Contents (7)
Java What changed in 26.4-snapshot-1
Everything below is measured by comparing the game files of 26.3 with 26.4-snapshot-1 — not copied from patch notes.
New in-game text 3
| Key | Text |
|---|---|
multiplayer.disconnect.rejected | Connection rejected by server |
narration.tab_navigation.mac.usage | Press Command and Tab to switch between tabs |
options.graphicsApi.vulkanNonExperimental | Prefer Vulkan |
Reworded text 4
Wording Mojang changed in this version.
| Key | Before | After |
|---|---|---|
narration.tab_navigation.usage | Press Ctrl and Tab to switch between tabs | Press Control and Tab to switch between tabs |
options.accessibility.narrator_hotkey.mac.tooltip | Allows the Narrator to be toggled on and off with 'Cmd + B'. | Allows the Narrator to be toggled on and off with 'Command + B'. |
options.accessibility.narrator_hotkey.tooltip | Allows the Narrator to be toggled on and off with 'Ctrl + B'. | Allows the Narrator to be toggled on and off with 'Control + B'. |
options.quitShortcuts.tooltip | Whether keyboard shortcuts can close the game. When off, Alt + F4 on Windows and Linux, and Cmd + Q on macOS, will no longer quit the game. | Whether keyboard shortcuts can close the game. When off, Alt + F4 on Windows and Linux, and Command + Q on macOS, will no longer quit the game. |
Fixes 29
Read from Mojang’s own release notes for Minecraft 26.4 Snapshot 1, published 2026-09-22. Every entry keeps its original bug ID.
29 issues fixed, read from Mojang’s own patch notes. Each entry keeps its original bug ID.
Fixed bugs in 26.4 Snapshot 1 29
MC-8959The player automatically jumps when pressing against a block while in waterMC-44560When pushed to the edge of water or lava, entities jump by themselvesMC-50749Jumping into water against a wall causes the player to bounceMC-123848Item frames (and items within) drop atop the block they're attached to instead of under it when removed from a ceilingMC-135211Entities automatically jump when falling into 1-block-deep water from certain heightsMC-135212Entities automatically jump when falling into water of any depth from certain heightsMC-262252The generation of lush caves and dripstone caves is poorly definedMC-276879/data truncates floats when casting to longs, but rounds down in all other casesMC-278651The host name in handshake packets for SRV records is inconsistentMC-296053Item frames don't update properly when modifying their Facing NBT tagMC-299060Setting item frames' direction with commands can cause desyncsMC-303702Small gaps still appear in item modelsMC-307065Missing optimization for the side faces of the builtin/generated item modelMC-310051Floating point cancellation artifacts from bits.fshMC-310131Placeable entities momentarily appear at the wrong location when placedMC-310767Pipelines always declare a D32_FLOAT depth attachment format with the Vulkan rendering backendMC-311195Placed armor stands are rotated incorrectly for one tickMC-311265The world border renders incorrectly from outsideMC-311473Duplicating items with the scroll wheel in Creative mode can produce ghost itemsMC-311582The texture of desert pyramid maps has one inconsistent pixel compared to the othersMC-311726The water inside waterlogged copper grates has the falling fluid state property set to trueMC-311727The check for whether a player is standing on air doesn't use the player's updated positionMC-311773Red and brown mushrooms cannot be placed at any light level, unlike in Bedrock EditionMC-311786Running /test run with a rotationSteps value that is out of range causes an errorMC-311788Teleporting item frames moves them further than it should visuallyMC-311818Traveling to the End in Spectator mode regenerates the obsidian platformMC-311836Minecart sounds are now distortedMC-311859Damaged dyed wolf armor no longer shows cracks in the colored partsMC-311966The tooltip of the "Quit Shortcuts" option calls the Command key "Cmd"
Development cycle
This build is part of the cycle Mojang is working on right now. No stable release has come out of it yet.