldown after it is purchased. Default: 300
cooldownCooldown in seconds applied to Refresh Potion Effect after it is purchased. Default: 180
cooldownCooldown in seconds applied to Refresh Weapon Cooldown after it is purchased. Default: 180
cooldownCooldown in seconds applied to the Blowgun after it is used. Default: 60
cooldownCooldown in seconds applied to the Body Bag after it is used to dispose of a body. Default: 300
cooldownCooldown in seconds applied to the Capture Device after it is placed. Default: 60
cooldownCooldown in seconds applied to the Crowbar after it is used to pry open a door. Default: 10
cooldownCooldown in seconds applied to the Grenade item after it is thrown. Default: 90
cooldownCooldown in seconds applied to the Hunting Knife after it is used. Default: 45
cooldownCooldown in seconds applied to the Jerry Can after dousing a player. Set to 0 to use Stupid Express' dynamic formula (45
cooldownCooldown in seconds applied to the Knife after it is used to kill a player. Default: 60
cooldownCooldown in seconds applied to the Knockout Drug after it is used. Default: 60
cooldownCooldown in seconds applied to the Lighter after igniting oiled players. Set to 0 to use Stupid Express' dynamic formula
cooldownCooldown in seconds applied to the Lockpick after it is used to jam a door. Default: 180
cooldownCooldown in seconds applied to the Medical Kit after it is used. Default: 60
cooldownCooldown in seconds applied to the Pan after it is used. Default: 45
cooldownCooldown in seconds applied to the Pill after it is used. Default: 180
cooldownCooldown in seconds applied to the Poison Injector after it is used. Default: 60
cooldownCooldown in seconds applied to the Revolver after it is fired. Default: 10
cooldownCooldown in seconds applied to the Sulfuric Acid Barrel after it is used. Default: 60
cooldownCooldown in seconds applied to the Wrench after it is used. Default: 120
cooldownCooldown in seconds of the Tape item after being used on a player. Default: 20
coughchanceCough ChanceThe chance, in percent, that an infected player coughs. Default: 5
crowdcountCrowd CountMinimum number of nearby players (within the Crowd Range) required for the Introverted player to consider themselves in a crowd and start feeling anxious. Default: 3
crowddrainmultiplierCrowd Drain MultiplierMood drain multiplier applied each tick when the Introverted player is considered in a crowd. Default: 2.0
crowdrangeCrowd RangeRadius in blocks within which other players are counted toward the crowd threshold. Default: 5.0
debugDebugDebugging tools for OPs.
armorchanceDefense ChanceThe relative chance that the Allergic receives a Defense Shield when their allergy triggers. Default: 1
defensemaximumtimeDefense Maximum TimeHow long the defense from a vial lasts, in ticks. -1 makes the defense last until it is used. Default: -1
defensevialpriceDefense Vial PriceHow many coins a defense vial costs. Default: 200
displaysilencedtipdelayDisplay Silenced Tip DelayThe delay in seconds before the "This player is Silenced" tip appears. Default: 120
noellestweaksEnable Noelle's Roles TweaksWhen enabled, Noelle's Roles tweaks will be applied. Default: OFF
wathetweaksEnable Wathe TweaksWhen enabled, Wathe tweaks will be applied. Default: OFF
extra_optionsExtra OptionsConfigure various extra options related to WATHE gameplay and mechanics.
errorFailed to load modifiers!
errorFailed to load roles!
fogFogToggle Wathe's custom fog rendering to enhance scenery immersion. Default: ON
forbiddenForbidden LoversWhen enabled, the Lovers pair will always consist of one Killer/Neutral and one Non-Killer. Default: OFF
chanceForbidden Lovers ChanceProbability that Forbidden Lovers are actually assigned each game. Default: 0.25
gamerulesGamerulesControl various gamerules and features options.
