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Lexicon Logic Engine Mod FAQ

10 questions players actually ask, answered.

How do I start cycling a librarian villager?
Stand within a few blocks of the librarian villager and their lectern, add your target enchantment using the comma key or /librget command, then press J to begin the automated cycling process.
Can I cycle multiple villagers at the same time?
Yes, you can stand in a trading hall with multiple librarians in a row and add different enchantment targets for each one—the mod will cycle all nearby lecterns simultaneously as long as you keep J held down.
What does the price limit do?
The price limit filters out trades that cost more emeralds than you specify, so the mod will skip over matching enchantments that are too expensive and keep cycling until it finds one within your budget.
Does this mod work on multiplayer servers?
Yes, the mod runs entirely on your client side, so it works on multiplayer servers, Realms, and LAN worlds without requiring any server-side installation or permissions.
How do I change how fast the mod cycles?
Press K to open the configuration book menu, where you can adjust cycling speed and other behavior settings to match your preference and reduce lag.
Can I search for multiple enchantments at once?
Yes, you can add multiple target enchantments to your goal list using the comma key or /librget command, and the mod will track all of them and notify you when any match appears.
What happens if the server lags while I'm cycling?
The mod is designed to remain stable during server lag and network latency, so it will continue cycling reliably even if your connection is unstable.
Do I need to specify a level for the enchantment?
No, the level is optional—if you don't specify one, the mod will accept any level of that enchantment; if you do specify a level, it will only match that exact level.
How do I stop cycling before the trade appears?
Press J again to stop the cycling process early, or simply walk away from the lectern and the mod will halt automatically.
Does the mod work with custom enchantments from plugins?
Yes, the mod supports custom enchantment tags and plugin-provided enchantments, so it can cycle for non-vanilla enchantments if your server or world has them installed.