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| Option | What it does |
|---|---|
player_distanceActive Radius | Distance in blocks from a player within which fire remains active. |
ash_particlesAsh Particles | Ash drifts down from burning blocks. |
biome_specificBiome-Specific Behaviour | Fire spread and speed are influenced by the current biome. |
burn_barrelsBurn Barrels | Barrels and contents can burn |
burn_create_blocksBurn Create Blocks | Allow Create-ecosystem blocks (sails, envelopes, rope connectors, etc.) to burn. |
burn_damageBurn Damage | Players take damage when standing on burning blocks. |
burn_speedBurn Speed | How quickly a smoldering block becomes fully burnt (0–100). |
burn_spreadBurn Spread | How quickly fire spreads from block to block (0–100). |
burnt_onBurnt Mod Enabled | Master toggle for the entire Burnt mod. |
collapse_chanceCollapse Chance % | Likelihood of blocks collapsing |
crack_terracottaCrack Terracotta | Intense heat cracks terracotta blocks. |
crafted_blocks_burnCrafted Blocks Burn | Allow crafted wooden blocks to burn. |
distant_smokeDistant Smoke Plumes | Tall smoke plumes visible from a distance. |
ember_spreadEmber Spread | Hot winds can fire embers and increase fire spread. |
fire_aspectFire Aspect Spread | Fire Aspect weapons trigger the burn |
flame_arrows_ignite_creepers | Flame Arrows Ignite Creepers |
flame_bowFlame Bow | Flame-enchanted bows trigger the burn |
flame_particlesFlame Particles | Show additional flame particles. |
forest_recoveryForest Recovery | Burnt forests gradually regrow over time. |
forest_recover_speedForest Recovery Speed % | How fast burnt logs break down. 100 ≈ one breakdown every couple of seconds, 50 ≈ one per minute, 0 = off. |
forest_replant_chanceForest Replant Chance % | Chance that a log breakdown spawns a sapling (otherwise the log just decays away). |
grass_recoveryGrass Recovery | Burnt grass slowly recovers over time. |
grass_recover_speedGrass Recovery Speed % | Chance per random tick of burnt grass recovering. |
ground_smokeGround Smoke | Low smoke hugs the ground near fires. |
ground_spreadGround Spread % | Chance of fire spreading across grass and moss. |
heat_hazeHeat Haze | Red sky tint above large fires. |
heat_haze_overlayHeat Haze Distortion Overlay | Distortion overlay on/off. |
heat_haze_intensityHeat Haze Intensity | Strength of the heat haze sky effect (0 = disabled, 5 = default, 10 = full). |
iron_golem_fight_firesIron Golems Fight Fires | Player-created iron golems will seek out and extinguish nearby fire. |
lava_burnLava Ignites Fire | Lava flowing over flammable blocks will ignite them. |
lightning_burnLightning Ignites Fire | Lightning strikes will ignite nearby flammable blocks. |
plume_capMax Smoke Plumes | Maximum number of smoke plume entities at once. Set to 0 for unlimited. |
rain_extinguishRain Extinguishes Fire | Allow rain to extinguish exposed fires. |
random_collapsesRandom Collapses | Burnt structures randomly collapse over time. |
smoke_fogSmoke Fog | Reduced visibility when near many fires. |
smoke_fog_intensitySmoke Fog Intensity | How severely smoke reduces visibility (0 = off, 5 = ~10 blocks, 10 = ~6 blocks at max fire). |
smoke_particlesSmoke Particles | Show smoke particles above fires. |
sootSoot | Fires leave soot deposits on nearby surfaces. |
vanilla_burnVanilla Burn | Allow vanilla fire blocks to activate the burn. |
windWind | Enable wind influence on fire spread direction. |
wind_influenceWind Influence | How strongly wind affects fire spread (0–10). |
wool_burnWool Burns | Allow wool blocks to burn |
Other pages in this wiki
CraftingSmokingSmeltingBaked AppleEmber BerriesEmber Projectile ItemExtinguisher SprayFire ExtinguisherFireballFlint Spark ItemSmoke Sprite (Far)Smoke Sprite (Tall)Smoke Sprite (Tall 2)Smoke SpriteSmoke Sprite (Near 3)Smoke Sprite (Near)Smoke Sprite (Near 2)Smoke Sprite (Distant)SootAcacia FenceAcacia Fence GateAcacia LogAcacia PlanksAcacia Slab