generatewithmimicGenerate With MimicWhether the Hacker can be generated alongside the Mimic. Default: OFF
globalGlobal
glowtoeachotherGlow to Each OtherLovers can see each other through walls via a glow effect. Default: ON
glowsdifferentlyGlows DifferentlyDo the Amnesiac glows a different color to the Killers? Default: OFF
hackingtimeHacking TimeTime in seconds required for the Hacker to complete a role crack. Default: 30
hudHUD
initialcivilianincomeInitial Civilian IncomeWill not be applied if "Enable Wathe Tweaks" is disabled. The starting amount of coins for civilian players at the beginning of a game. Default: 0
initialquantityInitial Dream Imprint CountThe starting amount of Dream Imprints the Dreamer will be given at the beginning of a game. Default: 1
initialkillerncomeInitial Killer IncomeWill not be applied if "Enable Wathe Tweaks" is disabled. The starting amount of coins for killer players at the beginning of a game. Default: 100
initialnnetralincomeInitial Neutral IncomeWill not be applied if "Enable Wathe Tweaks" is disabled. The starting amount of coins for neutral players at the beginning of a game. Default: 0
instinctchanceInstinct ChanceThe relative chance that the Allergic receives Instinct when their allergy triggers. Default: 1
instinctdurationInstinct DurationThe duration in seconds of the Instinct effect granted by the Allergic modifier. Default: 3
itemboundscheckItem Bounds CheckWhen enabled, any items that falls outside the play area during an active game will be automatically teleported back to the nearest alive player or dead body. Default: Enabled
jumpmodeJump ModeControls when players are allowed to jump. • DEFAULT Use Wathe's standard behavior • LOBBY Allows jumping only outside an active game • EVERYWHERE Allows jumping everywhere, like vanilla Minecraft Default: LOBBY
keepsgamegoingKeeps Game GoingWhen enabled, the game won't end while the Arsonist is still alive. Meaning that the Arsonist needs be the last alive in order to win the game. Default: ON
keycountvisibleKey Visible Player CountMinimum number of players for the Master Key to look like a Master Key instead of a Lockpick. Default: 10
killifcheckedatzeroKill If Checked At Zero MoodWhen enabled, completing a tape check on the muzzled player when they're at 0% mood will kill them. Default: ON
increasemoneywhenkilllKill IncomeWill not be applied if "Enable Wathe Tweaks" is disabled. The amount of coins players receives when they kill a player. Default: 100
coinreductionKill Income ReductionFraction of kill income deducted when a Taxed player exceeds the kill threshold within the time window. Default: 0.5
killincreasetimeKill Increase TimeTime in seconds added to the game timer when a player is killed. Set to 0 to disable kill time addition entirely. Default: 60
killthresholdKill ThresholdNumber of kills within the time window before the tax starts applying to kill income. Default: 1
killtimeKill TimeHow long an infection takes to kill its victim, in ticks. Default: 1100
killwindowsecondsKill WindowTime window in seconds during which kills are counted towards the tax threshold. Default: 60
preventkillerdroprevolverKiller Drop RevolverWill not be applied if "Enable Wathe Tweaks" is disabled. When enabled, Killers will not drop their revolver when shooting at civilians. Default: OFF
roledividend_killerKiller Role DividendThe dividend value used to determine how many Killers are assigned per number of players. Default: 5
knowimmediatelyKnow ImmediatelyLovers are told who their partner is at the start of the round. Default: ON
laststandLast StandWhen enabled, players targeted by remote kills methods (Guesser correct guess, Voodoo doll death, Lovers heartbreak) will get a countdown before they actually die, instead of dying instantly. Default: Disabled
laststandcooldownLast Stand DurationDuration in seconds of the Last Stand countdown before the player dies. Default: 30
lobbyareaLobby AreaFormat: <x1> <y1> <z1> <x2> <y2> <z2> Bounding box covering the full lobby. When World Protection is enabled, only blocks inside this area, the Ready Area, and the Play Area will be protected.
maxdefensevialsMax Defense VialsHow many defense vials can be bought by one bartender per round. Default: 1
max_passive_income_distanceMax Passive Income DistanceDistance in blocks from the nearest player at which scaled passive income drops to zero. Standing on top of another player yields double income. Requires Adjust Passive Income to be enabled. Default: 10
min_passive_incomeMinimum Passive IncomeLower bound applied to scaled passive income, so distant players still earn something. Requires Adjust Passive Income to be enabled. Default: 0
modifiers_maximumModifier MaximumThe maximum number of modifiers a player can have at the same time. Default: 1
modifiers_multiplierModifier MultiplierHow many modifiers should be given relative to the Killer Dividend. Default: 1
conductorinstinctModify Conductor InstinctWill not be applied if "Enable Noelle's Roles Tweaks" is disabled. When enabled, modifies the Conductor's instinct ability to see dropped items. Default: OFF
coronerinstinctModify Coroner InstinctWill not be applied if "Enable Noelle's Roles Tweaks" is disabled. When enabled, modifies the Coroner's instinct ability to see player bodies. Default: OFF
morphpsychosisMorph PsychosisWhen enabled, insane players will no longer see players names and randomly see other players morph into other players skins. Default: Disabled
emptyNo registered modifiers found!
emptyNo registered roles found!
noneNo teleportation slots configured. You can use the /watheextended:rtp slot add command to create slots.
