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Minecraft 14w11b

Weekly work-in-progress build. Things break and get removed again. Version facts below are read from Mojang’s own files — the official manifest plus the version.json inside the jar.

Contents (6)
  1. What changed in 14w11b
  2. New files in the game
  3. New in-game text
  4. Reworded text
  5. Development cycle
  6. Neighbouring versions

Java What changed in 14w11b

Everything below is measured by comparing the game files of 1.7.9 with 14w11b — not copied from patch notes.

Minecraft did not ship a data generator until January 2018, so there is no registry of blocks and items to compare for a build this old. What is below is read from the game’s own client.jar: the text the game displays, and the textures, models and sounds it ships. New blocks and items almost always show up in both.

New files in the game

KindAddedRemovedTotal
Textures+100951

Textures added: blocks/iron_trapdoor blocks/slime blocks/stone_andesite blocks/stone_andesite_smooth blocks/stone_diorite blocks/stone_diorite_smooth blocks/stone_granite blocks/stone_granite_smooth entity/endermite items/barrier

New in-game text 130

KeyText
achievement.overpoweredOverpowered
achievement.overpowered.descBuild a Notch apple
advMode.allEntitiesUse "@e" to target all entities
book.generation.0Original
book.generation.1Copy of original
book.generation.2Copy of a copy
book.generation.3Tattered
commands.blockdata.failedThe data tag did not change: %s
commands.blockdata.notValidThe target block is not a data holder block
commands.blockdata.outOfWorldCannot change block outside of the world
commands.blockdata.successBlock data updated to: %s
commands.blockdata.tagErrorData tag parsing failed: %s
commands.blockdata.usage/blockdata <x> <y> <z> <dataTag>
commands.clear.tagErrorData tag parsing failed: %s
commands.clear.testing%s has %d items that match the criteria
commands.clone.failedNo blocks cloned
commands.clone.noOverlapSource and destination can not overlap
commands.clone.outOfWorldCannot access blocks outside of the world
commands.clone.success%d blocks cloned
commands.clone.tooManyBlocksToo many blocks in the specified area (%d > %d)
commands.clone.usage/clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
commands.compare.failedSource and destination are not identical
commands.compare.outOfWorldCannot access blocks outside of the world
commands.compare.success%d blocks compared
commands.compare.tooManyBlocksToo many blocks in the specified area (%d > %d)
commands.compare.usage/testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
commands.execute.allInvocationsFailedAll invocations failed: '%s'
commands.execute.failedFailed to execute '%s' as %s
commands.execute.usage/execute <entity> <x> <y> <z> <command>
commands.fill.failedNo blocks filled
commands.fill.outOfWorldCannot place blocks outside of the world
commands.fill.success%d blocks filled
commands.fill.tagErrorData tag parsing failed: %s
commands.fill.tooManyBlocksToo many blocks in the specified area (%d > %d)
commands.fill.usage/fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag]
commands.generic.entity.invalidUuidThe entity UUID provided is in an invalid format
commands.generic.entity.notFoundThat entity cannot be found
commands.kill.successfulKilled %s
commands.particle.notFoundUnknown effect name (%s)
commands.particle.successPlaying effect %s for %d times
commands.particle.usage/particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [player|entity]
commands.scoreboard.allMatchesFailedAll matches failed
commands.scoreboard.noMultiWildcardOnly one user wildcard allowed
commands.scoreboard.players.enable.noTriggerObjective %s is not a trigger
commands.scoreboard.players.enable.successEnabled trigger %s for %s
commands.scoreboard.players.enable.usage/scoreboard players enable <player> <trigger>
commands.scoreboard.players.operation.invalidOperationInvalid operation %s
commands.scoreboard.players.operation.notFoundNo %s score for %s found
commands.scoreboard.players.operation.successOperation applied successfully
commands.scoreboard.players.operation.usage/scoreboard players operation <targetName> <targetObjective> <operation> <selector> <objective>
commands.scoreboard.players.resetscore.successReset score %s of player %s
commands.scoreboard.players.set.tagErrorCould not parse dataTag, reason: %s
commands.scoreboard.players.set.tagMismatchThe dataTag does not match for %s
commands.scoreboard.players.test.failedScore %d is NOT in range %d to %d
commands.scoreboard.players.test.notFoundNo %s score for %s found
commands.scoreboard.players.test.successScore %d is in range %d to %d
commands.scoreboard.players.test.usage/scoreboard players test <player> <objective> <min> <max>
commands.testfor.failure%s did not match the required data structure
commands.testfor.successFound %s
commands.testfor.tagErrorData tag parsing failed: %s
commands.trigger.disabledTrigger %s is not enabled
commands.trigger.invalidModeInvalid trigger mode %s
commands.trigger.invalidObjectiveInvalid trigger name %s
commands.trigger.invalidPlayerOnly players can use the /trigger command
commands.trigger.successTrigger %s changed with %s %s
commands.trigger.usage/trigger <objective> <add|set> <value>
container.beaconBeacon
container.enchant.clue%s . . . ?
container.enchant.lapis.many%d Lapis Lazuli
container.enchant.lapis.one1 Lapis Lazuli
container.enchant.level.many%d Enchantment Levels
container.enchant.level.one1 Enchantment Level
container.isLocked%s is locked!
difficulty.lock.questionAre you sure you want to lock the difficulty of this world? This will set this world to always be %1$s, and you will never be able to change that again.
difficulty.lock.titleLock World Difficulty
entity.Endermite.nameEndermite
entity.Villager.armorArmorer
entity.Villager.butcherButcher
entity.Villager.clericCleric
entity.Villager.farmerFarmer

