Wiki 9Minecraft Antique Atlas Mod Wiki

Antique Atlas Mod — Reference

Items

The mod adds two primary items that facilitate the mapping process.

Empty Antique Atlas

The Empty Antique Atlas is the base item required to start your journey. It does not contain any map data until it is activated by the player.

Antique Atlas

Once an Empty Antique Atlas is used (right-clicked), it becomes an active Antique Atlas. This item stores all the geographical data, markers, and exploration progress. Each Atlas is assigned a unique ID, allowing players to have multiple different maps or copies of the same map.

Item Description Stack Size
Empty Antique Atlas A fresh book ready to be used for mapping. 64
Antique Atlas An active map containing exploration data. 1

Crafting Recipes

The Antique Atlas is accessible early in the game, requiring only basic materials.

Creating an Atlas

To create an Empty Antique Atlas, combine a Compass with a Book in any crafting grid.

Ingredient A Ingredient B Result
Book Compass Empty Antique Atlas

Copying an Atlas

You can create a duplicate of an existing Atlas. This is useful for sharing your map progress with other players or keeping a backup in a chest. Both Atlases will share the same ID and will update simultaneously as either player explores.

Ingredient A Ingredient B Result
Antique Atlas (Active) Empty Antique Atlas 2x Antique Atlas (Linked)

Merging Atlases

If you have two different Atlases with different exploration data, you can combine them. The resulting Atlas will contain the combined data of both maps.

Ingredient A Ingredient B Result
Antique Atlas (Map A) Antique Atlas (Map B) Antique Atlas (Combined)

Visuals and Biomes

The Atlas uses a tile-based system to represent the world. Each biome is assigned a specific texture that reflects its environment.

Biome Category Visual Representation
Forests Dense clusters of hand-drawn deciduous or coniferous trees.
Deserts Sparse dots representing sand dunes and occasional cacti.
Oceans Wavy horizontal lines indicating water depth and surface.
Mountains Craggy peaks and shaded slopes.
Plains Open spaces with small tufts of grass.
Swamps Darker water tiles with lily pads and gnarled trees.

Structures like Villages, Strongholds, and Temples are automatically marked with specific icons if the player passes close enough to them.