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| Option | What it does |
|---|---|
boostedRuneChanceAncientCityAncient City Rune Chance (per 1000) | Boosted rune drop chance in Ancient City chests. Example: 20 = 2.0%. |
arrow | Arrow |
arrowDivergenceArrow Divergence | Random spread applied to Bee Bow arrows. |
arrowSpeedArrow Speed | Initial flight speed multiplier for Ice Bow arrows. |
arrowSpeedMultiplierArrow Speed Multiplier | Launch speed multiplier for Bee Bow arrows. |
chaosAuraIntervalTicksAura Interval (ticks) | Ticks between honey storm ally/enemy aura pulses. |
auraIntervalTicksAura Interval (ticks) | Ticks between flower field aura pulses. |
baseQuantityBase Arrow Count | Number of arrows fired before String upgrade bonuses. |
baseDamageBase Damage | Base Bee Bow arrow/bee damage before modifiers. |
bountyBaseDamageBase Damage | Base damage for Bubble Bounty swarm ticks. |
columnBaseHeightBase Height | Base Bubble Column height before upgrades. |
chaosBaseFishCountBase Koi Count | Base number of orbiting koi spawned by Chaos. |
bountyBaseMaxTrapsBase Max Traps | Maximum active Bounty traps before String bonuses. |
chaosBaseOrbitPeriodTicksBase Orbit Period (ticks) | Base ticks needed for koi to complete one full orbit. |
basePoisonDurationBase Poison Duration (ticks) | Base poison duration applied by bee hits. |
columnBaseRadiusBase Radius | Base Bubble Column radius before upgrades. |
bountyBaseShotsBase Shots | Base number of bees a Bounty hive can fire. |
baseUpwardKnockbackBase Upward Knockback | Base vertical knock-up applied by spike hits. |
chaosBaseDamageBase Wave Damage | Base damage dealt by the Chaos wave. |
chaosBaseKnockbackBase Wave Knockback | Base forward knockback applied by Chaos wave hits. |
chaosBaseLengthStepsBase Wave Length Steps | Base number of wave steps before String bonuses. |
beeBow | Bee Bow |
drawSpeedBeeBee Bow Draw Speed | Draw speed (ticks) for the Bee Bow. |
biomeBoosts | Biome Boosts |
chaosBlackHoleCooldownTicksBlack Hole Cooldown (ticks) | Cooldown between Echo Chaos black hole activations. |
chaosBlackHoleDamageIntervalTicksBlack Hole Damage Interval (ticks) | Tick interval between damage pulses from the black hole. |
chaosBlackHoleDamagePerTickBlack Hole Damage per Pulse | Damage dealt each black hole damage pulse. |
chaosBlackHoleDurationTicksBlack Hole Duration (ticks) | How long the Echo Chaos black hole remains active. |
chaosBlackHoleDurationPerStringTicksBlack Hole Duration per String (ticks) | Additional black hole duration gained per String upgrade. |
chaosBlackHolePullStrengthBlack Hole Pull Strength | Strength of inward pull applied each tick to affected hostiles. |
chaosBlackHolePullStrengthPerFrameBlack Hole Pull Strength per Frame | Additional black hole pull strength gained per Frame upgrade. |
chaosBlackHoleRadiusBlack Hole Radius | Radius in which hostiles are pulled toward the black hole. |
blossomBow | Blossom Bow |
drawSpeedBlossomBlossom Bow Draw Speed | Draw speed (ticks) for the Blossom Bow. |
boostedBowChanceBoosted Bow Chance (per 1000) | Structure-specific boosted drop chance for selected bows. Example: 15 = 1.5%. |
bountyLootChanceBounty Loot Chance | Chance to spawn bonus loot when Bounty conditions are met. |
bubbleBow | Bubble Bow |
drawSpeedBubbleBubble Bow Draw Speed | Draw speed (ticks) for the Bubble Bow. |
bubbleColumn | Bubble Column |
graceBuffDurationBuff Duration (ticks) | Duration of Grace buffs applied to allies. |
bountyCenterBaseHeightSegmentsCenter Base Height Segments | Base visual height segments for the Bounty center spike. |
