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| Option | What it does |
|---|---|
areaSelectionBoxSideColor | Sets the color of unselected area selection box sides |
hightlightBlockInInventoryColor | Sets the highlight color for the looked-at block's item in inventory |
materialListHudItemCountsColor | Sets the color of item counts shown in the Material List HUD |
schematicOverlayColorDiffBlock | Sets overlay color for different blocks of matching predefined types |
schematicOverlayColorExtra | Sets the overlay color drawn on extra blocks not present in the schematic |
schematicOverlayColorMissing | Sets the overlay color drawn on blocks missing from the world |
schematicOverlayColorWrongBlock | Sets the overlay color drawn on blocks that are entirely wrong |
schematicOverlayColorWrongState | Sets the overlay color drawn on blocks with incorrect block states |
schematicRebuildBreakExceptPlaceOverlayColor | Sets overlay color for break-all-except-targeted blocks in rebuild mode |
schematicRebuildBreakPlaceOverlayColor | Sets overlay color for break-or-place selector in rebuild mode |
schematicRebuildReplaceOverlayColor | Sets overlay color for the replace selector in rebuild mode |
toolItemComponentsA Data Components-aware version of toolItem. Set to "empty" to disable. The syntax accepted is the same as the "/give" c | Sets the item components required on the tool item |
placementManagerProfileAdjust the Placement Manager Thread performance metrics as follows: MAX - 32 tasks per cycle (20ms yield, 2048 deferred | Selects the placement manager performance profile |
areaSelectionsPerWorld | Stores area selections per-world or per-server instead of globally |
signTextPasteAutomatically set the text in the sign GUIs from the schematic | Enables pasting text onto signs |
pickBlockAvoidDamageableAvoids replacing any damageable items in the hotbar | Avoids picking items with durability damage |
pickBlockAvoidToolsAvoids replacing any tool items in the hotbar. This means any items that extend the vanilla ToolItem class. | Avoids picking tool items when pick blocking |
betterRenderOrder | Injects schematic rendering into vanilla rendering code for better render order |
itemUsePacketCheckBypassBypass the new distance/coordinate check that was added in 1.18.2. That check breaks the "accurate placement protocol" a | Bypasses the 1.18.2 distance check that breaks accurate placement protocol |
debugHudModeChange the behavior of the Debug Information that is displayed under the F3 screen for the Litematica World Renderer. [§ | Changes what debug info the Litematica world renderer shows under F3 |
changeSelectedCornerOnMove | Sets the selected corner to the last moved corner when setting corners |
cloneAtOriginalPosition | Creates clone placements at the original area selection position instead of the player |
commandDisableFeedback | Disables then re-enables command feedback around multiplayer Paste, Fill and Delete |
commandFillMaxVolume | Sets the maximum volume of each box filled via command-based Fill/Delete |
commandFillNoChunkClamp | Stops fill/replace/delete volumes from being split into per-chunk boxes |
commandLimitPerTick | Sets the maximum number of commands sent per game tick on servers |
commandNameClone | Sets the clone command name used for command-based creative mode on servers |
commandNameFill | Sets the fill command name used for command-based creative mode on servers |
commandNameSetblock | Sets the setblock command name used for command-based creative mode on servers |
commandNameSummon | Sets the summon command name used for command-based creative mode on servers |
commandTaskInterval | Sets the tick interval at which Paste, Fill and Delete tasks execute |
commandUseStrict | Uses the strict parameter in fill, setblock, and clone commands |
commandUseWorldEdit | Uses WorldEdit //pos1, //pos2 and //set commands instead of configured setblock/fill commands |
translationModeConfigure the Translation 'Mode' to be used. Follow Vanilla, Follow MaLiLib, Independent, or OFF. | Sets how schematic translations are performed |
customSchematicBaseDirectory | Sets the root schematic directory used when the custom base directory is enabled |
customSchematicBaseDirectoryEnabled | Uses the customSchematicBaseDirectory setting as the root schematic directory |
datafixerDefaultSchema | Sets the default schema value for the vanilla data fixer |
datafixerMode | Sets the data fixer level applied to loaded schematics, affecting load performance |
deduplicateSchematicEntitiesDe-Duplicate any matching entities loaded into the Schematic World. The current code tries to spawn the entities with th | Removes duplicate matching entities loaded into the schematic world |
debugHudPMThreads | Shows the placement manager thread daemon debug line on the F3 screen |
debugHudWorld | Shows the schematic world debug line on the F3 screen |
debugLogging | Prints extra debug messages to the console for troubleshooting issues |
