Advanced Trail Specific Settings
This is where settings start to get a bit more technical so I split them up into a seperate section. Check Trail Specific Settings for the "normal" settings. Some of the example images here have other settings changed to more clearly demonstrate the one being shown.
Name in preset/config: "wireframeTrails", Default Value: false
Makes the trail render as a wireframe. This was initially added to debug a UV mapping issue (Thanks Flamgop) but we thought it looked cool so we kept it. These are 1 pixel thin so they might be hard to see!
Name in preset/config: "trailMovesWithElytraAngle", Default Value: true
This shifts where the trail is emitted from based on the elytra's spread. This exists because without it, the contrails would not be coming from the edge of the elytra in that angle! (This does not apply if there is a custom emitter with an elytra model. They can re-add this with EMF animations if they want)
Name in preset/config: "trailMovesWithAngleOfAttack", Default Value: true
This shifts the vertical position of the wingtip depending on your pitch relative to your velocity angle. This is here in order to make sure the trail doesn't go "through" the wing when rapidly pitching down. This is really hard to show, so the pictures aren't 1 to 1.
Ignore the wobbling of the trail, focus on where the trail is being emitted from:
Name in preset/config: "wingtipVerticalPosition", Default Value: 0.5
Requires "Wingtip AOA Correction" to be
false!
This lets you define a specific vertical position for trails to emit from. Wingtip AOA Correction must be off for this to work! This is used in the "actionsandstuff" preset to account for the thicker trail start. It is also a useful setting if you are using certain capes that dont have the same wingtip as vanilla (For example the 15 year anniversary cape, its best so set this value to 1.0 for that one and disable AOA correction!). The default is 0.5 as to prevent the clipping that Wingtip AOA Correction tries to reduce.
Note for resource pack creators: the following wingtip position settings are different than the
offsetX,offsetY, andoffsetZfor non-EMF entity trails, as these have two very different scales and meanings.
0.0 is the bottom of the elytra, and 1.0 is the top of the elytra.
Name in preset/config: "wingtipHorizontalPosition", Default Value: 1.0
This lets you define a specific horizontal position for trails to emit from
0.0 is the base of the elytra, and 1.0 is the end of the elytra.
Name in preset/config: "wingtipDepthPosition", Default Value: 1.0
Requires "Dynamic Wingtip Position" to be
false!
This lets you define a specific depth position for trails to emit from
0.0 is the front of the elytra, and 1.0 is the back of the elytra.
Name in preset/config: "startRampDistance", Default Value: 4.0
The distance along the trail in blocks that it takes for the trail to get from width 0 to maxWidth.
Name in preset/config: "endRampDistance", Default Value: 10.0
The distance along the trail in blocks that it takes for the trail to go from maxWidth to 0 at the end of the trail
Name in preset/config: "randomWidthVariation", Default Value: 0.5
The amplitude of the width variation. I might in the future make an option to change the frequency as well, but I think the frequency being any different would look strange (Image uses maxWidth 0.2)
Name in preset/config: "fadeStart", Default Value: false
Requires
"translucentTrails"to betrue
Makes trail fade in at the start of the trail.
Name in preset/config: "fadeStartDistance", Default Value: 1.0
Requires
"fadeStart"to betrue
REQUIRES
"translucentTrails"to betrue
Makes trail fade in at the start of the trail
Name in preset/config: "endDistanceFade", Default Value: false
REQUIRES
"translucentTrails"to betrue
Makes trail fade out at the end of the trail based on distance from the end.
Name in preset/config: "endDistanceFadeAmount", Default Value: 1.0
REQUIRES
"endDistanceFade"to betrue
REQUIRES
"translucentTrails"to betrue
Distance at which to fade the trail out.
Name in preset/config: "lifeTimeFade", Default Value: true
REQUIRES
"translucentTrails"to betrue
Whether or not the trail should fade out over time. This is different to endDistanceFade because this affects every trail point from start to finish. The opacity proportional to age divided by lifetime.
Name in preset/config: "increaseWidthOverTime", Default Value: false
This makes the width change over the trail's lifetime. Can be useful for simulating the contrail "dissipating" if paired with lifetime fadeout
Name in preset/config: "startingWidthMultiplier", Default Value: 1.0
REQUIRES
"increaseWidthOverTime"to betrue
Width multiplier (to multiple by maxWidth) when the trail point's age is 0
Name in preset/config: "endingWidthMultiplier", Default Value: 5.0
REQUIRES
"increaseWidthOverTime"to betrue
Width multiplier (to multiple by maxWidth) when the trail point's age is at trailLifetime
Name in preset/config: "distanceTillTrailStart", Default Value: 0.0
The distance between the trail's emitter and when the trail should start being visible.
