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Pokopia Cosmetic Forms Data Pack FAQ

10 questions players actually ask, answered.

How do I give an item to my Pokemon to change their look?
Walk up to your Pokemon and use the item on them (right-click while holding it). If the Pokemon supports that item as a cosmetic form, they'll transform instantly and keep the new appearance.
Do I lose the item when I give it to my Pokemon?
No, the item stays in your inventory. The cosmetic change is purely visual and doesn't consume the item.
Can I switch a Pokemon back to their normal form?
Yes, give them the same item again to toggle the cosmetic form off and return them to their original appearance.
What Pokemon are supported by this pack?
The pack includes cosmetic forms for Pikachu (Peakychu), Snorlax (Mosslax), Smeargle (Smearguru), Ditto (trainer outfits), and Tangrowth (Professor Tangrowth). Check the mod description or in-game for the complete list.
Does this mod work with other Cobblemon mods?
Yes, this data pack uses Cobblemon's built-in cosmetic system, so it should work alongside other Cobblemon mods that don't conflict with cosmetics.
Do cosmetic forms affect my Pokemon's stats or abilities?
No, cosmetic forms are purely visual. Your Pokemon's stats, abilities, and moves remain completely unchanged.
Can other players see my Pokemon's cosmetic form?
Yes, cosmetic forms are visible to all players on the server, so everyone will see your customized Pokemon.
What if I give my Pokemon the wrong item?
Nothing happens—the item only triggers a cosmetic change if that specific Pokemon supports it. You can safely try different items without consequence.
Do I need to keep the item in my inventory for the cosmetic to stay active?
No, once you apply the cosmetic form, it persists even if you drop or sell the item. The item is only needed to toggle the form on or off.
Will this pack cause lag or performance issues?
The pack uses Cobblemon's native cosmetic system, so performance impact should be minimal. If you experience issues, try disabling other visual mods or checking your render distance settings.