displayFileOpsFeedbackDisplay file operation confirmation feedback. Example: Deleting a file will display a message confirming that the op | Shows a chat confirmation message after file operations like deleting |
easyPlaceMode | Using an item on a schematic block places that block at that position |
easyPlaceClickAdjacent | Uses 1.12.2 ornithe Clicks Adjacent code, requiring easyPlacePostRewrite enabled |
easyPlaceFirst | Toggles Easy Place First mode on or off |
easyPlaceHoldEnabled | Lets you hold the use key and look at schematic blocks to place them continuously |
easyPlacePostRewrite | Makes Easy Place use the experimental 1.12.2 ornithe Post-Rewrite code |
easyPlaceProtocolVersion | Chooses which accurate placement protocol Easy Place uses |
easyPlaceSinglePlayerHandling | Handles Carpet mod Accurate Block Placement Protocol itself in single player |
easyPlaceSinglePlayerValidation | Validates blocks placed by Easy Place in single player |
easyPlaceSwapInterval | Sets milliseconds Easy Place waits after swapping slots before placing |
easyPlaceSwingHand | Swings the player's arm animation when Easy Place places a block |
easyPlaceVanillaReach | Reduces easy place reach to vanilla distance so servers accept far placements |
fixChestMirrorEnable a fix to the broken chest mirror code in vanilla | Fixes vanilla's broken chest mirroring when pasting mirrored schematics |
fixGlazedTerracottaMirrorEnable a fix to the glazed terracotta mirror code in vanilla; This code attempts to help keep the patterns aligned. | Fixes vanilla glazed terracotta mirroring to keep patterns aligned |
materialListContainerScanBundlesEnable including Bundles in the scan while using materialListContainerScan | Enables scanning bundles for materials in the material list |
materialListContainerScanShulkersEnable including Shulker Boxes in the scan while using materialListContainerScan | Enables scanning shulker boxes for materials in the material list |
translationTryBaseLanguageEnable tracking MaLiLib's configured language. Leave this disabled to customize Litematica's language independently. Y | Tries the base language when the target translation is unavailable |
enableDifferentBlocks | Shows a "Different Blocks" status in the wrong block verifier for mismatched blocks |
pickBlockIgnoreNbtEnables the "pickBlockIgnoreNbt" setting for Easy Place Post-Rewrite from 1.12.2 ornithe. | Ignores NBT data when matching blocks for pick block |
pickBlockEnabledEnables the schematic world pick block hotkeys. There is also a hotkey for toggling this option to toggle those hotkeys. | Toggles the pick block feature on or off |
entityDataSync | Uses the Servux Entity Data Sync protocol to obtain entity data from the server |
entityDataSyncBackup | Uses vanilla NBT Query when Servux is unavailable, requiring operator privileges |
entityDataSyncCacheTimeout | Sets how many seconds the Entity Cache keeps records before refreshing |
entityDataSyncLoadNbt | Loads synced NBT data into the client world, may conflict with other mods |
executeRequireHoldingTool | Requires holding the tool item to run the execute hotkey |
fixRailRotation | Applies a fix for vanilla rail bugs with 180 degree rotations of straight rails |
fixStairsMirror | Applies a fix for vanilla stair shape bugs when mirroring stairs |
generateLowercaseNames | Makes suggested schematic names lowercase with underscores instead of spaces |
highlightBlockInInventory | Highlights the looked-at schematic block's item in inventory, including shulker boxes |
reverseOperationModeDirectionIf enabled, reverses the scroll direction used for cycling through operation modes while holding the operation mode chan | Reverses the direction used by reverse operation mode |
pasteIgnoreBlockEntitiesFromFillIf enabled, then all block entities are ignored from the fill commands when pasting. This allows them to get pasted indi | Ignores block entities from fill commands during paste so they paste individually |
pickBlockShulkersIf enabled, then if the required item for the pick block is not found directly in the player's inventory, but there is a | Allows pick block to target items inside shulker boxes |
pasteToMcFunctionFilesIf enabled, then instead of actually pasting schematics to the world, they are written as setblock commands into text fi | Writes paste operations to mcfunction files instead of executing |
pasteUseFillCommandIf enabled, then instead of only using individual /setblock commands, the command-based Paste operation (which is used o | Uses the /fill command for faster pasting |
pasteIgnoreCommandLimitWithNbtRestoreIf enabled, then the command limit is ignored when pasting blocks with a block entity with the NBT restore option enable | Allows NBT restore to bypass the command block limit |
pasteIgnoreEntitiesIf enabled, then the Paste feature will not paste any entities | Prevents entities from being pasted into the world |