bountyCenterDamageBaseMultiplierCenter Damage Base Multiplier | Base damage multiplier for Bounty center spike impacts. |
bountyCenterDamageProximityMultiplierCenter Damage Proximity Multiplier | Extra center spike damage scaling based on proximity. |
bountyCenterExtraHeightPerFrameCenter Extra Height per Frame | Additional center spike height per Frame upgrade. |
chaosWallArrowDivergenceChaos Arrow Divergence | Spread used for Chaos arrows before the wall is created on impact. |
chaosBaseDrainDamageChaos Base Drain Damage | Base damage dealt when lichen drains a hostile. |
chaosBaseDurationTicksChaos Base Duration (ticks) | Base lifetime of the Chaos blossom field before energy extensions. |
chaosBaseRadiusChaos Base Lichen Radius | Base radius used to spread Chaos glow lichen tendrils. |
chaosBurstBaseBuffDurationChaos Burst Base Buff Duration (ticks) | Base duration of Strength, Haste, and Speed from Chaos expiry burst. |
chaosBurstBuffDurationPerEnergyChaos Burst Buff Duration per Energy (ticks) | Additional burst buff duration gained per stored energy stack. |
chaosBurstEnergyPerAmplifierChaos Burst Energy per Amplifier | Energy required to increase burst buff amplifier by 1. |
chaosBurstMaxAmplifierChaos Burst Max Amplifier | Maximum amplifier level for Chaos expiry burst buffs. |
chaosBurstRadiusChaos Burst Radius | Radius of the final ally buff burst when the blossom expires. |
chaosCooldownTicksChaos Cooldown (ticks) | Cooldown after a Chaos blossom expires before a new Chaos blossom can be created. |
chaosCoreMaxScaleBonusChaos Core Max Scale Bonus | Maximum additional scale the Chaos blossom can gain from energy. |
chaosCoreScalePerEnergyChaos Core Scale per Energy | Visual growth amount added to the spore blossom per energy stack. |
chaosDrainDamagePerEnergyChaos Drain Damage per Energy | Additional drain damage gained per energy stack absorbed by the blossom. |
chaosDrainIntervalTicksChaos Drain Interval (ticks) | Ticks between repeated energy-drain pulses on the same target. |
chaosDurationTicksChaos Duration (ticks) | Base lifetime of the Blossom Chaos koi swarm. |
chaosEnergyDurationExtendTicksChaos Duration Extend per Energy (ticks) | Extra lifetime added each time a hostile is drained. |
chaosDurationPerFrameTicksChaos Duration per Frame (ticks) | Additional Chaos swarm duration per Frame upgrade. |
chaosMaxDrainDamageChaos Max Drain Damage | Maximum damage cap for a single Chaos drain pulse. |
chaosMaxDurationTicksChaos Max Duration (ticks) | Hard cap for total Chaos field lifetime after energy extensions. |
chaosNodesPerTendrilMaxChaos Max Nodes per Tendril | Maximum glow lichen nodes generated along each tendril. |
chaosNodesPerTendrilMinChaos Min Nodes per Tendril | Minimum glow lichen nodes generated along each tendril. |
chaosNodeTriggerRadiusChaos Node Trigger Radius | Distance from a lichen node required to trigger a drain pulse. |
chaosRadiusChaos Radius | Outer area radius used for Chaos ambient waves and petals. |
chaosRadiusPerStringChaos Radius per String | Additional Chaos area radius per String upgrade. |
chaosRootDurationTicksChaos Root Duration (ticks) | How long drained hostiles are rooted in place. |
chaosTendrilCountChaos Tendril Count | Number of glow lichen tendrils generated from the blossom core. |
columnDurationTicksColumn Duration (ticks) | Base lifetime of the Bubble Column. |
chaosContactCooldownTicksContact Cooldown (ticks) | Per-target cooldown between repeated koi contact hits. |
