Contents (6)
Java What changed in 26.1-pre-1
Everything below is measured by comparing the game files of 26.1-snapshot-11 with 26.1-pre-1 — not copied from patch notes.
New in-game text 1
| Key | Text |
|---|---|
commands.time.rate | Clock %s will now advance at %sx normal rate |
Fixes 25
Read from Mojang’s own release notes for Minecraft 26.1 Pre-Release 1, published 2026-03-10. Every entry keeps its original bug ID.
25 issues fixed, read from Mojang’s own patch notes. Each entry keeps its original bug ID.
Fixed bugs in 26.1 Pre-Release 1 25
MC-195237End portals and end gateways held by endermen or as block display entities are not rendered, but nether portals areMC-230746Pointed dripstone does not grow with a waterlogged block 2 blocks above it but does fill cauldronsMC-305518Baby wolves' tail uses an incorrect UV mapMC-305702Zombies and their variants have lost their special animation when holding spearsMC-305914/swing does not swing players' arms on their perspectiveMC-306056The selected difficulty does not visually update when going into and out of the game rules menuMC-306232The block breaking animation on banners is now amplifiedMC-306315The left side of wolf pups' heads is misaligned, causing a gap and texture errorMC-306338Baby zombified piglins' snout texture was made for a 4×3×1 cube model, even though the snout model is actually a 3×3×1 cubeMC-306341Helmets on baby humanoids shift off-center when their heads rotateMC-306427Certain mobs holding items with empty "kinetic_weapon" components crash the game whenever target acquisition succeedsMC-306532The error that occurred when a resource pack used textures that were too large is now incomprehensibleMC-306571CommandEncoder#copyTextureToBuffer has incorrect parameter validation statementsMC-306612Baby zombies, baby husks, and gurgles now hold items like players doMC-306624Various translucent geometry is now invisible behind name platesMC-306631Baby zombies, husks, drowned, and zombified piglins spawned by using spawn eggs on normal ones can't pick up itemsMC-306633The "Toggle GUI" key bind doesn't work when set to a mouse buttonMC-306653Name plates are no longer visible through opaque blocksMC-306705Copper golem statues with a pose now appear upside down as itemsMC-306706The game hangs/freezes upon losing focusMC-306708Block state rendering of chests for the left and right block states uses the single chest textureMC-306713The most transparent pixels of the gradient banner patterns are no longer visibleMC-306742Rendering an empty item model with oversized_in_gui causes a crashMC-306748Profiler tick ended before path was fully popped (remainder: 'root'). Mismatched push/pop?MC-306796Text displays with see_through set to 1 now z-fight with themselves
Development cycle
This build was part of the run-up to 26.1. Everything tested here landed in that release.