Contents (14)
- Charring
- Cracked Blocks
- Food
- Freezing
- General
- Generation
- Icicle
- Item Interaction
- Leaf Piles
- Lightning Growths
- Misc
- Mossy Blocks
- Rusting
- Thin Ice
Charring
| Option | What it does |
|---|
ash_spawn | Ash spawn rate |
flammable_cobweb | Cobweb flammability |
descriptionKey | Should cobwebs be flammable? |
descriptionKey | Should soot form above fires and on surfaces adjacent to campfire smoke? |
soot_spawn | Soot formation |
descriptionKey | What should the chance for ash to be formed when a block is burned be? |
descriptionKey | What should the chance for wood to become charred when burned by fire be? |
fire_chars_wood | Wood charring rate |
Cracked Blocks
| Option | What it does |
|---|
descriptionKey | How much influence should neighboring cracked blocks have on crack spreading? |
descriptionKey | How patchy should crack growth be? |
immune_chance | Immune chance |
interest_for_face | Interest for face |
needs_air | Needs air |
patchiness | Patchiness |
cracking_drops_brick | Should cracking a block drop a brick item? |
descriptionKey | Should cracks only be able to spread to blocks that are exposed to air? |
descriptionKey | What should be the chance for random blocks to be naturally immune to cracking |
Food
| Option | What it does |
|---|
icicle_food | Edible Icicle |
icicle_fire_resistance | Fire-res From Icicle |
muddy_water_enabled | Pond Water |
Freezing
| Option | What it does |
|---|
descriptionKey | How severe should icicle freezing be? |
descriptionKey | How severe should permafrost freezing be? |
descriptionKey | How severe should water freezing be? |
icicle | Icicle freezing severity |
permafrost_increment | Permafrost freezing severity |
water_increment | Water freezing severity |
General
| Option | What it does |
|---|
block_growths | Block Growths |
falling_leaf_particles | Falling Leaf Particles |
creative_tab | IW Creative Tab |
leaves_decay_particles | Leaf Decay Particles |
decay_sound | Leaf Decay Sound |
Generation
| Option | What it does |
|---|
lakebed_feature | Cracked Mud feature |
cryosol_feature | Cryosol feature |
fluvisol_feature | Fluvisol feature |
humus_feature | Humus feature |
icicle_feature | Icicle feature |
roots_feature | Roots feature |
descriptionKey | Should Cracked Mud generate in the world? |
descriptionKey | Should Cryosol and Permafrost generate in the world? |
descriptionKey | Should Fluvisol generate in the world? |
descriptionKey | Should hanging roots generate in Dark Forest caves? |
descriptionKey | Should Humus generate in the world? |
descriptionKey | Should Icicles generate in the world? |
descriptionKey | Should Silt generate in the world? |
descriptionKey | Should Vertisol generate in the world? |
silt_feature | Silt feature |
vertisol_feature | Vertisol feature |
Icicle
| Option | What it does |
|---|
descriptionKey | How frequently should Icicles generate? |
spawn_rarity | Icicle spawn rate |
react_to_vibrations | React to vibrations |
descriptionKey | Should Icicles fall in response to loud noises nearby? |
Item Interaction
| Option | What it does |
|---|
ash_item_spawn | Ash Item Spawning |
axe_rusting | Axe Rusting |
axe_stripping | Axe Stripping |
azalea_shearing | Azalea Shearing |
brick_breaking | Brick Breaking |
cauldron_washing | Cauldron Washing |
charred_block_igniting | Charred Block Igniting |
pickaxe_cracking_shift | Crouched Pickaxe Cracking |
drop_in_creative | Interaction Items Drop in Creative |
moss_burning | Moss Burning |
moss_shearing | Moss Shearing |
pickaxe_cracking | Pickaxe Cracking |
piston_sliming | Piston Sliming |
descriptionKey | Should any block growth mechanics occur? |
shovel_extinguish | Shovel Extinguishing |
grass_flinting | Soil Flinting |
soil_shearing | Soil Shearing |
sponge_rusting | Sponge Rusting |
sponge_rust_drying | Sponges Dry from Rusting |
Leaf Piles
| Option | What it does |
|---|
spawn_entity_from_decay | Decaying Leaves Fall |
reach | Ground Detection Range |
leaf_piles_blacklist | Leaf Piles Blacklist |
leaf_piles_slow | Leaf Piles Slowness |
max_pile_height | Max Natural Pile Height |
leaf_piles_spawn_chance | Pile Formation Chance |
Lightning Growths
| Option | What it does |
|---|
vitrified_lightning | Fulgurite Formation |
fulgurite_chance | Fulgurite Formation Chance |
Misc
| Option | What it does |
|---|
composter_dirt | Composter Gives Dirt |
desire_paths | Desire Paths |
desire_path_rate | Desire Paths Rate |
feather_falling_farmers | Feather Falling Prevents Trampling |
generic_bark | Generic Bark Item |
grass_over_mycelium | Grass Spreads over Mycelium |
leggings_prevents_thorn_damage | Leggings Prevent Bramble Damage |
mulch_grows_crops | Mulch Grows Crops |
mycelium_over_grass | Mycelium Spreads over Grass |
Mossy Blocks
| Option | What it does |
|---|
descriptionKey | How much influence should neighboring mossy blocks have on moss spreading? |
descriptionKey | How patchy should moss growth be? |
immune_chance | Immune chance |
interest_for_face | Interest for face |
needs_air | Needs air |
patchiness | Patchiness |
descriptionKey | Should moss only be able to spread to blocks that are exposed to air? |
descriptionKey | What should be the chance for random blocks to be naturally immune to mossing |
Rusting
| Option | What it does |
|---|
rusting | Iron Rusting Enabled |
rusting_rate | Rate of Rusting |
rust_streaking | Rust Streaking in Rain |
rusting_influence_radius | Rusting Influence Radius |
Thin Ice
| Option | What it does |
|---|
natural_melting | Natural Melting |
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