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Rats

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Contents (5)
  1. Spawning
  2. Stats and Combat
  3. Taming and Behavior
  4. Next guides
  5. More in this wiki

Spawning

Rats do not spawn in the wild like typical animals. Instead, they appear in previously inhabited villages that have become abandoned.

  • Conditions: A village must have no remaining villagers but must still contain beds.
  • Group Size: They spawn in small groups of up to 5 if a player is nearby.
  • Structure Note: This mechanic only applies to villages that were once normal and became empty; it does not apply to the default 'Abandoned/Zombie Village' structures generated at world creation.

Stats and Combat

Rats behave similarly to wolves, attacking targets that the player strikes or those that harm the player.

Stat Value
Health 8 Points (4 Hearts)
Attack Damage 1 Point
Fall Damage Starts at 15 blocks
Special Combat Ignores invulnerability ticks
Environmental Immune to Cacti and Berry Bushes
Oxygen Breathes 5x longer than players

Because rats ignore invulnerability ticks, a large group (mischief) can deal massive DPS by hitting a target simultaneously without being blocked by the standard damage cooldown.

Taming and Behavior

Rats can be tamed using any food item. The higher the saturation/quality of the food, the higher the chance of successful taming. Once tamed, they can be ordered to sit or follow.

  • Cat Distraction: If a following rat sees a cat, it will temporarily stop following to chase the cat away.
  • Item Collection: Rats automatically pick up item stacks on the floor. Tamed rats will bring these items back to their owner.
  • Self-Healing: If a rat is injured and holding food, it will consume it to restore health (based on the food's saturation) and gain any associated status effects.
  • Potion Consumption: Rats will drink any potion they find on the ground. They convert saturation into a Regeneration effect and gain the potion's standard effects.