Target Dummy — Guide
Measuring DPS
The dummy's main job is benchmarking your damage output.
- Floating numbers show the exact damage of each individual hit, so you can see crits, enchantment bonuses, and resistances at a glance.
- The live DPS tracker averages your damage over time while you attack - keep swinging to let it stabilize, then read off your sustained damage.
- Switch weapons or enchantment setups and repeat to compare builds side by side.
- Because it shows real numbers, it is perfect for testing potion buffs, Strength effects, sweeping-edge multi-hits, and attack-cooldown timing.
Getting Started & Crafting
- Craft a Target Dummy from a hay block and an armor stand - the hay gives it a body and the stand gives it a frame. (Check the in-game recipe book for the exact shaped recipe.)
- Place it on the ground where you want a testing range.
- Start hitting it. Damage numbers and a DPS counter appear immediately.
To remove it, break it like any block - it drops back as an item.
Equipping & Testing Enchantments
You can put gear on the dummy to test damage against specific situations:
- Armor - equip helmet/chestplate/leggings/boots to see how armor and toughness reduce your incoming damage numbers.
- Shield - test how blocking changes the result.
- Elytra / banner-cape - cosmetic and for visual flavor on your range.
Critically, the dummy counts as the correct mob type for the gear/state it is in, so enchantments that only apply to certain mobs work against it:
- Smite deals bonus damage as if it were undead,
- Bane of Arthropods applies its arthropod bonus,
- Impaling lands extra damage like against aquatic mobs.
It also responds to critical hits and freeze effects, so Frost Walker/powder-snow and crit timing can be validated too.