Entity Status — Configuration
Configuration
Almost every part of Entity Status is configurable, either through the in-game config screen (via Mod Menu on Fabric, or the mod's config button on NeoForge) or by editing the config file directly.
| Setting group | What it controls |
|---|---|
| HUD Settings | Whether the corner panel is shown, its screen position and offsets, which stats appear, health bar style and length, opacity |
| In-World Bars | Whether floating bars are shown, their activation rule and distance, style, length and opacity |
| Particles | Whether damage/healing particles show, their colours, lifespan, scale and number format |
| General | Entity tracking distance and other global options |
Because the two display modes (HUD panel and in-world bars) are configured separately, you can run just one, both, or tune each to show exactly the information you want.