Wiki 9Minecraft AstraLex Shaders Wiki

AstraLex Shaders — FAQ

Mod Compatibility and Fixes

AstraLex Shaders may conflict with mods that modify sky rendering or block overlays. Below are known fixes for popular mods:

Mod Required Configuration Change
Astral Sorcery Add 0 to weakSkyRenders or minecraft:overworld to skyRenderingConstellations.
Botania Set fancySkybox.enable and shaders.enabled to false.
Advanced Rocketry Set overworldSkyOverride to false.
Better End Set customSky and useFogDensity to false in client.json.
Dynamic Surroundings Set Auroras to false.
Psi Set useShaders to false.
Litematica Set Visuals > enableRendering to false if ghost blocks flicker.
Rats Turn off Fast Render in Video Settings.

Troubleshooting

Common Issues

Pack does not appear in the menu: Ensure the file is not double-zipped. The correct path is .minecraft/shaderpacks/AstraLex_Version/shaders/. If using Safari, ensure 'open safe files' is disabled to prevent automatic unzipping.

Invalid Program Error: If you see an 'Invalid Program' message in chat, check your latest.log. This usually indicates an incompatible GPU driver or a conflict with another mod's rendering engine. Ensure you are using the official Mojang launcher.

OpenGL Errors: These are often non-critical. You can disable the notification via Video Settings > Other > Show GL Errors: OFF.

Sunlight Leaking into Caves: This is a known limitation of the shadow mapping technique. Ensure 'Chunk Loading' is set to Default and that you are not using 'Fast Render'.

Crash Diagnostics

  • Java Crashes: Check .minecraft/crash-reports/. If NoSuchFieldError appears on 1.12.2, update OptiFine.
  • Native Crashes: Check hs_err_pid.log. If atio6axx.dll is mentioned, update AMD drivers. If nv or ig are mentioned, update Nvidia or Intel drivers respectively.

Recommended Video Settings

  • Brightness: Set to a standard level (50-100%). Extreme values via mods can break lighting.
  • Anisotropic Filtering: OFF (can break voxellization).
  • Custom Sky: OFF (AstraLex provides its own sky; OptiFine custom skies will conflict).
  • Connected Textures: OFF if using Parallax Occlusion Mapping (POM).
  • Sky: ON (Required for the shader sky to render).