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SevTech Ages Modpack — Guide

Progression Mechanics

The core of SevTech is its progression system. Advancing through the pack requires completing specific 'Advancements' found in the 'L' menu.

Game Stages

Items and blocks are locked behind stages. If you pick up an item you haven't unlocked, it will appear as 'Unfamiliar Item' and cannot be used or crafted. Similarly, ores in the world will appear as standard stone until the correct age is reached.

The Antique Atlas

Standard mini-maps and world maps are disabled. Players must craft and use the Antique Atlas, a book-based mapping system that requires manual exploration and marking.

Nutrition System

Players must manage five nutritional categories: Grain, Fruit, Vegetable, Protein, and Dairy. Maintaining high levels in these categories provides health and toughness buffs, while neglect leads to reduced maximum health.

Age 0: The Stone Age

Age 0 focuses on primitive survival. Players start with nothing and must gather materials from the environment. There is no traditional Crafting Table; instead, players use the Workstump.

Key Features:

  • Flint Tools: Created by smashing flint against stone to get flint shards.
  • The Workstump: A 3x3 crafting area that requires a Crafting Rock to process recipes.
  • Totemic: A mod used for rituals that provide buffs and allow for the creation of early-game items like the Cedar Tree.
  • Fire Pit & Grill: Used for cooking food. Traditional furnaces are unavailable.
  • Pit Kiln: Used to fire clay items like the Clay Bucket and Unfired Bricks.

Essential Items:

Item Purpose
Flint Hatchet Basic wood cutting tool.
Grass Fiber Obtained by breaking tall grass; used for string.
Fire Stick Used to light fires and the Pit Kiln.
Dowsing Rod Used to locate ore veins hidden underground.

Age 1: The Bronze Age

In Age 1, players unlock the ability to see and mine Copper and Tin. This age introduces early metallurgy and dark magic.

Key Features:

  • Melter: A primitive version of the Tinkers' Construct Smeltery used to melt down ores into liquid metal.
  • AbyssalCraft: Players must explore the dark arts to progress, eventually summoning Shoggoths to obtain Shoggoth Flesh.
  • Blood Magic: Introduced as an alternative progression path for powerful tools and rituals.
  • Immersive Engineering (Early): Access to the Coke Oven for producing Creosote Oil and Coal Coke.

Metallurgy:

Players can now create Bronze by alloying Copper and Tin. This allows for more durable tools and the construction of the first metal-based machinery.

Age 2: The Medieval Age

Age 2 expands into mysticism and advanced tool forging. Players gain access to Iron and the ability to travel to other dimensions.

Key Features:

  • Astral Sorcery: A magic mod based on the power of the stars. Players build large marble structures to harness starlight for crafting.
  • The Betweenlands: A swampy, dangerous dimension that players must enter to find specific resources like Middle Gems and Octine.
  • Tinkers' Construct: The full Smeltery becomes available, allowing for custom tool creation with various traits.
  • Iron Age: Iron ores (Hematite, Magnetite, Limonite) become visible and mineable.

Age 3: The Industrial Age

Age 3 marks the beginning of true automation and the use of electricity. Steel becomes the primary resource.

Key Features:

  • Immersive Engineering: The primary mod for this age. Players build massive multi-block machines like the Crusher, Excavator, and Distillation Tower.
  • Modular Machinery: Custom-built machines for processing ores and creating advanced alloys.
  • Industrial Foregoing: Early plastic production and mob farming automation.
  • PneumaticCraft: Repressurized: Utilizing air pressure to power tools and drones.

Age 4: The Modern Age

Age 4 introduces digital storage, advanced chemistry, and the first steps into space exploration.

Key Features:

  • Applied Energistics 2: Digital storage systems for managing the massive amount of resources collected.
  • Galacticraft: Players build rockets to travel to the Moon and Mars to gather Tier-specific ores like Desh and Meteoric Iron.
  • RFTools: Advanced technology for teleportation and world manipulation.
  • Plastic & Circuits: The manufacturing of advanced electronics becomes the core gameplay loop.

Age 5: The Futuristic Age

Age 5 is the endgame of SevTech. It focuses on interstellar travel and the pursuit of 'Creative' tier items.

Key Features:

  • Advanced Rocketry: Building custom spaceships to explore distant star systems.
  • Draconic Evolution: Extremely powerful armor and tools, along with high-tier energy storage.
  • Creative Items: The ultimate goal is to craft items like the Creative Tank or Creative Jetpack, which require massive amounts of resources from every previous age.