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Veylora Shaders Wiki › Guides › Configure Volumetric Clouds and Sky Appearance

Configure Volumetric Clouds and Sky Appearance

Access Cloud Settings

Open the shader options and navigate to the cloud or sky section. Veylora Shaders provides controls for cloud density, altitude, and coloration.

Adjust Cloud Density and Coverage

Modify settings to control:

  • Cloud density: Higher values create thicker, more opaque clouds; lower values produce wispy, thin formations
  • Cloud altitude: Adjust how high clouds appear in the sky
  • Coverage percentage: Control how much of the sky clouds occupy

Customize Sky Colors

Veylora includes horizon and sky tone adjustments. Increase warm tones during sunrise and sunset for dramatic orange and pink skies. Adjust blue saturation for different times of day. These settings work together with the shader's lighting system to create cohesive atmospheric moods.

Test Different Biomes

Cloud appearance varies by biome due to Veylora's dimension-specific tweaks. Visit different environments—deserts, forests, mountains—to see how your settings interact with biome lighting. Adjust until clouds feel natural and enhance your world's aesthetic without overwhelming the landscape below.