Limited Lives Mod — Guide
Death Penalties
When a player runs out of lives, the mod triggers a specific consequence based on the server or world configuration. There are two primary modes of punishment:
| Penalty Mode | Description |
|---|---|
| Spectator Mode | The player is permanently switched to Spectator Mode. They can still fly around and view the world but can no longer interact with blocks, mobs, or players. |
| Server Ban | The player is kicked and banned from the server. This can be configured as a permanent ban or a timed ban (e.g., 24 hours) to simulate a 'respawn timer'. |

Core Mechanics
The mod operates on a simple but brutal principle: Every Mistake Is Permanent.
The Life System
Players start with a configurable number of lives (default is typically 10). Unlike traditional lives which are just a counter, these lives are tied directly to your Maximum HP.
- Health Attrition: By default, every death results in the loss of half a heart (1 HP) from your permanent health bar.
- Visual Feedback: As you die more frequently, your health bar physically shortens on the HUD, leaving you with fewer hearts to survive the next encounter.
- The Final Death: When a player loses all their hearts or reaches the death threshold defined in the config, they are hit with the 'Final Death' penalty.

Items and Crafting
In its base version, the Limited Lives mod does not add new items, focusing entirely on the health-reduction mechanic. However, it is frequently paired with other mods or data packs that introduce 'Life Crystals' or 'Artificial Souls' to allow players to regain lost health through expensive crafting.
Common Community Recipe for Life Restoration: * Center: Nether Star * Corners: Enchanted Golden Apples * Sides: Netherite Ingots
Note: Check your specific modpack's 'JEI' (Just Enough Items) menu to see if a life-recovery item has been added by the pack creator.