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Minecraft 26.2-pre-3

Feature-complete; only bug fixes land between here and release. Full source data for this version is extracted and browsable below.

2,891 names shipped in this version. Each result opens the wiki page for that thing.

Contents (6)
  1. What changed in 26.2-pre-3
  2. New in-game text
  3. Fixes
  4. Development cycle
  5. Browse this version
  6. Neighbouring versions

Java What changed in 26.2-pre-3

Everything below is measured by comparing the game files of 26.2-pre-2 with 26.2-pre-3 — not copied from patch notes.

New in-game text 6

KeyText
gui.friends.validation.already_friend%s is already on your Friends List
gui.friends.validation.already_incoming%s has already sent you a friend request
gui.friends.validation.already_outgoingYou've already sent a friend request to %s
gui.friends.validation.cannot_add_selfYou cannot send a friend request to yourself
options.exclusiveFullscreen.off.tooltipAll input methods are expected to work in this fullscreen mode, but adaptive sync (Nvidia G-Sync, AMD FreeSync) will not work.
options.exclusiveFullscreen.on.tooltipThis fullscreen mode might prevent some input methods from working, but adaptive sync (Nvidia G-Sync, AMD FreeSync) should work.

Fixes 28

Read from Mojang’s own release notes for Minecraft 26.2 Pre-Release 3, published 2026-06-02. Every entry keeps its original bug ID.

28 issues fixed, read from Mojang’s own patch notes. Each entry keeps its original bug ID.

Fixed bugs in 26.2 Pre-Release 3 28

  • MC-268008 Players' sneaking state can sometimes desync
  • MC-301325 Menu music starts for a brief moment during the creation of a new world
  • MC-307713 The noxious_gas_08 particle texture has a resolution of 16x15
  • MC-307794 Sulfur cubes with absorbed primed TNT cannot be hit with spears
  • MC-307822 Geysers are less effective on players riding other entities
  • MC-307860 The animation of the dark overlay in the advancements screen is slower on lower framerates
  • MC-307884 Characters in the Unicode font have uneven gaps between them
  • MC-307899 Adding large animated textures to atlases causes the Vulkan rendering backend to run out of memory
  • MC-307916 Explosions caused by sulfur cubes with absorbed TNT do not drop every destroyed block
  • MC-307969 Log spam when attempting to render a monster spawner in Peaceful difficulty
  • MC-308036 Attempting to send a friend request to yourself silently fails with no user feedback
  • MC-308042 CTRL+NUM within the friends menu requires the buttons to be focused in order to function, unlike other menus
  • MC-308065 When placing a bed, the head part takes an extra frame to appear
  • MC-308092 Disconnecting from the network on the friends screen and exiting the game causes the JVM to crash
  • MC-308107 The border around the text under the listed friends in the friends menu disappears when pressing Enter and exiting the link confirmation screen
  • MC-308133 Geysers take away boats' horizontal momentum
  • MC-308152 Hitting sulfur cubes that are hanging in mid air near the top now causes them to gain a lot more height
  • MC-308245 Partially transparent flower textures produce ghosting artifacts when mipmapped
  • MC-308426 Setting a movement key bind and the "Debug Modifier" key bind to the same key lets you move while an inventory is open
  • MC-308436 Blocks absorbed by small sulfur cubes are displayed incorrectly
  • MC-308448 The block outline on banners is white
  • MC-308475 The depth clear value is ignored in GlCommandEncoder.createRenderPass
  • MC-308476 The timeout passed into glClientWaitSync is in milliseconds instead of nanoseconds
  • MC-308477 The vertex buffer slot is hardcoded to 0 in VulkanRenderPass.drawMultipleIndexed
  • MC-308484 VulkanRenderPass: scissor is never set when renderArea is null
  • MC-308533 JVM crash when two shaders fail to compile when using Vulkan
  • MC-308537 The game can crash due to certain race conditions in multiplayer
  • MC-308541 You can still swap the blocks inside of a sulfur cube whilst their TNT is about to explode

Development cycle

This build was part of the run-up to 26.2. Everything tested here landed in that release.

Browse this version