Showing the first 80 of 130 new strings.

Reworded text 19

Wording Mojang changed in this version.

KeyBeforeAfter
commands.clear.usage/clear <player> [item] [data]/clear <player> [item] [data] [maxCount] [dataTag]
commands.effect.usage/effect <player> <effect> [seconds] [amplifier]/effect <player> <effect> [seconds] [amplifier] [hideParticles]
commands.give.notFoundThere is no such item with ID %dThere is no such item with name %d
commands.kill.usage/kill/kill [player|entity]
commands.scoreboard.players.add.usage/scoreboard players add <player> <objective> <count>/scoreboard players add <player> <objective> <count> [dataTag]
commands.scoreboard.players.remove.usage/scoreboard players remove <player> <objective> <count>/scoreboard players remove <player> <objective> <count> [dataTag]
commands.scoreboard.players.reset.successReset all scores of player %sReset scores of player %s
commands.scoreboard.players.reset.usage/scoreboard players reset <player>/scoreboard players reset <player> [objective]
commands.scoreboard.players.set.usage/scoreboard players set <player> <objective> <score>/scoreboard players set <player> <objective> <score> [dataTag]
commands.scoreboard.players.usage/scoreboard players <set|add|remove|reset|list>/scoreboard players <set|add|remove|reset|list|enable|test|operation>
commands.scoreboard.teams.option.usage/scoreboard teams option <team> <friendlyfire|color|seeFriendlyInvisibles> <value>/scoreboard teams option <team> <friendlyfire|color|seeFriendlyInvisibles|nametagVisibility|deathMessageVisibility> <value>
commands.testfor.usage/testfor <player>/testfor <player> [dataTag]
commands.tp.usage/tp [target player] <destination player> OR /tp [target player] <x> <y> <z>/tp [target player] <destination player> OR /tp [target player] <x> <y> <z> [<y-rot> <x-rot>]
mco.configure.world.close.question.line2Are you sure you want to do this?Are you sure you want to do that?
mco.configure.world.leave.question.line2Are you sure you want to do this?Are you sure you want to do that?
mco.configure.world.reset.question.line2Are you sure you want to do this?Are you sure you want to do that?
mco.configure.world.restore.question.line1Your realm will be restored to date '%s' (%s)Your realm will be restored to date
mco.configure.world.restore.question.line2Are you sure you want to do this?Are you sure you want to do that?
tile.trapdoor.nameTrapdoorWooden Trapdoor

Development cycle

This build was part of the run-up to 1.7.10. Everything tested here landed in that release.