chaosContactDamageContact Damage | Damage dealt when a koi touches a hostile target. |
chaosContactKnockbackHorizontalContact Knockback (Horizontal) | Horizontal knockback force applied when a koi hits a target. |
chaosContactKnockbackVerticalContact Knockback (Vertical) | Vertical lift applied when a koi hits a target. |
damageIntervalTicksDamage Interval (ticks) | Ticks between Blossom storm damage pulses. |
bountyDamageIntervalTicksDamage Interval (ticks) | Ticks between Bounty swarm damage pulses. |
bountyDamageMultiplierDamage Multiplier | Damage multiplier applied in Bounty mode. |
painDamageMultiplierDamage Multiplier | Damage multiplier applied while Pain rune is active. |
damageMultiplierPerFrameDamage Multiplier per Frame | Per-level damage multiplier added by Frame upgrades. |
debugModeDebug Mode | Enables verbose debug logging and developer diagnostics. |
chaosBaseDiveIntervalTicksDive-Bomb Base Interval (ticks) | Base tick interval between Chaos dive-bomb bee strikes. |
chaosDiveDamageDive-Bomb Damage | Damage dealt by each dive-bomb bee impact. |
chaosDiveImpactRadiusDive-Bomb Impact Radius | Explosion radius of each dive-bomb bee impact. |
chaosDiveIntervalReductionPerFrameTicksDive-Bomb Interval Reduction per Frame | How many ticks are removed from the dive-bomb interval per Frame upgrade. |
chaosMinDiveIntervalTicksDive-Bomb Minimum Interval (ticks) | Lower clamp for the Chaos dive-bomb interval after Frame scaling. |
drawSpeeds | Draw Speeds |
stormDurationBonusPerStringDuration Bonus per String | Extra storm duration per String upgrade. |
columnDurationBonusPerStringDuration Bonus per String | Extra column duration per String upgrade. |
earthBow | Earth Bow |
drawSpeedEarthEarth Bow Draw Speed | Draw speed (ticks) for the Earth Bow. |
echoBow | Echo Bow |
drawSpeedEchoEcho Bow Draw Speed | Draw speed (ticks) for the Echo Bow. |
painExplosionBaseHpDamageExplosion Base HP% Damage | Base health-percentage damage used by Pain explosions. |
painExplosionBaseRadiusExplosion Base Radius | Base radius of Pain chain explosions. |
painExplosionFrameHpDamageExplosion HP% per Frame | Additional HP% explosion damage per Frame upgrade. |
painExplosionMaxDamageRatioExplosion Max Damage Ratio | Maximum capped HP% explosion damage ratio. |
painExplosionMinDamageExplosion Min Damage | Minimum flat damage dealt by Pain explosions. |
painExplosionStringRadiusBonusExplosion Radius per String | Additional explosion radius per String upgrade. |
bountyExtraArrowMultiplierExtra Arrow Multiplier | Multiplier for extra arrows fired in Bounty mode. |
extraDragXZExtra Drag XZ | Extra horizontal drag applied while the arrow flies. |
extraDragYExtra Drag Y | Extra vertical drag applied while the arrow flies. |
fieldDurationTicksField Duration (ticks) | Lifetime of the Vine flower field. |
fieldRadiusField Radius | Base Earth spike field radius. |
bountyFireIntervalFire Interval (ticks) | Base interval between beehive-fired bee shots. |
flowerField | Flower Field |
bountyFrameBonusShotsFrame Bonus Shots | Additional hive shots per Frame upgrade. |
baseFrameChanceFrame Drop Chance (per 1000) | Base chest drop chance for Reinforced Frame upgrades. Example: 20 = 2.0%. |
friendlyHealFriendly Heal | Healing amount per aura pulse for friendly targets. |
general | General |
globalDrops | Global Drops |
graceApplyRadiusGrace Apply Radius | Radius around impact used to find allies for Grace shields. |
graceAuraDamageRadiusGrace Aura Radius | Base aura radius for Grace support storms. |
graceBaseDurationGrace Base Duration (ticks) | Base duration of each Grace shield bee. |
