Drying Rack
Drying racks can convert some items into other items. They do not require power to operate.
Only a single item can be on a drying rack at a time. You can right-click while holding the item to place it on the drying rack, then right-click again to remove it. Hoppers and other item transfer methods can insert and extract items.
Drying racks can be waterlogged. A waterlogged drying rack will not dry anything, but can still hold items.
Recipes can be added with data packs. The files can be anywhere in data/*/recipes/ (where * is the namespace of your data pack). The recipe type is silents_mechanisms:drying.
-
process_time- The time (in ticks) required to process one input item. -
ingredient- The item which is dried. Same as with vanilla smelting/blasting/smoking recipes, this can be an item or a tag. -
results- An array of result objects. Each object can have these properties:-
item(required) - The item produced -
count(optional, default 1) - The number of the item produced
-
{
"type": "silents_mechanisms:drying",
"process_time": 600,
"ingredient": {
"item": "minecraft:rotten_flesh"
},
"result": {
"item": "silents_mechanisms:zombie_leather"
}
}