toolItemEnabledIf true, then the "tool" item can be used to control selections etc. | Toggles whether the configured tool item is required for selections |
loadEntireSchematicsIf true, then the entire schematic is always loaded at once. If false, then only the part that is within the client's vi | Loads the entire schematic at once instead of only the visible portion |
layerModeFollowsPlayerIf true, then the render layer follows the player. Note: This currently collapses Layer Range type ranges unfortunately | Makes the render layer follow the player's position |
recipeBookSinglePlayerShadowUnlockIn Single Player, unlock the full Server Recipe Book for the player to improve the Raw Material List output results. Thi | Unlocks shadowed recipe book entries in singleplayer |
serverNbtRequestRateLimit request rate for server entity data syncer | Sets the rate of NBT data requests to the server |
materialListContainerScan | Enables scanning containers for materials in the material list |
materialListCountEnderCache | Counts items in the ender chest cache for the material list |
materialListIgnoreState | Ignores exact block state in the material list, matching only block type |
materialListRecipeDetails | Adds debug-level recipe details to the Raw Materials export of the material list |
pasteAlwaysUseFill | Forces using the fill command even for single blocks |
pasteAlwaysUsePersistent | Forces pasted leaves to be persistent so they do not decay |
pasteLayerBehavior | Sets how rendered layers behave during Paste tool mode |
pasteNbtRestoreBehavior | Chooses whether and how block NBT data is restored when pasting |
pasteReplaceBehavior | Sets how existing blocks are replaced during Paste tool mode |
pasteUsingCommandsInSp | Enables command-based pasting in singleplayer |
pasteUsingServux | Uses Servux to paste schematics directly to the server, faster than commands |
pickBlockableSlots | Sets which hotbar slots can be used for schematic pick block |
placementRestriction | Restricts using the use key to only when holding the correct item for the target |
placementManagerThreadCount | Sets the max number of placement manager threads |
placementReplaceBehavior | Sets block replace behavior when adding blocks to the schematic world |
placementRestrictionWarn | Selects the warning message shown when placement is restricted |
renderThreadNoTimeoutRemoves the timeout from the rendering worker threads. If you get very stuttery rendering when moving around or dealing | Removes the timeout from rendering worker threads |
renderMaterialListInGuis | Toggles whether the material list is drawn inside GUIs |
schematicVcsDeleteMode | Sets the deletion mode for removing the previous schematic version in Schematic VCS |
selectionCornersMode | Chooses whether area selection corners use Corners or Expand mode |
translationLanguageSet Litematica's language independently of Minecraft's Language setting. Requires MaLiLib's translationOverrides to | Sets the target language used for schematic translations |
toolItemThe item to use as the "tool" for selections etc. | Sets the item used as the tool for selections and similar actions |
unhideSchematicVCSUn-hides the Schematic VCS (Version Control System) menu button, and enables the hotkey and the VCS functionality in gen | Un-hides the Schematic VCS menu button and enables its hotkey and functionality |
renderOverlayThroughBlocksA hotkey to allow the overlays to render through blocks. This is just a quicker way to temporarily enable the same thing | Toggles whether overlay boxes render through solid blocks |
schematicEditReplaceSelectionA hotkey to copy the blocks in the world within the area selection into the litematic. This feature was requested to be | Replaces blocks within the current selection |
schematicVersionCycleNextA hotkey to cycle to the next schematic version in the Version Control tool mode | Cycles to the next schematic version |
schematicVersionCyclePreviousA hotkey to cycle to the previous schematic version in the Version Control tool mode | Cycles to the previous schematic version |
pickBlockToggleA hotkey to toggle the pick block toggle option in the Generic configs. This is provided as a quick way to enable or dis | Toggles pick block behavior between first and last match |
togglePlacementRestrictionA hotkey to toggle the placement restriction mode | Enables or disables the placement restriction that limits where blocks can be placed |
schematicVCSDeleteBlockByPlacementA key to delete blocks from the world based on the currently selected version's placement. See Generic -> 'schematicVcsD | Deletes schematic blocks by placement in version control |
pickBlockFirstA key to pick block the first schematic block ray traced to | Sets the pick block key to pick the first matching block |
pickBlockLastA key to pick block the last schematic block ray traced to, before the first (possible) client world block ray traced to | Sets the pick block key to pick the last matching block |
