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Minecraft 1.18-pre1

Feature-complete; only bug fixes land between here and release. Full source data for this version is extracted and browsable below.

2,112 names shipped in this version. Each result opens the wiki page for that thing.

Contents (6)
  1. What changed in 1.18-pre1
  2. New in-game text
  3. Fixes
  4. Development cycle
  5. Browse this version
  6. Neighbouring versions

Java What changed in 1.18-pre1

Everything below is measured by comparing the game files of 21w44a with 1.18-pre1 — not copied from patch notes.

New in-game text 3

KeyText
advancements.adventure.play_jukebox_in_meadows.descriptionMake the Meadows come alive with the sound of music from a jukebox
advancements.adventure.play_jukebox_in_meadows.titleSound of Music
generator.amplified.infoNotice: Just for fun! Requires a beefy computer.

Fixes 42

Read from Mojang’s own release notes for Minecraft 1.18 Pre-Release 1, published 2021-11-11. Every entry keeps its original bug ID.

42 issues fixed, read from Mojang’s own patch notes. Each entry keeps its original bug ID.

Fixed bugs in 1.18 Pre-Release 1 42

  • MC-46584 Clicking and dragging MOUSE3 (Mouse wheel) over item slots incorrectly attempts to place full stacks in survival
  • MC-53444 You can get outside of the worldborder by mounting a rideable entity (boat, pig, etc.) outside of it
  • MC-54119 Can place/take water/lava/lilypads outside worldborder and inside spawn protection
  • MC-62550 Worldborder not correctly initialized for the End and Nether
  • MC-96535 Ambient property of potion effects with ShowParticles:0b is not disregarded
  • MC-113425 Player can interact with entities outside the worldborder
  • MC-117800 Half bed can be placed outside the worldborder
  • MC-121997 Every dimension's world border is operating independently, and doesn't appear where it actually is
  • MC-131808 Forests don't spawn trees near the positive edges, but overstretch bounds on the negative edges
  • MC-136523 Invisible world border in the end dimension
  • MC-187174 Worldborder does not take nether coordinates into account
  • MC-206660 Stalactites don't fall properly if there are blocks directly below it
  • MC-215139 Some water in caves will not start flowing
  • MC-219035 Fossil structures can't generate in far east and south blocks of a chunk
  • MC-222388 Acacia trees under y=0 often grow with bare branches
  • MC-229013 Lava lake decorator config is unused
  • MC-229517 Conversion sounds for strays & drowned is controlled by Friendly Creatures mixer, not Hostile Creatures
  • MC-231666 Dragon egg can teleport to outside the world border
  • MC-236610 Lava lakes generate without stone around
  • MC-236628 Lava pools cause sand to fall now instead of putting sandstone beneath it
  • MC-236652 Weather can sometimes be incorrect within a biome
  • MC-236803 Extremely low amount of pillager spawns in outpost on jagged peaks, groves, snowy slopes & frozen peaks
  • MC-237040 Falling blocks still sometimes disappear for a moment when landing
  • MC-237598 Projectiles glitch around in the air when exiting simulation distance
  • MC-237621 Missing biome definitions in some peak grid cells causes unintended ocean placement
  • MC-237791 Villager spawn eggs used on grove, frozen peaks, snowy slopes and jagged peaks don't spawn snowy plains villagers
  • MC-237954 The "Sound of Music" and "Feels like home" advancements are internally located in the incorrect tab folder
  • MC-238038 Newly added advancements' namespace IDs do not match their translation keys
  • MC-238972 Deserts generate with little or no sandstone
  • MC-239714 Doing /locate desert_pryamid in a desert superflat world freezes the world
  • MC-239851 Upgrading old worlds causes leaves to change to surface builder blocks
  • MC-239852 Lava pools intersecting strongholds can cause end portal frames to be deleted
  • MC-240021 Cullface arguments in cauldrons are excessive
  • MC-240481 Deepslate doesn't generate in the new cave generation under old chunks
  • MC-240482 There is no bedrock in the overworld in old chunks
  • MC-240495 Deepslate does not generate below Y=0 in Badlands or Wooded Badlands Biomes
  • MC-240503 Bedrock doesn`t generate in Badlands or Wooded Badlands
  • MC-240516 Noise cave carvers don't generate below old chunks
  • MC-240531 Block simulation distance is always 8 chunks regardless of the slider's value
  • MC-240534 Clicking a JFR link copies full server-side path to clipboard
  • MC-240631 Extremely slow End terrain generation
  • MC-240998 Portals no longer load chunks as non entity processing

Development cycle

This build was part of the run-up to 1.18. Everything tested here landed in that release.

Browse this version