nothingchanceNothing ChanceThe relative chance that the Allergic receives no effect when their allergy triggers. Default: 3
offsetsOffsets
playareaPlay AreaFormat: <x1> <y1> <z1> <x2> <y2> <z2> The area where the game will play and outside of which players will be eliminated.
playareaoffsetPlay Area OffsetFormat: <x> <y> <z> The offset players will be teleported by from the ready area into the play area.
playerPlayer
collisionsPlayer CollisionsWhen disabled, players will no longer collide on to each others. Default: Enabled
poisonchancePoison ChanceThe relative chance that the Allergic is poisoned when their allergy triggers. Default: 1
killincomePoison Kill IncomeThe amount of coins the Drugmaker receives when they kill a player with poison. Default: 50
positionsPositions
pricePrice of Power Restoration in the Technician's shop. Default: 300
pricePrice of Refresh Ability Cooldown in the Hacker's shop. Default: 400
pricePrice of Refresh Potion Effect in the Hacker's shop. Default: 200
pricePrice of Refresh Weapon Cooldown in the Hacker's shop. Default: 300
pricePrice of the Blowgun in the Drugmaker's shop. Default: 175
pricePrice of the Capture Device in the Technician's shop. Default: 100
pricePrice of the Defense Vial in the Pharmacist's shop. Default: 200
pricePrice of the Delusion Vial in the Framing Roles shop. Default: 30
pricePrice of the Hunting Knife in the Hunter's shop. Default: 100
pricePrice of the Knockout Drug in the Kidnapper's shop. Default: 75
pricePrice of the Pan in the Cook's shop. Default: 250
pricePrice of the Pill in the Physician's shop. Default: 300
pricePrice of the Poison Injector in the Drugmaker's shop. Default: 125
pricePrice of the Role Mine in the Trapper's shop. Default: 100
pricePrice of the Tape in the Muzzler's shop. Default: 75
pricePrice of the Wrench in the Technician's shop. Default: 100
pronounsPronounsExample: she/her, he/him, they/them Setup your pronouns! These will be shown under your username when other players look at you up close. If the value is empty, pronouns will not be shown.
rtpRandom TeleportationWhen enabled, players inside the ready area at game start will each be assigned a unique teleportation slot and teleported to it. Default: Disabled
rtp_slotsRandom Teleportation SlotsView and edit the teleportation slots used by random teleportation.
readyareaReady AreaFormat: <x1> <y1> <z1> <x2> <y2> <z2> The lobby area which players need to be in to be selected for a game.
resetpasteoffsetReset Paste OffsetFormat: <x> <y> <z> The offset at which the template should be pasted.
minepriceRole Mine PriceHow many coins a role mine costs. Default: 100
safeprepcooldownSafe Preparation CooldownThe preparation time in seconds players have at the start of a game before they can use deadly weapons. Default: 30
safepreptimeSafe Preparation TimeWhen enabled, players will have a safe preparation period when the game starts. Default: OFF
penaltyreductionSame-Method PenaltyFraction of kill income deducted when a killer repeats the same kill method consecutively (e.g. 0.25 = -25% income awarded). Default: 0.25
screenshakeScreen ShakeToggle the screen shake effect completely. Default: ON
seesnamesSees NamesWhether the Recon sees the names of the players they scan, on top of their roles. Default: OFF
shooterpunishmentShooter PunishmentControls what happens when someone shoots an innocent player with a Revolver. • Default: Shooter will drop their Revolver and cannot pick it back up. Can still pick up guns other players drop. • Prevent Gun Pickup: Shooter will drop their Revolver and cannot p
priceShop price of Blackout. Default: 200
priceShop price of Psycho Mode. Default: 300
priceShop price of the Body Bag. Default: 200
priceShop price of the Crowbar. Default: 25
priceShop price of the Firecracker. Default: 10
priceShop price of the Grenade. Default: 350
priceShop price of the Knife. Default: 100
priceShop price of the Lockpick. Default: 50
priceShop price of the Note. Default: 10
priceShop price of the Poison Vial. Default: 100
priceShop price of the Revolver. Default: 300
priceShop price of the Scorpion. Default: 50
shotlikeevilShot Like EvilVoodoos act like Evil players when shot by a Revolver (no backfire, no gun lost). Default: ON
showboxboundariesShow Area BoundariesWhen enabled, renders outlines around the configured area boxes: • Play Area • Ready Area • Lobby Area
showkeyassignmentsShow Key AssignmentsWhen enabled, highlights all doors that have a key ID assigned to them, while showing what key ID the door has.