addSelectionBoxAdd a new selection box (position 1) here | Adds a new selection box at the current position |
toggleAllRenderingAll Rendering | Toggles all Litematica rendering on or off |
easyPlaceToggleAllows quickly toggling on/off the Easy Place mode | Hotkey to toggle Easy Place mode |
selectionModeCycleChange the corner mode between Corners and Expand in the Area Selection mode | Cycles through the area selection modes |
cloneSelection | Clones the current area selection into an in-memory schematic |
layerModePreviousCycle the rendering mode (all, layers) backwards | Cycles the rendering mode (all, layers) backwards |
layerModeNextCycle the rendering mode (all, layers) forward | Cycles the rendering mode (all, layers) forward |
deleteSelectionBoxDelete the currently selected box | Deletes the currently selected selection box |
easyPlaceUseKey | Sets the key used to place blocks when easy place mode is enabled |
executeOperationExecute the currently selected tool operation with the current selection or placement in the Fill, Replace, Paste Schema | Executes the selected tool operation with the current selection or placement |
rerenderSchematicHotkey to refresh/redraw only the schematic, instead of having to refresh the vanilla terrain too with F3 + A | Forces a re-render of the schematic rendering |
toggleInfoOverlayRenderingInfo Overlay Rendering | Toggles rendering of the hovered block info overlay on or off |
invertGhostBlockRenderState | Inverts schematic/ghost block rendering status while the keybind is held down |
invertOverlayRenderState | Inverts overlay rendering status while the keybind is held down |
layerNext | Moves the rendered layer selection up by one layer |
layerPrevious | Moves the rendered layer selection down by one layer |
layerSetHere | Sets the render layer to the player's current position |
schematicEditBreakPlaceAllModifier key to activate the "break all identical blocks" function in the Schematic Edit tool mode | Breaks and places all blocks in the selection |
schematicEditBreakAllExceptModifier key to activate the "break everything except" mode/function in the Schematic Edit tool mode. Basically when you | Breaks all schematic blocks except the targeted block type |
schematicEditReplaceAllModifier key to activate the "replace all identical" replace mode/function in the Schematic Edit tool mode | Replaces all blocks of one type with another |
schematicEditReplaceBlockModifier key to activate the "replace block type" replace mode/function in the Schematic Edit tool mode | Replaces the targeted block type in the schematic |
schematicEditBreakPlaceDirectionModifier key to activate the directional/continuous break or place function in the Schematic Edit tool mode | Sets the direction for break/place schematic editing |
schematicEditReplaceDirectionModifier key to activate the directional/continuous replace mode/function in the Schematic Edit tool mode | Sets the direction for replace schematic editing |
moveEntireSelectionMove the entire current selection here | Moves the entire current selection to the player's position |
nudgeSelectionNegativeNudge the current selection in the "negative" direction This is basically the same as mouse wheel down with the Nudge mo | Nudges the current selection in the "negative" direction |
nudgeSelectionPositiveNudge the current selection in the "positive" direction This is basically the same as mouse wheel up with the Nudge modi | Nudges the current selection in the "positive" direction |
openGuiSelectionManagerOpen the Area Selection manager GUI | Opens the Area Selection manager GUI |
openGuiAreaSettingsOpen the Area Settings GUI for the currently selected area | Opens the Area Settings GUI for the currently selected area |
openGuiSettingsOpen the Config GUI | Opens the Config GUI |
openGuiMainMenuOpen the Litematica main menu | Opens the Litematica main menu |
openGuiLoadedSchematicsOpen the Loaded Schematic GUI | Opens the Loaded Schematic GUI |
openGuiMaterialListOpen the Material List GUI for the currently selected schematic placement | Opens the Material List GUI for the currently selected schematic placement |
openGuiPlacementSettingsOpen the Placement Settings GUI for the currently selected placement or sub-region | Opens the Placement Settings GUI for the currently selected placement or sub-region |
openGuiSchematicPlacementsOpen the Schematic Placements GUI | Opens the Schematic Placements GUI |
openGuiSchematicProjectsOpen the Schematic Projects GUI | Opens the Schematic Projects GUI |
openGuiSchematicVerifierOpen the Schematic Verifier GUI for the currently selected schematic placement | Opens the Schematic Verifier GUI for the currently selected schematic placement |
operationModeChangeModifier | Modifier key used to change the operation mode |
toggleOverlayOutlineRenderingOverlay Outline Rendering | Toggles rendering of the block overlay outline on or off |