graceBaseShotsGrace Base Shots | Base number of potion-charged Grace shots. |
graceBaseSplashRadiusGrace Base Splash Radius | Base splash radius for Grace potion effects. |
graceShotsPerStringGrace Shots per String | Additional Grace potion shots per String upgrade. |
graceSplashRadiusPerFrameGrace Splash Radius per Frame | Additional splash radius per Frame upgrade. |
columnHeightPerFrameHeight per Frame | Additional column height per Frame upgrade. |
bountyHiveDurationHive Duration (ticks) | Base lifetime of Bounty beehives. |
bountyHiveDurationBonusPerStringHive Duration Bonus per String | Extra hive duration per String upgrade. |
painHomingAccelHoming Acceleration | How strongly Pain bees steer each tick. |
homingAccelHoming Acceleration | How strongly arrows steer toward a target each tick. |
painHomingRadiusHoming Radius | Target acquisition radius for Pain homing bees. |
homingRadiusHoming Radius | The radius that arrows will check for a suitable target. |
painHomingStartTicksHoming Start Delay (ticks) | Ticks before Pain bees begin homing. |
homingStartTicksHoming Start Delay (ticks) | Ticks after spawn before homing behavior begins. |
hostileDamageHostile Damage | Damage per aura pulse to hostile targets. |
iceBow | Ice Bow |
drawSpeedIceIce Bow Draw Speed | Draw speed (ticks) for the Ice Bow. |
initialSpreadPitchInitial Spread Pitch | Vertical fan spread applied at launch. |
initialSpreadYawInitial Spread Yaw | Horizontal fan spread applied at launch. |
jumpRangeJump Range | Maximum range for a storm to jump to a new target. |
frameUpwardKnockbackPerLevelKnockback per Frame Level | Additional knock-up per Frame upgrade. |
chaosKoiSwimRadiusKoi Orbit Radius | Radius each koi orbits around the Chaos center. |
chaosKoiSwimRadiusPerFrameKoi Orbit Radius per Frame | Additional koi orbit radius gained per Frame upgrade. |
chaosFishPerFrameKoi per Frame | Additional orbiting koi spawned per Frame upgrade. |
chaosTouchRadiusKoi Touch Radius | Proximity radius used for koi contact hits and projectile reflection. |
lookTargetDistanceLook Target Distance | Distance used to resolve look-based focus targets. |
loot | Loot |
graceMaxBeesPerTargetMax Bees per Target | Maximum Grace shield bees that can orbit one ally. |
maxLevelPerTypeMax Level per Type | Maximum String/Frame level allowed on a bow. |
graceMaxSlownessStacksMax Slowness Stacks | Maximum Slowness stack count from Grace arrows. |
painMaxSpeedMax Speed | Maximum flight speed for Pain bees. |
maxSpeedMax Speed | Maximum speed homing arrows can ramp up to. |
maxTotalSlotsMax Total Slots | Total combined upgrade slots available per bow. |
bountyMaxTrapsPerStringMax Traps per String | Additional active Bounty traps per String upgrade. |
chaosMinOrbitPeriodTicksMinimum Orbit Period (ticks) | Lower clamp for orbit period after String scaling. |
modernTooltipsEnabledModern Tooltips | Uses the modern tooltip style for Simply Bows items. |
chaosOrbitPeriodReductionPerStringTicksOrbit Period Reduction per String | Ticks removed from orbit period per String upgrade. |
painAreaRadiusPain Area Radius | Base area radius for Pain storm damage. |
painAuraIntervalPain Aura Interval (ticks) | Aura pulse interval while Pain rune is active. |
painDivergencePain Divergence | Spread used for Bubble Pain axolotl shots. |
painSpeedMultiplierLandPain Speed (Land) | Pain projectile speed multiplier when fired on land. |
painSpeedMultiplierWaterPain Speed (Water) | Pain projectile speed multiplier when fired underwater. |
