is a Skill Datapack. Level your Skills by playing.
Use /trigger Dashboard to view your Skills
Use /trigger Settings to view the Admin Panel and Disable/Enable Skills or Reset Progress
Now with Advancements :)
- Player (Player Level is equal to all other Levels combined)
- Gain extra Hearts every 5 Levels up to a full 2nd row
- Walking (based on Distance walked) (10 Levels)
- Level 1 requires 10,000 Blocks walked
- Sprinting (based on Distance Sprinted) (10 Levels)
- Level 1 requires 10,000 Blocks Sprinted
- Jumping (number of times jumped) (10 Levels)
- Level 1 requires 2,000 Jumps
- Swimming (Distance swimming) (10 Levels)
- Level 1 requires 10,000 Blocks spent Swimming
- Diving (Time spent under Water) (10 Levels)
- Level 1 requires 15 minutes spent underwater
- Mining (Blocks Mined [Ores and Stonelike blocks]) (10 Levels)
- Level 1 requires 2,000 Blocks mined
- Combat (Milestones like killing Bosses or killing x amount of x Mob) (20 Levels)
- A level is gained by Killing The Wither/Enderdragon/Warden
- Killing 100 Blazes grants a Level
- Kill X Amount of other Mobs
Not all Skills give you a permanent effect. Sprinting for Example gives some Saturation periodically instead.
To Change the Requirements for a Skill use
/scoreboard players setSkillname_Levellvl_RequirementsvalueExample: "/scoreboard players set Jumping_1 lvl_Requirements 1000"
- Maybe Fishing ㄟ( ▔, ▔ )ㄏ
- Feel free to comment suggestions on Planet Minecraft or Github <3