showrtpslotsShow RTP SlotsWhen enabled, renders a box at each configured RTP teleportation slot exact coordinates. • White Box: Player Position • Aqua Line: Yaw/Pitch
snowflakesSnowflakesToggle the rendering of custom snowflake particles that appear during gameplay. Default: ON
spawnposSpawn PositionFormat: <x> <y> <z> <yaw> <pitch> The spawn position and orientation players will be reset to once the game ends.
readyareaspawnposSpawn Position (Ready Area)Format: <x> <y> <z> <yaw> <pitch> The position players are teleported to when they use the "Teleport to Ready Area" item.
spectatorspawnposSpawn Position (Spectators)Format: <x> <y> <z> <yaw> <pitch> The spawn position and orientation players will be set to when set as spectators at the start of a game. This value is also used as the teleportation destination of the "Teleport to Scenery" item.
sprintspeedSprint SpeedStarstruck's sprinting speed while their ability is active. Default: 0.15 (Wathe = 0.10)
staminabarStamina BarWhen enabled, displays the stamina bar HUD element. Default: OFF
suffocationtimeSuffocation TimeThe time in seconds it takes for a silenced player to suffocate when outside. Default: 60
suppressabilityvfxsfxSuppress Ability EffectsWhen enabled, suppresses the visual and sound effects triggered by ability use. Affects: • Starstruck (Particles + Sound) • Robot (Sound) • Bellringer (Sound) Default: Disabled
tapetearcheckcountTape Tear Check CountThe number of times players need to tear the tape off of a silenced player to unsilence them. Default: 5
tapetearmoodchangeTape Tear Mood ChangeThe amount of mood (0.0 to 1.0) taken from the muzzled player when someone attempts to tear their silencing tape off. Default: 0.1
taskcooldownreductionTask Cooldown ReductionThe number of seconds to reduce the Starstruck's ability cooldown by upon completing a task. Default: 5
taskreducescooldownTask Reduces CooldownWhen enabled, completing a task as the Starstruck will reduce their ability cooldown. Default: ON
showchatToggle ChatWhen enabled, restore the chat HUD in read-only mode during an active game. OP players are still able to send messages and commands during a game. Default: ON
ultraperfmodeUltra Performance ModeWhen enabled, completely disable the scenery to improve performance during a game. Default: OFF
bonusmultiplierUnique-Method BonusFraction of kill income added as a bonus when a killer uses a different kill method from their last kill (e.g. 0.50 = +50% income awarded). Default: 0.5
variablesVariablesManage various map variables that control important locations and areas for the game.
roledividend_vigilanteVigilante Role DividendThe dividend value used to determine how many Vigilantes are assigned per number of players. Default: 5
visualVisuals
nonkillerdeathsVoodoo on Natural DeathsAllow natural deaths to trigger Voodoo. Default: OFF
walkspeedWalk SpeedStarstruck's walking speed while their ability is active. Default: 0.12 (Wathe = 0.07)
wathe_optionsWathe OptionsConfigure various core options related to WATHE gameplay and mechanics.
winwithciviliansWin With CiviliansLovers count as a win condition for the Civilian team. Default: ON
winwithkillersWin With KillersLovers count as a win condition for the Killer team. Default: OFF
worldprotectionWorld ProtectionNot recommended on custom maps as some modded blocks might not be compatible with this feature. When enabled, players will not be able to interact with containers, buttons, levers, trapdoors, doors, and other interactable blocks. Will not be applied on lam
wrongguessmodeWrong Guess OutcomeWhat happens to a Guesser after an incorrect guess. • None - Cooldown • Death - Voodoo death • Explode - Kills nearby players Default: None
knife Knife
revolver Revolver
lighter Lighter
lockpick Lockpick
role_mine Role Mine
tape Tape
jerry_can Jerry Can
defense_vial Defense Vial
delusion_vial Delusion Vial
psychomode Psycho Mode
blowgun Blowgun
bodybag Body Bag
crowbar Crowbar
firecracker Firecracker
grenade Grenade
huntingknife Hunting Knife
knockoutdrug Knockout Drug
medicalkit Medical Kit
note Note
pan Pan
pill Pill
poisoninjector Poison Injector
poison_vial Poison Vial
sulfuricacidbarrel Sulfuric Acid Barrel
scorpion Scorpion
blackout Blackout
refreshabilitycooldown Refresh Ability Cooldown
refreshpotioneffect Refresh Potion Effect
refreshweaponcooldown Refresh Weapon Cooldown
wrench Wrench
capturedevice Capture Device
powerrestoration Power Restoration