chaosProjectileReflectCooldownTicksProjectile Reflect Cooldown (ticks) | Per-projectile cooldown before it can be reflected again. |
chaosProjectileReflectSpeedMultiplierProjectile Reflect Speed Multiplier | Velocity multiplier applied to reflected hostile projectiles. |
gracePulseIntervalTicksPulse Interval (ticks) | Ticks between Grace support pulses. |
stringRadiusBonusPerLevelRadius Bonus per String | Additional spike field radius per String upgrade. |
columnRadiusPerFrameRadius per Frame | Additional column radius per Frame upgrade. |
graceAuraRadiusPerStringRadius per String | Additional Grace aura radius per String upgrade. |
painAreaRadiusPerStringRadius per String | Additional Pain area radius per String upgrade. |
rangedWeaponApiDamageMultiplierRanged Weapon API Damage Multiplier | Adds bonus bow ability damage when RangedWeaponAPI is present (finalDamage += attributeValue * configMultiplier). |
chaosRegenAmplifierRegen Amplifier | Regeneration amplifier applied to allies in the honey storm. |
chaosRegenDurationTicksRegen Duration (ticks) | Regeneration effect duration applied to allies each aura pulse. |
graceResistanceDurationResistance Duration (ticks) | Resistance duration applied to allies in Grace mode. |
baseRuneChanceRune Drop Chance (per 1000) | Base chest drop chance for rune upgrade items. Example: 3 = 0.3%. |
bounty | Rune: Bounty |
chaos | Rune: Chaos |
grace | Rune: Grace |
pain | Rune: Pain |
shoulderBow | Shoulder Bow |
sizeMultiplierPerStringSize Multiplier per String | Per-level size/radius multiplier added by String upgrades. |
graceSlowFallingDurationSlow Falling Duration (ticks) | Slow Falling duration granted in Earth Grace mode. |
chaosSlownessAmplifierSlowness Amplifier | Slowness amplifier applied to hostiles in the honey storm. |
chaosSlownessDurationTicksSlowness Duration (ticks) | Slowness effect duration applied to hostiles each aura pulse. |
graceSlownessDurationSlowness Duration (ticks) | Slowness duration applied to hostiles in Grace mode. |
speedRampTicksSpeed Ramp Ticks | Ticks taken to ramp from start speed to max speed. |
spikeDamageSpike Damage | Base damage dealt by Earth spikes. |
spikeField | Spike Field |
startSpeedStart Speed | Starting speed used by homing speed ramp logic. |
storm | Storm |
chaosBaseDurationTicksStorm Base Duration (ticks) | How long the Bee Chaos honey storm remains active before subsiding. |
chaosBaseRadiusStorm Base Radius | Base area radius of the Bee Chaos honey storm. |
chaosCooldownTicksStorm Cooldown (ticks) | Cooldown applied after the honey storm ends before another can be created. |
stormDamageStorm Damage | Base damage per Blossom storm pulse before multipliers. |
stormDurationTicksStorm Duration (ticks) | Base lifetime of a Blossom storm. |
chaosDurationPerStringTicksStorm Duration per String (ticks) | Additional honey storm duration gained per String upgrade. |
chaosRadiusPerStringStorm Radius per String | Additional storm radius gained per String upgrade. |
baseStringChanceString Drop Chance (per 1000) | Base chest drop chance for Enchanted String upgrades. Example: 20 = 2.0%. |
graceStringDurationBonusString Duration Bonus | Extra Grace shield duration per String upgrade. |
stringPoisonDurationBonusString Poison Duration Bonus | Extra poison duration per String upgrade. |
painStringWaveDistanceBonusPerLevelString Wave Distance Bonus | Extra Pain wave travel distance per String upgrade. |
chaosSunderAcquisitionRangePerFrameSunder Acquisition Range per Frame | Additional target acquisition range gained per Frame upgrade. |
