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Minecraft 1.10

Finished, fully supported build — this is what the launcher gives you. Version facts below are read from Mojang’s own files — the official manifest plus the version.json inside the jar.

Contents (6)
  1. What changed in 1.10
  2. New files in the game
  3. New in-game text
  4. Reworded text
  5. Development cycle
  6. Neighbouring versions

Java What changed in 1.10

Everything below is measured by comparing the game files of 1.9.4 with 1.10 — not copied from patch notes.

Minecraft did not ship a data generator until January 2018, so there is no registry of blocks and items to compare for a build this old. What is below is read from the game’s own client.jar: the text the game displays, and the textures, models and sounds it ships. New blocks and items almost always show up in both.

New files in the game

KindAddedRemovedTotal
Textures+1001,265
Models+1001,486

Textures added: blocks/bone_block_side blocks/bone_block_top blocks/magma blocks/nether_wart_block blocks/red_nether_brick entity/bear/polarbear entity/skeleton/stray entity/skeleton/stray_overlay entity/zombie/husk items/structure_void

Models added: block/bone_block block/magma block/nether_wart_block block/red_nether_brick block/structure_void item/bone_block item/magma item/nether_wart_block item/red_nether_brick item/structure_void

New in-game text 63

KeyText
commands.teleport.success.coordinatesTeleported %s to %s, %s, %s
commands.teleport.usage/teleport <entity> <x> <y> <z> [<y-rot> <x-rot>]
death.attack.hotFloor%1$s discovered floor was lava
death.attack.hotFloor.player%1$s walked into danger zone due to %2$s
entity.Donkey.nameDonkey
entity.Husk.nameHusk
entity.Mule.nameMule
entity.PolarBear.namePolar Bear
entity.SkeletonHorse.nameSkeleton Horse
entity.Stray.nameStray
entity.WitherSkeleton.nameWither Skeleton
entity.ZombieHorse.nameZombie Horse
options.autoJumpAuto-jump
structure_block.button.detect_sizeDETECT
structure_block.button.loadLOAD
structure_block.button.saveSAVE
structure_block.custom_dataCustom Data Tag Name
structure_block.detect_sizeDetect structure size and position:
structure_block.hover.cornerCorner: %s
structure_block.hover.dataData: %s
structure_block.hover.loadLoad: %s
structure_block.hover.saveSave: %s
structure_block.include_entitiesInclude entities:
structure_block.integrityStructure Integrity and Seed
structure_block.load_not_foundStructure '%s' is not available
structure_block.load_prepareStructure '%s' position prepared
structure_block.load_successStructure loaded from '%s'
structure_block.mode.corner[C]
structure_block.mode.data[D]
structure_block.mode.load[L]
structure_block.mode.save[S]
structure_block.mode_info.cornerCorner mode - placement and size marker
structure_block.mode_info.dataData mode - game logic marker
structure_block.mode_info.loadLoad mode - load from file
structure_block.mode_info.saveSave mode - write to file
structure_block.positionRelative Position
structure_block.save_failureUnable to save structure '%s'
structure_block.save_successStructure saved as '%s'
structure_block.show_airShow invisible blocks:
structure_block.show_boundingboxShow bounding box:
structure_block.sizeStructure Size
structure_block.size_failureUnable to detect structure size, add corners with matching structure names
structure_block.size_successSize successfully detected for '%s'
structure_block.structure_nameStructure Name
subtitles.entity.husk.ambientHusk groans
subtitles.entity.husk.deathHusk dies
subtitles.entity.husk.hurtHusk hurts
subtitles.entity.polar_bear.ambientPolar Bear groans
subtitles.entity.polar_bear.baby_ambientPolar Bear hums
subtitles.entity.polar_bear.deathPolar Bear dies
subtitles.entity.polar_bear.hurtPolar Bear hurts
subtitles.entity.polar_bear.warningPolar Bear roars
subtitles.entity.stray.ambientStray rattles
subtitles.entity.stray.deathStray dies
subtitles.entity.stray.hurtStray hurts
subtitles.entity.wither_skeleton.ambientWither Skeleton rattles
subtitles.entity.wither_skeleton.deathWither Skeleton dies
subtitles.entity.wither_skeleton.hurtWither Skeleton hurts
tile.boneBlock.nameBone Block
tile.magma.nameMagma Block
tile.netherWartBlock.nameNether Wart Block
tile.redNetherBrick.nameRed Nether Brick
tile.structureVoid.nameStructure Void

Reworded text 39

Wording Mojang changed in this version.

