Farloom Shaders Wiki › FAQ
Farloom Shaders FAQ
10 questions players actually ask, answered.
How do I set up Farloom Shaders with Distant Horizons?
Install both mods, launch Minecraft, then open Shader Settings (usually Shift+O) and look for Distant Horizons-specific toggles or lighting profiles. The shader automatically detects Distant Horizons and applies optimized lighting to far terrain; no manual configuration is required, but you can fine-tune the blend distance in shader options if chunk borders look too obvious.
Why does my water look different at far distances?
Farloom includes separate water lighting for distant terrain to keep reflections readable at extreme render distances. If water appears flat or overly bright far away, check that Distant Horizons water rendering is enabled in both mod configs, and adjust the water reflection slider in shader settings to match your preference.
How do I reduce lag when using high render distances?
Lower your render distance in Video Settings first, then in Shader Settings reduce shadow distance and disable expensive effects like volumetric lighting if performance drops. Distant Horizons itself handles most far-terrain rendering, so the shader's impact is minimal—lag usually comes from your GPU or CPU load, not the shader alone.
Can I use Farloom with other shader mods?
No, you can only have one shader active at a time in Minecraft. Uninstall or disable other shaders before enabling Farloom, or use the shader selector in Video Settings to switch between them.
Why do distant mountains look blurry or washed out?
This is often caused by fog settings or incorrect Distant Horizons LOD configuration. Check that fog distance is set high enough in shader options, and verify that Distant Horizons' LOD levels are generating properly (check the mod's config file for generation settings). You can also adjust the clarity slider in Farloom's shader settings to sharpen distant terrain.
How do I keep vanilla block colors but get better lighting?
Farloom is designed to preserve vanilla colors by default—it enhances lighting without desaturating or recoloring blocks. If colors look off, disable any custom color correction in shader settings, and make sure your monitor brightness and gamma are calibrated normally.
What's the difference between this shader and others for Distant Horizons?
Farloom is specifically optimized for Distant Horizons' LOD terrain, with dedicated lighting profiles that prevent harsh borders and keep far landscapes readable. Other shaders may not handle the transition between loaded chunks and distant terrain as smoothly, resulting in visible seams or lighting mismatches.
Why do I see a line or border between close and far terrain?
This usually means the chunk-to-LOD transition distance is too short. Open shader settings and increase the blend or transition distance slider, or adjust Distant Horizons' LOD fade settings to create a smoother gradient between loaded and distant terrain.
Does this shader work on servers?
Yes, shaders are client-side only and don't affect server performance or require server installation. You can use Farloom on any server, but make sure Distant Horizons is also installed on your client if you want the full integration.
How do I report visual glitches or artifacts?
Take a screenshot showing the problem, note your render distance and shader settings, and check the mod's official issue tracker or community forum to see if it's a known problem. Include your GPU model and driver version, as artifacts are often hardware or driver-specific.