Vanished Hollow Structures Data Pack FAQ
10 questions players actually ask, answered.
How do I know if the data pack is actually working?
Load into a world and explore a Deep Dark biome or area where Abandoned Cities normally spawn—you should see open terrain instead of ruined structures. You can also check your world's datapacks folder to confirm the data pack file is present and enabled.
Will this data pack affect other structures like villages or temples?
No, this data pack only removes Abandoned Cities. All other structures including villages, temples, strongholds, and mansions will generate normally.
Can I use this data pack on an existing world or only new ones?
You can add it to an existing world, but Abandoned Cities that already generated in explored chunks will remain. The data pack only prevents new structures from spawning in ungenerated terrain.
What if I change my mind and want Abandoned Cities back?
Remove the data pack from your world's datapacks folder and reload. Abandoned Cities will generate normally in any new chunks you explore after that.
Does this data pack work with other mods or data packs?
Yes, it should work alongside most other mods and data packs since it only modifies Abandoned City generation. If you use multiple structure-altering data packs, load order may matter—test your setup to confirm compatibility.
Will using this data pack cause lag or performance issues?
No, removing a structure type typically improves performance slightly since the game has fewer things to generate. You may notice smoother terrain generation in biomes that previously contained ruins.
Can I disable just the Warden spawning but keep the Abandoned City structures?
This data pack removes the entire Abandoned City structure, not individual components. If you only want to prevent Wardens, you'll need a different mod or data pack designed for that purpose.
Does this affect Deep Dark biome generation or only the structures inside it?
The Deep Dark biome itself will still generate normally with its blocks and ambiance—only the Abandoned City structures that spawn within it are removed.
What happens if I use this with a world that has a custom seed?
The data pack works with any seed. Custom seeds will generate the same terrain and biomes as normal, just without Abandoned Cities appearing.
Can I re-enable Abandoned Cities for specific biomes or regions only?
This data pack removes Abandoned Cities globally. To selectively enable them in certain areas, you would need to manually edit the data pack files or use a different mod with region-based controls.