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Minecraft 26.1-pre-1

Feature-complete; only bug fixes land between here and release. Full source data for this version is extracted and browsable below.

2,831 names shipped in this version. Each result opens the wiki page for that thing.

Contents (6)
  1. What changed in 26.1-pre-1
  2. New in-game text
  3. Fixes
  4. Development cycle
  5. Browse this version
  6. Neighbouring versions

Java What changed in 26.1-pre-1

Everything below is measured by comparing the game files of 26.1-snapshot-11 with 26.1-pre-1 — not copied from patch notes.

New in-game text 1

KeyText
commands.time.rateClock %s will now advance at %sx normal rate

Fixes 25

Read from Mojang’s own release notes for Minecraft 26.1 Pre-Release 1, published 2026-03-10. Every entry keeps its original bug ID.

25 issues fixed, read from Mojang’s own patch notes. Each entry keeps its original bug ID.

Fixed bugs in 26.1 Pre-Release 1 25

  • MC-195237 End portals and end gateways held by endermen or as block display entities are not rendered, but nether portals are
  • MC-230746 Pointed dripstone does not grow with a waterlogged block 2 blocks above it but does fill cauldrons
  • MC-305518 Baby wolves' tail uses an incorrect UV map
  • MC-305702 Zombies and their variants have lost their special animation when holding spears
  • MC-305914 /swing does not swing players' arms on their perspective
  • MC-306056 The selected difficulty does not visually update when going into and out of the game rules menu
  • MC-306232 The block breaking animation on banners is now amplified
  • MC-306315 The left side of wolf pups' heads is misaligned, causing a gap and texture error
  • MC-306338 Baby zombified piglins' snout texture was made for a 4×3×1 cube model, even though the snout model is actually a 3×3×1 cube
  • MC-306341 Helmets on baby humanoids shift off-center when their heads rotate
  • MC-306427 Certain mobs holding items with empty "kinetic_weapon" components crash the game whenever target acquisition succeeds
  • MC-306532 The error that occurred when a resource pack used textures that were too large is now incomprehensible
  • MC-306571 CommandEncoder#copyTextureToBuffer has incorrect parameter validation statements
  • MC-306612 Baby zombies, baby husks, and gurgles now hold items like players do
  • MC-306624 Various translucent geometry is now invisible behind name plates
  • MC-306631 Baby zombies, husks, drowned, and zombified piglins spawned by using spawn eggs on normal ones can't pick up items
  • MC-306633 The "Toggle GUI" key bind doesn't work when set to a mouse button
  • MC-306653 Name plates are no longer visible through opaque blocks
  • MC-306705 Copper golem statues with a pose now appear upside down as items
  • MC-306706 The game hangs/freezes upon losing focus
  • MC-306708 Block state rendering of chests for the left and right block states uses the single chest texture
  • MC-306713 The most transparent pixels of the gradient banner patterns are no longer visible
  • MC-306742 Rendering an empty item model with oversized_in_gui causes a crash
  • MC-306748 Profiler tick ended before path was fully popped (remainder: 'root'). Mismatched push/pop?
  • MC-306796 Text displays with see_through set to 1 now z-fight with themselves

Development cycle

This build was part of the run-up to 26.1. Everything tested here landed in that release.

Browse this version