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Minecraft 1.17-pre3

Feature-complete; only bug fixes land between here and release. Full source data for this version is extracted and browsable below.

2,111 names shipped in this version. Each result opens the wiki page for that thing.

Contents (6)
  1. What changed in 1.17-pre3
  2. Reworded text
  3. Fixes
  4. Development cycle
  5. Browse this version
  6. Neighbouring versions

Java What changed in 1.17-pre3

Everything below is measured by comparing the game files of 1.17-pre2 with 1.17-pre3 — not copied from patch notes.

Reworded text 1

Wording Mojang changed in this version.

KeyBeforeAfter
advancements.husbandry.wax_on.descriptionApply Wax to a Copper block!Apply Honeycomb to a Copper block!

Fixes 15

Read from Mojang’s own release notes for Minecraft 1.17 Pre-Release 3, published 2021-06-01. Every entry keeps its original bug ID.

15 issues fixed, read from Mojang’s own patch notes. Each entry keeps its original bug ID.

Fixed Bugs in 1.17 Pre-Release 3 15

  • MC-203773 Lightning rod is floating when held in third-person
  • MC-215946 Game fatally crashed while exploring chunks (IllegalStateException: Accessing PalettedContainer from multiple threads
  • MC-222223 Baby axolotls despawn
  • MC-223147 Vines aren't rendered with /setblock
  • MC-223227 Floating water caves in caves under the ocean
  • MC-224893 Replacing Chunk Futures causes several issues
  • MC-225077 Vines can spread upward to non-full blocks
  • MC-225344 Cave generation seems to be broken at seemingly random chunk borders
  • MC-226441 Lit candle texture doesn't change when on cake
  • MC-226514 Crash trying to start a world: Error: java.lang.NullPointerException: Cannot read field "u" because "☃" is null
  • MC-226660 "Double closing program" warnings upon closing the game
  • MC-226874 Player's owned player_head on mobs are flashing
  • MC-226956 Gravity blocks do not break when doEntityDrops is set to false
  • MC-226970 Stars are occluded by render fog
  • MC-227018 Changing or reloading resource packs does not reload core shaders until reloading a second time

Development cycle

This build was part of the run-up to 1.17. Everything tested here landed in that release.

Browse this version