Ok Zoomer Mod — Guide
Mechanics
The core of Ok Zoomer lies in its sophisticated zooming mechanics, which go beyond simple FOV (Field of View) changes.
Zooming Behavior
The mod offers three distinct modes for how the zoom key behaves: * Hold: The zoom is active only while the key is held down. * Toggle: Pressing the key once activates the zoom; pressing it again deactivates it. * Persistent: The zoom is always active. In this mode, the zoom key is typically used in conjunction with zoom scrolling to adjust the magnification level.
Zoom Scrolling
While zoomed in, players can use the mouse wheel to increase or decrease the zoom level dynamically. This allows for precise observation of distant objects. The step size and limits for scrolling are fully configurable in the mod's settings.
Transitions
Ok Zoomer popularized the use of transitions to make zooming feel more natural. Available transition modes include: * Smooth: Mimics Vanilla's dynamic FOV changes for a fluid feel. * Linear: Moves the FOV in constant steps until the target zoom is reached. * Sine/Balanced/Spring: Advanced mathematical transitions for specific aesthetic effects. * Off: Instantaneous zoom with no transition.
Cinematic Camera
To aid in smooth movement while zoomed, the mod includes cinematic camera modes: * Vanilla: Uses the standard Minecraft cinematic camera logic. * Multiplied: An enhanced version of the vanilla cinematic camera that allows for even smoother, lingering movement, ideal for recording video.
Technical Information
Dependencies
- LibZoomer: The internal API that handles the zooming logic (usually bundled with the mod).
- Mod Menu (Optional): Highly recommended for accessing the configuration GUI on Fabric.
Compatibility
- Sodium: Ok Zoomer includes built-in support for Sodium's configuration screen.
- Iris Shaders: Fully compatible with shaders; the zoom overlay and transitions function correctly even with active shader packs.
- Server-Side: The mod is purely client-side. It does not need to be installed on a server for it to work, though some servers may use separate mods to restrict client-side zoom capabilities for competitive balance.
Items and Blocks
Ok Zoomer is a utility mod and does not add any new items or blocks to the Minecraft world. Instead, it enhances existing mechanics and provides a virtual "zoom" tool accessible via keybind.
However, it does interact with the following vanilla elements:
* Spyglass: The mod can be configured to override or emulate the Spyglass overlay. If the "Zoom Overlay" is set to "Spyglass," the mod will use the vanilla spyglass texture (assets/minecraft/textures/misc/spyglass_scope.png).
* Custom Overlays: Resource pack creators can provide a custom overlay texture at assets/okzoomer/textures/misc/zoom_overlay.png to change the look of the zoom vignette.
Mobs and Biomes
As a client-side utility mod, Ok Zoomer does not add any new mobs, creatures, biomes, dimensions, or structures to the game. It is designed to be used in any environment, including vanilla worlds, modded biomes, and multiplayer servers, without affecting server-side gameplay or world generation.