KeyBeforeAfter
achievement.buildFurnace.descConstruct a furnace out of eight stone blocksConstruct a furnace out of eight cobblestone blocks
achievement.diamondsToYou.descThrow diamonds at another player.Throw diamonds at another player
achievement.openInventory.descPress '%1$s' to open your inventory.Press '%1$s' to open your inventory
commands.achievement.give.success.oneSuccessfully given %s the stat %sSuccessfully given %s the achievement %s
commands.achievement.take.success.oneSuccessfully taken the stat %s from %sSuccessfully taken the achievement %s from %s
commands.achievement.unknownAchievementUnknown achievement or statistic '%s'Unknown achievement '%s'
commands.achievement.usage/achievement <give|take> <stat_name|*> [player]/achievement <give|take> <name|*> [player]
commands.save-off.alreadyOffSaving is already turned off.Saving is already turned off
commands.save-on.alreadyOnSaving is already turned on.Saving is already turned on
commands.scoreboard.players.test.usage/scoreboard players test <player> <objective> <min> <max>/scoreboard players test <player> <objective> <min> [max]
commands.stats.entity.usage/stats entity <selector> <mode>/stats entity <selector> <mode> ...
commands.testforblock.failed.dataThe block at %d,%d,%d had the data value of %s (expected: %s).The block at %d, %d, %d had the data value of %s (expected: %s)
commands.testforblock.failed.nbtThe block at %d,%d,%d did not have the required NBT keys.The block at %d, %d, %d did not have the required NBT keys
commands.testforblock.failed.tileThe block at %d,%d,%d is %s (expected: %s).The block at %d, %d, %d is %s (expected: %s)
commands.testforblock.failed.tileEntityThe block at %d,%d,%d is not a tile entity and cannot support tag matching.The block at %d, %d, %d is not a block entity and cannot support tag matching
commands.testforblock.successSuccessfully found the block at %d,%d,%d.Successfully found the block at %d, %d, %d
commands.tp.usage/tp [target player] <destination player> OR /tp [target player] <x> <y> <z> [<y-rot> <x-rot>]/tp [target player] <destination player> OR /tp [target player] <x> <y> <z> [<yaw> <pitch>]
commands.worldborder.damage.usage/worldborder damage <buffer|amount>/worldborder damage <buffer|amount> ...
commands.worldborder.warning.distance.usage/worldborder warning distance <blocks>/worldborder warning distance <distance>
commands.worldborder.warning.usage/worldborder warning <time|distance>/worldborder warning <time|distance> ...
language.regionUSUnited States
multiplayer.downloadingTerrainDownloading terrainLoading terrain
tile.clayHardenedStained.black.nameBlack Stained ClayBlack Hardened Clay
tile.clayHardenedStained.blue.nameBlue Stained ClayBlue Hardened Clay
tile.clayHardenedStained.brown.nameBrown Stained ClayBrown Hardened Clay
tile.clayHardenedStained.cyan.nameCyan Stained ClayCyan Hardened Clay
tile.clayHardenedStained.gray.nameGray Stained ClayGray Hardened Clay
tile.clayHardenedStained.green.nameGreen Stained ClayGreen Hardened Clay
tile.clayHardenedStained.lightBlue.nameLight Blue Stained ClayLight Blue Hardened Clay
tile.clayHardenedStained.lime.nameLime Stained ClayLime Hardened Clay
tile.clayHardenedStained.magenta.nameMagenta Stained ClayMagenta Hardened Clay
tile.clayHardenedStained.nameStained ClayStained Hardened Clay
tile.clayHardenedStained.orange.nameOrange Stained ClayOrange Hardened Clay
tile.clayHardenedStained.pink.namePink Stained ClayPink Hardened Clay
tile.clayHardenedStained.purple.namePurple Stained ClayPurple Hardened Clay
tile.clayHardenedStained.red.nameRed Stained ClayRed Hardened Clay
tile.clayHardenedStained.silver.nameLight Gray Stained ClayLight Gray Hardened Clay
tile.clayHardenedStained.white.nameWhite Stained ClayWhite Hardened Clay
tile.clayHardenedStained.yellow.nameYellow Stained ClayYellow Hardened Clay

Development cycle

Every build Mojang published on the way to 1.10, in order.

  1. Snapshot

    3

    Weekly work-in-progress build. Things break and get removed again.

  2. Pre-release

    2

    Feature-complete; only bug fixes land between here and release.

  3. Release

    1.10

    The build that shipped. Everything above led here.