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CinderFrame Shaders FAQ

10 questions players actually ask, answered.

How do I turn on CinderFrame Shaders after installing it?
Open your Video Settings, navigate to Shaders, and select CinderFrame Shaders from the list. The shader will apply immediately to your world.
The film grain is too strong and making me dizzy. How do I reduce it?
Open the shader options menu (usually accessible from Video Settings > Shaders > Shader Options) and look for the Film Grain or Grain Intensity slider to lower it to a comfortable level.
Can I turn off the camera weave effect?
Yes, the camera weave effect can be toggled in the shader options menu—look for a Camera Weave or Handheld Camera option and disable it if you prefer a steadier view.
Why is my game so laggy with this shader?
CinderFrame Shaders uses advanced lighting and dithering effects that are demanding; try lowering shadow distance, disabling halation effects, or reducing dither intensity in the shader options to improve performance.
Does this shader work with resource packs?
Yes, CinderFrame Shaders works with most resource packs, though the visual effect will vary depending on the pack's colors and textures—PBR-compatible packs will show the best material detail.
The violet shadows make it hard to see in caves. What should I adjust?
You can reduce shadow desaturation or increase overall brightness in the shader options, or try adjusting the shadow color intensity slider if available to make caves more navigable.
Will this shader work on older or lower-end computers?
CinderFrame Shaders is fairly demanding due to its lighting and post-processing effects; if your computer struggles, disable advanced features like PBR reflections or reduce render distance in the shader settings.
Can I use this shader with Optifine and other mods?
CinderFrame Shaders is designed to work with shader-compatible loaders; compatibility with other mods depends on whether they conflict with rendering—test in-game or check the mod's documentation for known incompatibilities.
How do I make the dithering effect less noticeable?
Open the shader options and look for Dither Intensity or Dither Amount, then lower the value to reduce the PS1-style pixelation effect while keeping the horror aesthetic.
Why do light sources have halos around them and can I turn it off?
The halation effect around bright lights is a core feature of the shader's analog tape look; you can reduce its intensity in the shader options under Halation or Light Halo settings, but disabling it entirely may not be possible.