Note: trail points are still 'aging' while they are not visible, so the longer this is the more faded they will be if
lifeTimeFadeistrue.
Name in preset/config: "distanceTillTrailEnd", Default Value: 0.0
The distance between the trail's actual end and when the trail's perceived end should be
Note: trail points are still 'aging' while they are not visible, so the longer this is the less faded they will be when cut off if
lifeTimeFadeistrue.
Name in preset/config: "speedBasedAlpha", Default Value: false
REQUIRES
"translucentTrails"to betrue
Whether the alpha of the trail should be dependent on the speed of the entity that emitted that trail point at the time of emission
Note: It might be a bit hard to wrap your head around what
speedBasedAlphaandspeedBasedWidthentail, so I made a desmos tool to try to visualize it better: Desmos Speed Based Width/Alpha Tool
Name in preset/config: "minAlphaSpeed", Default Value: 0.75
REQUIRES
"speedBasedAlpha"to betrue
REQUIRES
"translucentTrails"to betrue
The speed the entity should be going at for the alpha of the trail at that point to multiplied 0 (invisible).
Check the Desmos Speed Based Width/Alpha Tool for clarification
Name in preset/config: "maxAlphaSpeed", Default Value: 2.0
REQUIRES
"speedBasedAlpha"to betrue
REQUIRES
"translucentTrails"to betrue
The speed the entity should be going at for the alpha of the trail at that point to be multiplied by 1.
Check the Desmos Speed Based Width/Alpha Tool for clarification
Name in preset/config: "speedBasedWidth", Default Value: false
Whether the width of the trail should be dependent on the speed of the entity that emitted that trail point at the time of emission
Check the Desmos Speed Based Width/Alpha Tool for clarification
Name in preset/config: "minWidthSpeed", Default Value: 0.75
REQUIRES
"speedBasedWidth"to betrue
The speed the entity should be going at for the width of the trail at that point to be multiplied by 0 (invisible).
Check the Desmos Speed Based Width/Alpha Tool for clarification
Name in preset/config: "maxWidthSpeed", Default Value: 2.0
REQUIRES
"speedBasedWidth"to betrue
The speed the entity should be going at for the width of the trail at that point to be multiplied by 1.
Check the Desmos Speed Based Width/Alpha Tool for clarification
Name in preset/config: "aoaBasedAlpha", Default Value: false
REQUIRES
"translucentTrails"to betrue
Whether the alpha of the trail should be dependent on the speed of the entity that emitted that trail point at the time of emission
Note: It might be a bit hard to wrap your head around what
aoaBasedAlphaandaoaBasedWidthentail, so I made a desmos tool to try to visualize it better: Desmos AOA Based Width/Alpha Tool
Name in preset/config: "minAlphaAOA", Default Value: 10.0
REQUIRES
"aoaBasedAlpha"to betrue
REQUIRES
"translucentTrails"to betrue
The Angle of attack (in degrees) the entity should be at for the alpha of the trail at that point to multiplied 0 (invisible).
Check the Desmos AOA Based Width/Alpha Tool for clarification
Name in preset/config: "maxAlphaAOA", Default Value: 90.0
REQUIRES
"aoaBasedAlpha"to betrue
REQUIRES
"translucentTrails"to betrue
The Angle of attack (in degrees) the entity should be at for the alpha of the trail at that point to be multiplied by 1.
Check the Desmos AOA Based Width/Alpha Tool for clarification
Name in preset/config: "aoaBasedWidth", Default Value: false
Whether the width of the trail should be dependent on the angle of attack of the entity that emitted that trail point at the time of emission
Check the Desmos AOA Based Width/Alpha Tool for clarification
Name in preset/config: "minWidthAOA", Default Value: 10.0
REQUIRES
"aoaBasedWidth"to betrue
The Angle of Attack (in degrees) the entity should be at for the width of the trail at that point to be multiplied by 0 (invisible).
Check the Desmos AOA Based Width/Alpha Tool for clarification
Name in preset/config: "maxWidthAOA", Default Value: 90.0
REQUIRES
"aoaBasedWidth"to betrue
The Angle of Attack (in degrees) the entity should be at for the width of the trail at that point to be multiplied by 1.
Check the Desmos AOA Based Width/Alpha Tool for clarification