Woot Configuration (woot.cfg)
The main configuration file to specify default values.
| Config |
Description |
| simpleLayout |
Enable the color only rendering with the layout block |
| Config |
Description |
| allowAnvilVanillaCrafting |
Add vanilla crafting recipes for some anvil recipes |
| allowXpGeneration |
false=disable recipes for XP upgrades |
| deathXp |
N/A |
| factoryTier |
N/A |
| killCount |
The default number of mobs to kill to program the Ender Shard. |
| massFx |
The default function to apply to the mass upgrade when calculating power cost. 0-linear, 1-base2, 2-base3. |
| numMobs |
The default number of mobs to spawn. |
| spawnTicks |
The default number of ticks it takes to spawn a mob. |
| spawnUnits |
N/A |
| t1UnitsMax |
The maxmimum number of spawn units a Tier I factory can handle. |
| t2UnitsMax |
The maxmimum number of spawn units a Tier II factory can handle. |
| t3UnitsMax |
The maxmimum number of spawn units a Tier III factory can handle. |
| t4UnitsMax |
The maxmimum number of spawn units a Tier IV factory can handle. |
| Config |
Description |
| powerPerSpawnUnit |
Power cost per spawn unit. |
| strictPower |
Factory must get the required power per tick, or the power is consumed and lost. |
| t1PowerMax |
Maximum power that a Tier I cell can hold. |
| t1PowerRxTick |
Maximum power that a Tier I cell can receive per tick. |
| t2PowerMax |
Maximum power that a Tier II cell can hold. |
| t2PowerRxTick |
Maximum power that a Tier II cell can receive per tick. |
| t3PowerMax |
Maximum power that a Tier III cell can hold. |
| t3PowerRxTick |
Maximum power that a Tier III cell can receive per tick. |
| t4PowerMax |
Maximum power that a Tier IV cell can hold. |
| t4PowerRxTick |
Maximum power that a Tier IV cell can receive per tick. |
| Config |
Description |
| learnTicks |
Number of ticks that a factory will wait between spawns, when learning the drops of a mob. |
| sampleSize |
Number of mobs that a factory will spawn to learn from. |
| headhunter1DropChance |
Chance of the Headhunter I enchant dropping a skull |
| headhunter2DropChance |
Chance of the Headhunter II enchant dropping a skull |
| headhunter3DropChance |
Chance of the Headhunter III enchant dropping a skull |
| Config |
Description |
| decap1PowerTick |
The power cost per tick to run the Decapitation I upgrade |
| decap2PowerTick |
The power cost per tick to run the Decapitation II upgrade |
| decap3PowerTick |
The power cost per tick to run the Decapitation III upgrade |
| decap1Param |
The chance to generate a skull for Decapitation I |
| decap1Param |
The chance to generate a skull for Decapitation II |
| decap3Param |
The chance to generate a skull for Decapitation III |
| Config |
Description |
| eff1PowerTick |
The power cost per tick to run the Efficiency I upgrade |
| eff2PowerTick |
The power cost per tick to run the Efficiency II upgrade |
| eff3PowerTick |
The power cost per tick to run the Efficiency III upgrade |
| eff1Param |
Percentage of power saved for Efficiency I |
| eff2Param |
Percentage of power saved for Efficiency II |
| eff3Param |
Percentage of power saved for Efficiency III |
| Config |
Description |
| looting1PowerTick |
The power cost per tick to run the Looting I upgrade |
| looting2PowerTick |
The power cost per tick to run the Looting II upgrade |
| looting3PowerTick |
The power cost per tick to run the Looting III upgrade |
| looting1Param |
N/A |
| looting2Param |
N/A |
| looting3Param |
N/A |
| Config |
Description |
| mass1PowerTick |
The power cost per tick to run the Mass I upgrade |
| mass2PowerTick |
The power cost per tick to run the Mass II upgrade |
| mass3PowerTick |
The power cost per tick to run the Mass III upgrade |
| mass1Param |
The number of mobs to spawn for the Mass I upgrade |
| mass2Param |
The number of mobs to spawn for the Mass II upgrade |
| mass3Param |
The number of mobs to spawn for the Mass III upgrade |
| Config |
Description |
| rate1PowerTick |
The power cost per tick to run the Rate I upgrade |
| rate2PowerTick |
The power cost per tick to run the Rate II upgrade |
| rate3PowerTick |
The power cost per tick to run the Rate III upgrade |
| rate1Param |
The percentage reduction is spawn time for the Rate I upgrade |
| rate2Param |
The percentage reduction is spawn time for the Rate II upgrade |
| rate3Param |
The percentage reduction is spawn time for the Rate III upgrade |
| Config |
Description |
| xp1PowerTick |
The power cost per tick to run the XP I upgrade |
| xp2PowerTick |
The power cost per tick to run the XP II upgrade |
| xp3PowerTick |
The power cost per tick to run the XP III upgrade |
| xp1Param |
The percentage of XP generate for the XP I upgrade |
| xp2Param |
The percentage of XP generate for the XP II upgrade |
| xp3Param |
The percentage of XP generate for the XP III upgrade |