New Commands
Get log files and crash reports via command
/cu log
Prints out options to upload or copy the latest crash report and or latest.logs
The subcommands are used internally for uploading specific logs.
Clear Items if there are more than X on the ground
This feature is disabled by default! Enable it in the ServerConfig.
Checks the number of items on the ground every X minutes. If there are more than X items on the ground then call out X warnings every X seconds and remove all items.
/cu callItemClear runs an immediate check if enabled.
Find chunks with large amounts of entities
/cu entities list[dimension]Generates a list of Entities that are currently in the world sorted by count. Click to run /cu findEntities <type>.
/cu entities find <type> [dimension]
Generates a list of Chunks with entities of this type sorted by Count. Click to tp to the chunk.
Optionally entities can be shortened to just "e"
Find specific TileEntities in the world
/cu tileentities list [dimension]Generates a list of all tile entities that are currently loaded sorted by Count. Click to run /cu findLoadedTileEntities <type>
/cu tileentities find <type> [dimension]
Generates a list of all tile entities of that type that are currently loaded. Click to tp to them.
Optionally tileentities can be shortened to just "te"
Check RAM usage over time
/cu memoryCheck [number]Prints a list of Memory usage over time. Check the ServerConfig for options.
Send players to Spawn
/cu unstuckTeleports the player to the overworld spawn point.
Works while the player is Offline!
Crossdimensional Teleport Command
/cu tp [dimension] or /cu tpTeleport command that works across dimensions also works with players that are not online
Read and remove items from player inventories (Curio support)
/cu inventory readPrints a list of all items in a player's inventory. Click to suggest the removal of that item.
/cu inventory remove <player> [<inventoryType>] <slot>
Remove the item in the specified player slot.
Valid Inventory Types: inventory, armor, offhand + curioslottypes defaults to inventory
Optionally inventory can be shortened to just "i"
options in "[]" are optional
options in "<>" are required
Make use of in-game suggestions for entities/tile entities
You can always also find outputs in the log with commands to copy