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Realms NPC Model FAQ

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10 questions players actually ask, answered.

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Can I use these NPCs without MythicMobs?
The pack includes drag-and-drop configs for MythicMobs, ItemsAdder, and Oraxen, but you only need one of these plugins to spawn and manage the NPCs—MythicMobs is the most common choice for beginners.
How do I make an NPC stand in one spot and not wander?
Use the idle stance configuration in your plugin's NPC settings (MythicMobs, ItemsAdder, or Oraxen) to disable pathfinding and movement; the NPC will stay in place and play its idle and wave animations.
Can I change what the NPCs look like?
ItemsAdder support lets you swap textures and equipment on the models, and you can customize their appearance through your plugin's config files—see the Customize NPC Appearance with ItemsAdder guide for details.
Which NPC type should I use for a quest-giver?
Any of the five NPCs (Blacksmith, Farmer, Lumberjack, Miner, Warrior) can work as a quest-giver; choose based on the theme of your settlement or the quests you want them to offer.
Do the NPCs have different animations?
All five NPCs have idle stances and friendly wave animations built in; the animations play automatically when players are nearby, giving each NPC personality without extra setup.
Can I make an NPC interact with players or run commands?
Interaction and commands are handled by your plugin (MythicMobs, ItemsAdder, or Oraxen), not the model pack itself—configure triggers and actions in those plugins' config files to make NPCs respond to clicks or proximity.
How do I spawn multiple different NPCs in the same village?
Use your plugin's spawn commands or config files to place each NPC type (Blacksmith, Farmer, etc.) at different coordinates; see the Populate a Village with Multiple NPC Types guide for a step-by-step example.