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Minecraft 14w02a

Weekly work-in-progress build. Things break and get removed again. Version facts below are read from Mojang’s own files — the official manifest plus the version.json inside the jar.

Contents (6)
  1. What changed in 14w02a
  2. New files in the game
  3. New in-game text
  4. Reworded text
  5. Development cycle
  6. Neighbouring versions

Java What changed in 14w02a

Everything below is measured by comparing the game files of 1.7.4 with 14w02a — not copied from patch notes.

Minecraft did not ship a data generator until January 2018, so there is no registry of blocks and items to compare for a build this old. What is below is read from the game’s own client.jar: the text the game displays, and the textures, models and sounds it ships. New blocks and items almost always show up in both.

New files in the game

KindAddedRemovedTotal
Textures+70948

Textures added: blocks/slime blocks/stone_andesite blocks/stone_andesite_smooth blocks/stone_diorite blocks/stone_diorite_smooth blocks/stone_granite blocks/stone_granite_smooth

New in-game text 53

KeyText
commands.blockdata.notValidThe target block is not a data holder block
commands.blockdata.outOfWorldCannot change block outside of the world
commands.blockdata.successBlock data updated to: %s
commands.blockdata.tagErrorData tag parsing failed: %s
commands.blockdata.usage/blockdata <x> <y> <z> <dataTag>
commands.clear.tagErrorData tag parsing failed: %s
commands.clear.testing%s has %d items that match the criteria
commands.generic.entity.invalidUuidThe entity UUID provided is in an invalid format
commands.generic.entity.notFoundThat entity cannot be found
commands.kill.successfulKilled %s
commands.testfor.failure%s did not match the required data structure
commands.testfor.successFound %s
commands.testfor.tagErrorData tag parsing failed: %s
container.enchant.clue%s . . . ?
container.enchant.lapis.many%d Lapis Lazuli
container.enchant.lapis.one1 Lapis Lazuli
container.enchant.level.many%d Enchantment Levels
container.enchant.level.one1 Enchantment Level
container.isLocked%s is locked!
difficulty.lock.questionAre you sure you want to lock the difficulty of this world? This will set this world to always be %1$s, and you will never be able to change that again.
difficulty.lock.titleLock World Difficulty
entity.Villager.armorArmorer
entity.Villager.butcherButcher
entity.Villager.clericCleric
entity.Villager.farmerFarmer
entity.Villager.fishermanFisherman
entity.Villager.fletcherFletcher
entity.Villager.leatherLeatherworker
entity.Villager.librarianLibrarian
entity.Villager.shepherdShepherd
entity.Villager.toolTool Smith
entity.Villager.weaponWeapon Smith
item.canBreakCan break:
merchant.deprecatedTrade something else to unlock!
tile.clayHardenedStained.nameStained Clay
tile.dirt.nameDirt
tile.doublePlant.namePlant
tile.flower1.nameFlower
tile.flower2.nameFlower
tile.monsterStoneEgg.nameStone Monster Egg
tile.quartzBlock.nameBlock of Quartz
tile.sand.nameSand
tile.slime.nameSlime Block
tile.stone.andesite.nameAndesite
tile.stone.andesiteSmooth.namePolished Andesite
tile.stone.diorite.nameDiorite
tile.stone.dioriteSmooth.namePolished Diorite
tile.stone.granite.nameGranite
tile.stone.graniteSmooth.namePolished Granite
tile.stone.stone.nameStone
tile.stoneSlab.nameStone Slab
tile.woodSlab.nameWood Slab
tile.woolCarpet.nameCarpet

Reworded text 3

Wording Mojang changed in this version.

KeyBeforeAfter
commands.clear.usage/clear <player> [item] [data]/clear <player> [item] [data] [maxCount] [dataTag]
commands.kill.usage/kill/kill [player|entity]
commands.testfor.usage/testfor <player>/testfor <player> [dataTag]

Development cycle

This build was part of the run-up to 1.7.5. Everything tested here landed in that release.