toggleOverlayRenderingOverlay Rendering | Toggles rendering of the block overlay on or off |
toggleOverlaySideRenderingOverlay Side Rendering | Toggles rendering of the block overlay sides on or off |
togglePlacementBoxesRenderingPlacement Boxes Rendering | Toggles rendering of schematic placement boxes on or off |
renderInfoOverlay | Toggles rendering of the info overlay text on screen |
saveAreaAsSchematicToFileSave the current Area Selection as a Schematic to a file | Saves the current area selection as a schematic file |
saveAreaAsInMemorySchematicSave the current Area Selection as an in-memory Schematic | Saves the current area selection as an in-memory schematic |
toggleSchematicBlockRenderingSchematic Block Rendering | Turns rendering of schematic blocks on or off |
toggleSchematicRenderingSchematic Rendering | Turns rendering of the schematic overlay on or off |
schematicPlacementMirror | Mirrors the schematic placement along an axis |
schematicPlacementRotation | Rotates the schematic placement by 90-degree steps |
schematicVersionCycleModifier | Modifier key for cycling schematic versions |
selectionGrabModifier | Modifier key for grabbing the selection |
selectionGrow | Grows the current area selection outward |
selectionGrowModifier | Modifier key for growing the selection |
selectionNudgeModifier | Modifier key for nudging the selection |
selectionShrink | Shrinks the current area selection inward |
setSelectionBoxPosition1Set the first position of the currently selected box to the player's position | Sets the first corner position of the current selection box |
setSelectionBoxPosition2Set the second position of the currently selected box to the player's position | Sets the second corner position of the current selection box |
setAreaOriginSet/move the origin point of the current area selection to the player's position | Sets the corner block that defines the origin point of the current area selection |
toggleSignTextPasteSign Text Paste | Enables or disables pasting sign text from the schematic |
toolSelectElementsThe button to use to select corners or boxes while holding the "tool" item | Selects elements under the cursor with the tool |
toolPlaceCorner1The button to use while holding the "tool" item to place the primary/first corner | Sets the first corner position for the area selection tool |
toolPlaceCorner2The button to use while holding the "tool" item to place the second corner | Sets the second corner position for the area selection tool |
toolEnabledToggleThe keybind to toggle the "tool" item functionality on/off | Toggles whether the currently held tool is active |
toolSelectModifierBlock1The modifier key to hold while using the 'toolSelectElements' hotkey, to select the primary block type to use in some of | Sets the first modifier block for the tool selection |
toolSelectModifierBlock2The modifier key to hold while using the 'toolSelectElements' hotkey, to select the secondary block type to use in some | Sets the second modifier block for the tool selection |
toggleAreaSelectionBoxesRenderingToggle Area Selection boxes rendering on/off | Toggles rendering of area selection boxes on or off |
toggleVerifierOverlayRenderingToggle the Schematic Verifier overlay rendering | Turns the verifier overlay highlighting incorrect blocks on or off |
toggleTranslucentRenderingToggle translucent vs. opaque ghost block rendering | Toggles translucent rendering mode for schematic blocks |
unloadCurrentSchematic | Unloads the schematic of the currently selected placement,and thus also removes all placements created from it |
statusInfoHudAutoAllow automatically momentarily enabling the status info HUD "when needed", for example when creating a placement and ha | Automatically shows the status info HUD when needed, such as creating placements |
blockInfoOverlayEnabledBlock Info Overlay Rendering | Turns the block info overlay rendering on or off |
blockInfoLinesAlignment | Sets the alignment of the block info lines on screen |
blockInfoLinesEnabled | Enables or disables individual block info lines |
blockInfoLinesFontScale | Sets the font scale of the block info lines |
blockInfoLinesOffsetX | Sets the horizontal offset of the block info lines |
blockInfoLinesOffsetY | Sets the vertical offset of the block info lines |
blockInfoOverlayAlignment | Sets the alignment of the block info overlay on screen |
Other settings in this file
2 more options the mod ships without its own description. Names are taken straight from the config file.
- pasteIgnoreInventoriesDon't paste inventory contents when pasting a schematic
- pasteIgnoreBlockEntitiesEntirelyIf enabled, then block entities are not pasted at all via the command-based pasting in multiplayer. This allows you to e
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Litematica-Printer Inprim Mod
Litematica Enderchest Materials Mod
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World Edit Mod
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