Functionality
This page shows every aspect of the mod you need to know about.
All processing machines pretty much share the same GUI.
The only differences are the input slot amounts and the progress bars.
There is internal energy storage in each machine. The energy will be used for processing recipes.
The maximum capacity can be increased with upgrades.
You can also dump the currently stored energy by clicking the little trash can.
All machines can be upgraded by putting Applied Energistics 2 Acceleration Cards into the respective upgrade slot. Each upgrade will speed up the processing speed at the cost of increasing the required energy per operation. Additionally, upgrades will increase the maximum energy capacity the internal buffer of the machine can hold.
All of the upgrade values as well as the base stats can be tweaked in the config.
Each machine also has an I/O configuration. I/O stands for input-output.
By default, each side of the machine is set to a mode called Off which means this block side can't accept our output items.
You can change the configuration by clicking the buttons in the upper left corner of the GUI.
It will cycle through 4 modes: Off, Input, Output, I/O (which is input and output)
You can always reset the current setting by shift-clicking the side or reset the whole config by shift-clicking the front face.
Auto extraction is the automatic pushing of items from the output slot to adjacent containers.
You can activate the extraction by clicking the button below the I/O configuration.
Keep in mind that only sides set to Output or I/O will start to auto-extract if there are empty inventories adjacent to the machine.
When breaking a processing machine, some values will be stored to the item like the energy storage, the upgrades and the I/O config. Items that were processed by the machine will drop to the ground.
A machine item that has data saved to it will not be able to stack with other machines. If you want to make them stackable again, place the machine, take out the upgrades, reset the I/O and dump the energy storage.
Of course, the mod has a native JEI/REI integration and you can view available recipes in their respective JEI/REI tabs.
They will show the required ingredients, the output, the required energy as well as the needed processing time.
You can access a machine's JEI/REI page by clicking the machine name at the top of the GUI.
NOTE: Since Minecraft 1.18.2, there is now an R button next to the energy buffer you have to click.
Since machines and their recipes are affected by the number of installed upgrades, the progress arrow will have a nice overview of the changed values whenever there is recipe processing.
The ME Requester is a block that has to be attached to an ME network in order to work.
Its purpose is to keep up to 6 different item types in stock.
You can open its configuration GUI when right-clicking it. Everything you need to know is explained in that GUI.
A Tip: If you want to configure a specific item that you don't have on you right now, you can also drag and drop the respective item from the JEI page.
A side note about a request's Batch:
While the request count defines the amount of items you want to keep in stock, the batch size defines how many items are requested at once every time the Requester starts a new job.
To make this more clear, here's a small example:
Let's say you got a crafting pattern for 4 planks from 1 log and you configure the Requester with the planks, a count of 10 and a batch size of 20.
What will happen is that the Requester tracks the number of planks you got in your storage system. As soon as the number of planks falls below 10, it will request a new batch of planks.
That's where the batch size comes into play. Instead of requesting 1 plank recipe at a time (which would actually give you 4 planks), it will instantly request 20 because that's your batch size. Note: 20 defines the number of planks and not the number of recipes otherwise you would get 80 planks.
If the crafting progress is over, you will have 20 planks in your storage network and the amount needs to fall below 10 again for the next request.