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Create Multiple Rooms and Connect Them with Gates

Divide Your Dungeon into Areas

Dungeons work best when split into distinct functional rooms. Use /dungeon area create <dungeon> <type> to add new areas — common types include exploration corridors, miniboss rooms, and boss arenas. Each area should have clear boundaries and a purpose.

For each area, set its spawn point with /dungeon area setspawn <dungeon>, then define its boundaries using /dungeon area setpos1 <dungeon> and /dungeon area setpos2 <dungeon>. Use /dungeon area list <dungeon> to review all configured areas.

Link Areas with Gates

Gates control progression between rooms. Create a gate with /dungeon gate create <dungeon> <gate> <fromArea> <toArea>, specifying which areas it connects. Position the gate by setting /dungeon gate setpos1 <dungeon> <gate> and /dungeon gate setpos2 <dungeon> <gate> at the doorway or barrier location.

Gates can be locked behind battle requirements, forcing players to defeat trainers before advancing. Use /dungeon gate list <dungeon> to see all gates and verify your layout.