| Key | Text |
|---|
block.minecraft.piglin_head | Piglin Head |
block.minecraft.piglin_wall_head | Piglin Wall Head |
commands.fillbiome.success | Biomes set between %s, %s, %s and %s, %s, %s |
commands.fillbiome.toobig | Too many blocks in the specified volume (maximum %s, specified %s) |
options.telemetry | Telemetry Data |
options.telemetry.button | Data Collection |
options.telemetry.button.tooltip | "%s" includes only the required data.
"%s" includes optional, as well as the required data. |
options.telemetry.state.all | All |
options.telemetry.state.minimal | Minimal |
options.telemetry.state.none | None |
telemetry.event.optional | %s (Optional) |
telemetry.event.performance_metrics.description | Knowing the overall performance profile of Minecraft helps us tune and optimize the game for a wide range of machine specifications and operating systems.
Game version is included to help us compare the performance profile for new versions of Minecraft. |
telemetry.event.performance_metrics.title | Performance Metrics |
telemetry.event.required | %s (Required) |
telemetry.event.world_load_times.description | It’s important for us to understand how long it takes to join a world, and how that changes over time. For example, when we add new features or do larger technical changes, we need to see what impact that had on load times. |
telemetry.event.world_load_times.title | World Load Times |
telemetry.event.world_loaded.description | Knowing how players play Minecraft (such as Game Mode, client or server modded, and game version) allows us to focus game updates to improve the areas that players care about most.
The World Loaded event is pair with the World Unloaded event to calculate how long the play session has lasted. |
telemetry.event.world_loaded.title | World Loaded |
telemetry.event.world_unloaded.description | This event is paired with the World Loaded event to calculate how long the world session has lasted.
The duration (in seconds and ticks) is measured when a world session has ended (quitting to title, disconnecting from a server). |
telemetry.event.world_unloaded.title | World Unloaded |
telemetry.property.client_id.title | Client ID |
telemetry.property.client_modded.title | Client Modded |
telemetry.property.dedicated_memory_kb.title | Dedicated Memory (kB) |
telemetry.property.event_timestamp_utc.title | Event Timestamp (UTC) |
telemetry.property.frame_rate_samples.title | Frame Rate Samples (FPS) |
telemetry.property.game_mode.title | Game Mode |
telemetry.property.game_version.title | Game Version |
telemetry.property.minecraft_session_id.title | Minecraft Session ID |
telemetry.property.new_world.title | New World |
telemetry.property.number_of_samples.title | Sample Count |
telemetry.property.operating_system.title | Operating System |
telemetry.property.opt_in.title | Opt-In |
telemetry.property.platform.title | Platform |
telemetry.property.render_distance.title | Render Distance |
telemetry.property.render_time_samples.title | Render Time Samples |
telemetry.property.seconds_since_load.title | Time Since Load (Seconds) |
telemetry.property.server_modded.title | Server Modded |
telemetry.property.server_type.title | Server Type |
telemetry.property.ticks_since_load.title | Time Since Load (Ticks) |
telemetry.property.used_memory_samples.title | Used Random Access Memory |
telemetry.property.user_id.title | User ID |
telemetry.property.world_load_time_ms.title | World Load Time (Milliseconds) |
telemetry.property.world_session_id.title | World Session ID |
telemetry_info.button.give_feedback | Give Feedback |
telemetry_info.button.show_data | Open My Data |
telemetry_info.property_title | Included Data |
telemetry_info.screen.description | Collecting this data helps us improve Minecraft by guiding us in directions that are relevant to our players.
You can also send in additional feedback to help us keep improving Minecraft. |
telemetry_info.screen.title | Telemetry Data Collection |