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Spellblades Spell Tweaks Data Pack FAQ

10 questions players actually ask, answered.

Do I need to start a new world for the spell tweaks to take effect?
No, you can add this data pack to an existing world. The changes apply to new spell casts immediately, though any previously-cast spells won't retroactively change their damage values.
Which spells from the Monkey King weapon are actually nerfed?
This pack reduces the damage of three physical spells from the Pillar of the Monkey King weapon to make them less overwhelming in combat. Check the guide "Understanding Spell Damage Changes in Your World" for details on which spells are affected.
Why does my second Monkey King spell feel weak compared to the first?
The second spell receives a small strength boost from this pack to keep it viable, but it's still balanced against the first spell—if it still feels underwhelming, verify the data pack loaded correctly by checking your world's data pack list.
Can I use this pack with other balance mods or data packs?
Yes, but load order matters—if another mod or pack also changes spell damage, the last one loaded will take priority. Test your setup in a small world first to catch conflicts, or see "Combining This Pack with Other Mods and Tweaks" for guidance.
How do I know if the spell changes are actually working?
Cast the affected spells and compare their damage to what you remember or see in videos—you should notice the Monkey King's physical spells hit noticeably softer. If spells feel unchanged, check the troubleshooting guide "Troubleshooting Spells That Don't Feel Different."
Does this pack affect spells from other weapons or mods?
No, this pack only tweaks spells from the Pillar of the Monkey King weapon in the Spellblades and Such mod. Other weapons and mods are not affected.
Will this pack slow down my game or cause lag?
Data packs have minimal performance impact—this one simply adjusts damage numbers and won't noticeably affect your frame rate or server performance.
Can I customize the damage values myself?
Yes, you can edit the data pack files directly if you know how to work with JSON, but the default values are designed to work well with large modpacks like Prominence II. See "Adjusting Combat Difficulty with Spell Balance" for safe ways to tweak difficulty.
What happens if I remove this pack mid-playthrough?
Removing the pack will restore the original spell damage values from Spellblades and Such—your world won't break, but combat will suddenly feel harder again.
Is this pack required to play Spellblades and Such, or just optional?
It's completely optional—this pack is a balance fix for players who find the default spell damage too strong or unbalanced, especially in large modpacks.