Five Nights at Freddy's Mod — Guide
Animatronics
The core of the mod is its massive roster of animatronics. These entities feature custom models, high-quality textures, and unique AI that changes based on the time of day.
General Behavior
- Daytime: Most animatronics are passive and will remain on their designated stages or spawn points, performing for the "audience."
- Nighttime: At midnight, animatronics enter "Free-Roam Mode." They become hostile toward players, villagers, and iron golems. They will actively hunt and attempt to jumpscare their targets.
- Jumpscares: If an animatronic reaches a player at night, it triggers a custom jumpscare animation that typically results in instant death.
FNaF 1 (Classics)
| Name | Health | Behavior | Drops |
|---|---|---|---|
| Freddy Fazbear | 100 | Leader of the band; moves slowly but is relentless. | Faz-Coins, Iron Ingots |
| Bonnie the Bunny | 80 | Aggressive; often the first to leave the stage. | Faz-Coins, Blue Wool |
| Chica the Chicken | 80 | Wanders into the kitchen; often accompanied by her Cupcake. | Faz-Coins, Chicken |
| Foxy the Pirate Fox | 90 | Sprints down hallways; requires constant monitoring. | Faz-Coins, Iron Hook |
| Golden Freddy | ??? | Rare teleporting entity; can crash the player's game or cause hallucinations. | Remnant |
FNaF 2 (Toys & Withereds)
- Toy Animatronics: Faster and more modern versions of the classics. Includes Toy Freddy, Toy Bonnie, Toy Chica, and Mangle.
- Withered Animatronics: Damaged versions of the original cast found in the Backstage areas. They are highly aggressive and have larger reach.
- The Puppet (Marionette): Floats through the air and ignores most obstacles. Must be kept at bay or it will hunt the player down.
- Balloon Boy (BB): A nuisance mob that disables the player's flashlight if it gets too close.
FNaF 3 & 4 (Phantoms & Nightmares)
- Springtrap: The primary antagonist of FNaF 3 structures. He is incredibly fast and can crawl through vents to reach the player.
- Phantom Animatronics: Hallucinations that don't deal direct damage but cause blindness and jumpscare the player, making them vulnerable to Springtrap.
- Nightmare Animatronics: Massive, terrifying versions of the cast with sharp teeth and claws. They primarily spawn in the Afton House structure.
Mechanics
Camera System
To set up a security system, players must place Camera blocks around their building. Using a Camera Monitor, right-click each camera to link it. * Modules: Cameras can be upgraded with modules like Night Vision, Motion Detectors (emits Redstone when a mob is seen), and Flashlight Modules. * Controls: While in the monitor, use the on-screen buttons to switch views. Press Z to exit the camera view.
Day/Night Cycle
The mod tracks the world time. At 6:00 AM, all hostile animatronics will attempt to return to their original spawn points and become passive. At 12:00 AM (Midnight), they become active and begin their hunt.
Power Management
In certain pre-built structures, the player must manage a limited power supply. Closing security doors and using the camera monitor drains power. If power hits 0%, the doors open, the lights go out, and the animatronics become significantly more aggressive.