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Ancient Guardian Model FAQ

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10 questions players actually ask, answered.

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The boss spawns but has no model or looks broken. What's wrong?
Make sure you've placed all three files in the correct locations: the `.bbmodel` in ModelEngine/blueprints, both `.yml` files in their respective MythicMobs folders, and the `e9e27244dcae23b7` file in your MythicMobs folder. After placing files, run `/meg reload` and `/mm reload`.
How do I actually spawn the Ancient Guardian in my world?
Use the MythicMobs command to spawn it, typically `/mm spawn AncientGuardian` at your location, or set up a spawner using MythicMobs configuration files to spawn it automatically in specific locations.
What are the four main attacks the boss uses?
The Ancient Guardian uses Fiery Sweep, Normal Slash, Vertical Slash, and Flame Slash as its primary combat skills, each with different attack patterns and ranges.
The boss just stands there and doesn't attack. How do I fix this?
Ensure the `AncientGuardian.yml` file is in your `MythicMobs/Mobs` folder and the skills file is in `MythicMobs/Skills`, then run `/mm reload` to load the configurations.
Can I change how the boss looks or what attacks it does?
Yes—edit the `AncientGuardian.yml` files in your MythicMobs folders to modify behavior, damage, and skill triggers. The model itself is built from 150 blocks across 18 skeletons, so visual changes require editing the `.bbmodel` file in a model editor.
The Stampede skill isn't working. Why?
Check that the skill is enabled in your `AncientGuardian.yml` configuration and that MythicMobs has been reloaded with `/mm reload` after any edits.
Can I use this boss in a custom dungeon or arena?
Yes—use MythicMobs spawner configurations to place the Ancient Guardian in specific locations, and customize its health and damage in the `.yml` files to match your dungeon's difficulty.