chaosSunderDurationTicksSunder Duration (ticks) | Base active duration of the Earth Chaos sunder field. |
chaosSunderDurationPerStringTicksSunder Duration per String (ticks) | Additional sunder duration gained per String upgrade. |
chaosSunderAcquisitionRangeSunder Target Acquisition Range | Base range used to acquire the next hostile after a sunder hit. |
painTargetHorizontalRangeTarget Horizontal Range | Horizontal search range for Pain focus targeting. |
bountyTargetRadiusTarget Radius | Radius a Bounty hive searches for hostile targets. |
painTargetVerticalRangeTarget Vertical Range | Vertical search range for Pain focus targeting. |
bountyTriggerBaseRadiusTrigger Base Radius | Base trigger radius for Bounty traps. |
bountyTriggerDamageMultiplierTrigger Damage Multiplier | Damage multiplier applied when a Bounty trap triggers. |
bountyTriggerRadiusPerStringTrigger Radius per String | Additional trigger radius per String upgrade. |
undeadBonusDamageUndead Bonus Damage | Additional damage dealt to undead targets. |
baseUniqueBowChanceUnique Bow Drop Chance (per 1000) | Base chest drop chance for unique bows. Example: 2 = 0.2%. |
upgrades | Upgrades |
vineBow | Vine Bow |
drawSpeedVineVine Bow Draw Speed | Draw speed (ticks) for the Vine Bow. |
chaosWallCooldownTicksWall Cooldown (ticks) | Cooldown between Chaos wall casts. |
chaosWallDurationTicksWall Duration (ticks) | How long the Chaos ice wall remains active before melting. |
chaosWallDurationPerFrameTicksWall Duration per Frame (ticks) | Additional Chaos wall duration gained per Frame upgrade level. |
chaosWallHeightWall Height (blocks) | Vertical height of the Chaos ice wall. |
chaosWallWidthWall Width (blocks) | Horizontal width of the Chaos ice wall. |
chaosWallWidthPerStringWall Width per String | Additional Chaos wall width gained per String upgrade level. |
painWaveDamageMultiplierWave Damage Multiplier | Damage multiplier applied to Pain wave spikes. |
chaosDamagePerFrameWave Damage per Frame | Additional Chaos wave damage per Frame upgrade. |
chaosWaveForwardStartOffsetWave Forward Start Offset | How far in front of the shooter the Chaos wave begins. |
chaosKnockUpWave Knock-Up | Vertical launch applied when the Chaos wave hits a target. |
chaosKnockbackPerFrameWave Knockback per Frame | Additional Chaos wave knockback per Frame upgrade. |
chaosLengthStepsPerStringWave Length Steps per String | Additional wave steps added per String upgrade. |
painWaveMaxDistanceWave Max Distance | Maximum travel distance of Pain rune spike waves. |
chaosWaveSegmentThicknessWave Segment Thickness | Front-to-back thickness of each advancing wave damage segment. |
chaosWaveStepDistanceWave Step Distance | Forward distance traveled per Chaos wave step. |
painWaveStepDistanceWave Step Distance | Distance between consecutive Pain wave spike steps. |
chaosWaveStepIntervalTicksWave Step Interval (ticks) | Tick interval between each advancing wave step. |
chaosWaveWidthBlocksWave Width (blocks) | Total width of the Chaos water wave hit area. |
Other pages in this wiki
Bee Bow Visual (Pull 0)Bee Bow Visual (Pull 1)Bee Bow Visual (Pull 2)Blossom Bow Visual (Pull 0)Blossom Bow Visual (Pull 1)Blossom Bow Visual (Pull 2)Bubble Bow Visual (Pull 0)Bubble Bow Visual (Pull 1)Bubble Bow Visual (Pull 2)Earth Bow Visual (Pull 0)Earth Bow Visual (Pull 1)Earth Bow Visual (Pull 2)Echo Bow Visual (Pull 0)Echo Bow Visual (Pull 1)Echo Bow Visual (Pull 2)Ice Bow Visual (Pull 0)Ice Bow Visual (Pull 1)Ice Bow Visual (Pull 2)Vine Bow Visual (Pull 0)Vine Bow Visual (Pull 1)Vine Bow Visual (Pull 2)
