Antique Atlas Mod — Reference
Items
The mod adds two primary items that facilitate the mapping process.
Empty Antique Atlas
The Empty Antique Atlas is the base item required to start your journey. It does not contain any map data until it is activated by the player.
Antique Atlas
Once an Empty Antique Atlas is used (right-clicked), it becomes an active Antique Atlas. This item stores all the geographical data, markers, and exploration progress. Each Atlas is assigned a unique ID, allowing players to have multiple different maps or copies of the same map.
| Item | Description | Stack Size |
|---|---|---|
| Empty Antique Atlas | A fresh book ready to be used for mapping. | 64 |
| Antique Atlas | An active map containing exploration data. | 1 |
Crafting Recipes
The Antique Atlas is accessible early in the game, requiring only basic materials.
Creating an Atlas
To create an Empty Antique Atlas, combine a Compass with a Book in any crafting grid.
| Ingredient A | Ingredient B | Result |
|---|---|---|
| Book | Compass | Empty Antique Atlas |
Copying an Atlas
You can create a duplicate of an existing Atlas. This is useful for sharing your map progress with other players or keeping a backup in a chest. Both Atlases will share the same ID and will update simultaneously as either player explores.
| Ingredient A | Ingredient B | Result |
|---|---|---|
| Antique Atlas (Active) | Empty Antique Atlas | 2x Antique Atlas (Linked) |
Merging Atlases
If you have two different Atlases with different exploration data, you can combine them. The resulting Atlas will contain the combined data of both maps.
| Ingredient A | Ingredient B | Result |
|---|---|---|
| Antique Atlas (Map A) | Antique Atlas (Map B) | Antique Atlas (Combined) |
Visuals and Biomes
The Atlas uses a tile-based system to represent the world. Each biome is assigned a specific texture that reflects its environment.
| Biome Category | Visual Representation |
|---|---|
| Forests | Dense clusters of hand-drawn deciduous or coniferous trees. |
| Deserts | Sparse dots representing sand dunes and occasional cacti. |
| Oceans | Wavy horizontal lines indicating water depth and surface. |
| Mountains | Craggy peaks and shaded slopes. |
| Plains | Open spaces with small tufts of grass. |
| Swamps | Darker water tiles with lily pads and gnarled trees. |
Structures like Villages, Strongholds, and Temples are automatically marked with specific icons if the player passes close enough to them.