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GPT_RT Shaders Wiki

GPT_RT Shaders Wiki & Guide

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Adds ray tracing shader effects for enhanced lighting and reflections.

Guides

Step-by-step, in-game.

Frequently asked questions

Why does my game lag when I enable ray tracing?
Ray tracing calculates light paths across your entire terrain every frame, which is GPU-intensive. Start by lowering ray tracing distance and shadow quality in the shader settings, then gradually increase them until you find a balance between visuals and frame rate that works for your hardware.
How do I make caves and dark areas brighter without losing atmosphere?
Use the ambient light bounce settings to increase indirect lighting in shadowed areas—this simulates light reflecting off surfaces into dark corners. You can also adjust the cave brightness slider separately from overall lighting to preserve mood while improving visibility.
Do water reflections work in all biomes?
Yes, water reflections work everywhere, but their clarity depends on your reflection quality setting and the surrounding terrain. Reflections are most visible and striking in open areas with clear skies; they may appear softer in dense forests or underground due to reduced light sources.
What's the difference between soft shadows and ray-traced shadows?
Soft shadows are pre-calculated and adjust based on sun/moon position, creating natural penumbra (blurred edges). Ray-traced shadows calculate exact light paths in real time, allowing shadows to respond to multiple light sources and block geometry for more accurate results, but at higher performance cost.

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