Contents (6)
Java What changed in 26.2-pre-3
Everything below is measured by comparing the game files of 26.2-pre-2 with 26.2-pre-3 — not copied from patch notes.
New in-game text 6
| Key | Text |
|---|---|
gui.friends.validation.already_friend | %s is already on your Friends List |
gui.friends.validation.already_incoming | %s has already sent you a friend request |
gui.friends.validation.already_outgoing | You've already sent a friend request to %s |
gui.friends.validation.cannot_add_self | You cannot send a friend request to yourself |
options.exclusiveFullscreen.off.tooltip | All input methods are expected to work in this fullscreen mode, but adaptive sync (Nvidia G-Sync, AMD FreeSync) will not work. |
options.exclusiveFullscreen.on.tooltip | This fullscreen mode might prevent some input methods from working, but adaptive sync (Nvidia G-Sync, AMD FreeSync) should work. |
Fixes 28
Read from Mojang’s own release notes for Minecraft 26.2 Pre-Release 3, published 2026-06-02. Every entry keeps its original bug ID.
28 issues fixed, read from Mojang’s own patch notes. Each entry keeps its original bug ID.
Fixed bugs in 26.2 Pre-Release 3 28
MC-268008Players' sneaking state can sometimes desyncMC-301325Menu music starts for a brief moment during the creation of a new worldMC-307713The noxious_gas_08 particle texture has a resolution of 16x15MC-307794Sulfur cubes with absorbed primed TNT cannot be hit with spearsMC-307822Geysers are less effective on players riding other entitiesMC-307860The animation of the dark overlay in the advancements screen is slower on lower frameratesMC-307884Characters in the Unicode font have uneven gaps between themMC-307899Adding large animated textures to atlases causes the Vulkan rendering backend to run out of memoryMC-307916Explosions caused by sulfur cubes with absorbed TNT do not drop every destroyed blockMC-307969Log spam when attempting to render a monster spawner in Peaceful difficultyMC-308036Attempting to send a friend request to yourself silently fails with no user feedbackMC-308042CTRL+NUM within the friends menu requires the buttons to be focused in order to function, unlike other menusMC-308065When placing a bed, the head part takes an extra frame to appearMC-308092Disconnecting from the network on the friends screen and exiting the game causes the JVM to crashMC-308107The border around the text under the listed friends in the friends menu disappears when pressing Enter and exiting the link confirmation screenMC-308133Geysers take away boats' horizontal momentumMC-308152Hitting sulfur cubes that are hanging in mid air near the top now causes them to gain a lot more heightMC-308245Partially transparent flower textures produce ghosting artifacts when mipmappedMC-308426Setting a movement key bind and the "Debug Modifier" key bind to the same key lets you move while an inventory is openMC-308436Blocks absorbed by small sulfur cubes are displayed incorrectlyMC-308448The block outline on banners is whiteMC-308475The depth clear value is ignored in GlCommandEncoder.createRenderPassMC-308476The timeout passed into glClientWaitSync is in milliseconds instead of nanosecondsMC-308477The vertex buffer slot is hardcoded to 0 in VulkanRenderPass.drawMultipleIndexedMC-308484VulkanRenderPass: scissor is never set when renderArea is nullMC-308533JVM crash when two shaders fail to compile when using VulkanMC-308537The game can crash due to certain race conditions in multiplayerMC-308541You can still swap the blocks inside of a sulfur cube whilst their TNT is about to explode
Development cycle
This build was part of the run-up to 26.2. Everything tested here landed in that release.