Blockbuster Mod — Reference
Core Mechanics: Recording & Playback
The heart of Blockbuster is its recording engine. Unlike standard video recording, Blockbuster records the data of your actions within the Minecraft world.
Recording Actions
Players can initiate a recording by using the /bb record command or through the Scene/Director GUI. Once recording starts, a countdown appears. During the recording session, the mod tracks:
- Movement (Walking, jumping, sneaking, flying)
- Head rotation and body orientation
- Item usage (Eating, swinging tools, firing bows)
- Block placement and destruction
- Morph changes (via Metamorph)
- Emotes (if compatible mods are installed)
Playback
Once a recording is saved (assigned a unique Recording ID), it can be assigned to an Actor. When the playback is triggered, the Actor will perfectly replicate the recorded actions. Multiple recordings can be played simultaneously to create complex scenes with dozens of characters interacting at once.
Director Block & Scenes
To manage multiple actors and synchronize them with cameras and redstone, Blockbuster provides the Director Block and the Scene System.
Director Block
The Director Block is a physical block placed in the world that acts as the 'brain' of a scene. By right-clicking it, players can add multiple actors, assign them recordings, and set their starting positions.
- Redstone Integration: The block has 'Play' and 'Stop' sides. Powering the 'Play' side starts the scene; when the scene ends, it can emit a redstone pulse to trigger other events.
- Commands: You can specify commands to run automatically when a scene starts or finishes.
Scene System (Modern Workflow)
In later versions of the mod, the Dashboard (Default Key: 0) introduces the Scene System. This allows creators to manage scenes globally without needing to place physical blocks. Scenes can be organized into folders, duplicated, and edited through a comprehensive timeline-based interface.
Items
Blockbuster adds several utility items to facilitate movie production. Most are found in the Blockbuster Creative Tab.
| Item | Icon | Function |
|---|---|---|
| Actor Egg | Spawns a new Actor entity at the target location. | |
| Actor Configurator | Right-click an Actor to open its property menu. | |
| Registering Item | Used to link an Actor to a Director Block by clicking the actor then the block. | |
| Playback Button | A portable trigger to start or stop a Director Block's playback. | |
| BB Gun | A customizable tool that can fire projectiles using any 3D model. | |
| Model Item | Allows players to hold a custom 3D model as an item in their hand. |
Blocks
The mod includes specialized blocks for scene management and visual effects.
| Block | Icon | Description |
|---|---|---|
| Director Block | Manages actor playback and redstone synchronization. | |
| Model Block | A static block that can display any custom 3D model. Used for props and set dressing. | |
| Green Screen | A pure green (or blue/red) block used for chroma keying in post-production. | |
| Path Block | Used to define movement paths for actors or cameras. |