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Strainer Types and Tiers
Strainers are the consumable components that determine what loot is gathered. They come in different tiers and specialized versions.

Strainer Tiers
| Tier | Durability | Efficiency Bonus | Enchantable |
|---|---|---|---|
| Normal | 120 uses | +0% | No |
| Solid | 720 uses | +10% | No |
| Reinforced | 8,640 uses | +25% | Yes |
Specialized Versions
- Survivalist's Strainer: Collects general resources like sand, gravel, and clay.
- Wide Version: Filters for large items only (Sticks, Planks).
- Tight Version: Filters for small items only (Sand, Gold Nuggets).
- Fisherman's Strainer: Collects fish, junk, and treasure. Requires Bait to function. Unlike others, the Fisherman's Strainer does not have durability; instead, it consumes one bait per item caught.
Mechanics and Efficiency
The speed at which a Strainer Base catches items is determined by its Efficiency. A base attempts to catch an item every 25–35 seconds by default, but this time is modified by the following factors:
Placement Factors
- Water Flow: Flowing water provides a +10% efficiency bonus. Still water (source blocks) provides no bonus.
- Water Height: The base must have water directly above it. Efficiency drops by 3% for every block of distance between the base and the water source block.
- Proximity: Placing Strainer Bases too close together causes interference. Every Strainer Base within an 8-block radius reduces efficiency by 15%.
Biome Bonuses
Building your Strainer Base in specific biomes provides a significant passive boost: * River: +20% Bonus * Beach: +15% Bonus * Deep Ocean: +10% Bonus
Enchantments
Reinforced Strainers can be enchanted to improve performance: * Efficiency: Decreases the idle time between catches. * Unbreaking: Increases the durability of the strainer. * Fortune: Increases the quantity of items caught per cycle. * Luck of the Sea: Increases the chance of receiving rare loot (Fisherman's Strainer only).
Loot Tables
The items caught depend entirely on the strainer type equipped in the base.
Survivalist's Strainer Loot
- Common (70%): Sand, Gravel
- Uncommon (20%): Dirt, Clay Balls
- Rare (10%): Sticks, Stone, Planks, Gold Nuggets, Iron Nuggets
Fisherman's Strainer Loot
- Fish (50%): Raw Cod, Raw Salmon, Tropical Fish, Pufferfish
- Junk (15%): Sticks, String, Bowls, Leather Boots, Bones, Lily Pads
- Treasure (1%): Enchanted Books, Name Tags, Saddles, Bows
- Nothing (34%): The strainer occasionally fails to catch anything during a cycle.








